Text Spotting TransformersXiang Zhang, Yongwen Su, Subarna Tripathi et al.
In this paper, we present TExt Spotting TRansformers (TESTR), a generic end-to-end text spotting framework using Transformers for text detection and recognition in the wild. TESTR builds upon a single encoder and dual decoders for the joint text-box control point regression and character recognition. Other than most existing literature, our method is free from Region-of-Interest operations and heuristics-driven post-processing procedures; TESTR is particularly effective when dealing with curved text-boxes where special cares are needed for the adaptation of the traditional bounding-box representations. We show our canonical representation of control points suitable for text instances in both Bezier curve and polygon annotations. In addition, we design a bounding-box guided polygon detection (box-to-polygon) process. Experiments on curved and arbitrarily shaped datasets demonstrate state-of-the-art performances of the proposed TESTR algorithm.
17.8CVMar 11, 2024
Bayesian Diffusion Models for 3D Shape ReconstructionHaiyang Xu, Yu Lei, Zeyuan Chen et al.
We present Bayesian Diffusion Models (BDM), a prediction algorithm that performs effective Bayesian inference by tightly coupling the top-down (prior) information with the bottom-up (data-driven) procedure via joint diffusion processes. We show the effectiveness of BDM on the 3D shape reconstruction task. Compared to prototypical deep learning data-driven approaches trained on paired (supervised) data-labels (e.g. image-point clouds) datasets, our BDM brings in rich prior information from standalone labels (e.g. point clouds) to improve the bottom-up 3D reconstruction. As opposed to the standard Bayesian frameworks where explicit prior and likelihood are required for the inference, BDM performs seamless information fusion via coupled diffusion processes with learned gradient computation networks. The specialty of our BDM lies in its capability to engage the active and effective information exchange and fusion of the top-down and bottom-up processes where each itself is a diffusion process. We demonstrate state-of-the-art results on both synthetic and real-world benchmarks for 3D shape reconstruction.
BM-NAS: Bilevel Multimodal Neural Architecture SearchYihang Yin, Siyu Huang, Xiang Zhang
Deep neural networks (DNNs) have shown superior performances on various multimodal learning problems. However, it often requires huge efforts to adapt DNNs to individual multimodal tasks by manually engineering unimodal features and designing multimodal feature fusion strategies. This paper proposes Bilevel Multimodal Neural Architecture Search (BM-NAS) framework, which makes the architecture of multimodal fusion models fully searchable via a bilevel searching scheme. At the upper level, BM-NAS selects the inter/intra-modal feature pairs from the pretrained unimodal backbones. At the lower level, BM-NAS learns the fusion strategy for each feature pair, which is a combination of predefined primitive operations. The primitive operations are elaborately designed and they can be flexibly combined to accommodate various effective feature fusion modules such as multi-head attention (Transformer) and Attention on Attention (AoA). Experimental results on three multimodal tasks demonstrate the effectiveness and efficiency of the proposed BM-NAS framework. BM-NAS achieves competitive performances with much less search time and fewer model parameters in comparison with the existing generalized multimodal NAS methods.
2.3MMMay 29, 2018
Surface Light Field Compression using a Point Cloud CodecXiang Zhang, Philip A. Chou, Ming-Ting Sun et al.
Light field (LF) representations aim to provide photo-realistic, free-viewpoint viewing experiences. However, the most popular LF representations are images from multiple views. Multi-view image-based representations generally need to restrict the range or degrees of freedom of the viewing experience to what can be interpolated in the image domain, essentially because they lack explicit geometry information. We present a new surface light field (SLF) representation based on explicit geometry, and a method for SLF compression. First, we map the multi-view images of a scene onto a 3D geometric point cloud. The color of each point in the point cloud is a function of viewing direction known as a view map. We represent each view map efficiently in a B-Spline wavelet basis. This representation is capable of modeling diverse surface materials and complex lighting conditions in a highly scalable and adaptive manner. The coefficients of the B-Spline wavelet representation are then compressed spatially. To increase the spatial correlation and thus improve compression efficiency, we introduce a smoothing term to make the coefficients more similar across the 3D space. We compress the coefficients spatially using existing point cloud compression (PCC) methods. On the decoder side, the scene is rendered efficiently from any viewing direction by reconstructing the view map at each point. In contrast to multi-view image-based LF approaches, our method supports photo-realistic rendering of real-world scenes from arbitrary viewpoints, i.e., with an unlimited six degrees of freedom (6DOF). In terms of rate and distortion, experimental results show that our method achieves superior performance with lighter decoder complexity compared with a reference image-plus-geometry compression (IGC) scheme, indicating its potential in practical virtual and augmented reality applications.
2.1CVAug 17, 2016
Globally Variance-Constrained Sparse Representation and Its Application in Image Set CodingXiang Zhang, Jiarui Sun, Siwei Ma et al.
Sparse representation leads to an efficient way to approximately recover a signal by the linear composition of a few bases from a learnt dictionary, based on which various successful applications have been achieved. However, in the scenario of data compression, its efficiency and popularity are hindered. It is because of the fact that encoding sparsely distributed coefficients may consume more bits for representing the index of nonzero coefficients. Therefore, introducing an accurate rate-constraint in sparse coding and dictionary learning becomes meaningful, which has not been fully exploited in the context of sparse representation. According to the Shannon entropy inequality, the variance of a Gaussian distributed data bounds its entropy, indicating the actual bitrate can be well estimated by its variance. Hence, a Globally Variance-Constrained Sparse Representation (GVCSR) model is proposed in this work, where a variance-constrained rate term is introduced to the optimization process. Specifically, we employ the Alternating Direction Method of Multipliers (ADMM) to solve the non-convex optimization problem for sparse coding and dictionary learning, both of them have shown the state-of-the-art rate-distortion performance for image representation. Furthermore, we investigate the potential of applying the GVCSR algorithm in the practical image set compression, where the optimized dictionary is trained to efficiently represent the images captured in similar scenarios by implicitly utilizing inter-image correlations. Experimental results have demonstrated superior rate-distortion performance against the state-of-the-art methods.