Mayur Jagdishbhai Patel

CV
h-index6
3papers
4citations
Novelty68%
AI Score44

3 Papers

61.7SDApr 10
MAGE: Modality-Agnostic Music Generation and Editing

Muhammad Usama Saleem, Tejasvi Ravi, Tianyu Xu et al.

Multimodal music creation requires models that can both generate audio from high-level cues and edit existing mixtures in a targeted manner. Yet most multimodal music systems are built for a single task and a fixed prompting interface, making their conditioning brittle when guidance is ambiguous, temporally misaligned, or partially missing. Common additive fusion or feature concatenation further weakens cross-modal grounding, often causing prompt drift and spurious musical content during generation and editing. We propose MAGE, a modality-agnostic framework that unifies multimodal music generation and mixture-grounded editing within a single continuous latent formulation. At its core, MAGE uses a Controlled Multimodal FluxFormer, a flow-based Transformer that learns controllable latent trajectories for synthesis and editing under any available subset of conditions. To improve grounding, we introduce Audio-Visual Nexus Alignment to select temporally consistent visual evidence for the audio timeline, and a cross-gated modulation mechanism that applies multiplicative control from aligned visual and textual cues to the audio latents, suppressing unsupported components rather than injecting them. Finally, we train with a dynamic modality-masking curriculum that exposes the model to text-only, visual-only, joint multimodal, and mixture-guided settings, enabling robust inference under missing modalities without training separate models. Experiments on the MUSIC benchmark show that MAGE supports effective multimodal-guided music generation and targeted editing, achieving competitive quality while offering a lightweight and flexible interface tailored to practical music workflows.

75.4CVApr 13
LiveGesture Streamable Co-Speech Gesture Generation Model

Muhammad Usama Saleem, Mayur Jagdishbhai Patel, Ekkasit Pinyoanuntapong et al.

We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods, which are designed for offline generation and either treat body regions independently or entangle all joints within a single model, LiveGesture is built from the ground up for causal, region-coordinated motion generation. LiveGesture consists of two main modules: the Streamable Vector Quantized Motion Tokenizer (SVQ) and the Hierarchical Autoregressive Transformer (HAR). The SVQ tokenizer converts the motion sequence of each body region into causal, discrete motion tokens, enabling real-time, streamable token decoding. On top of SVQ, HAR employs region-expert autoregressive (xAR) transformers to model expressive, fine-grained motion dynamics for each body region. A causal spatio-temporal fusion module (xAR Fusion) then captures and integrates correlated motion dynamics across regions. Both xAR and xAR Fusion are conditioned on live, continuously arriving audio signals encoded by a streamable causal audio encoder. To enhance robustness under streaming noise and prediction errors, we introduce autoregressive masking training, which leverages uncertainty-guided token masking and random region masking to expose the model to imperfect, partially erroneous histories during training. Experiments on the BEAT2 dataset demonstrate that LiveGesture produces coherent, diverse, and beat-synchronous full-body gestures in real time, matching or surpassing state-of-the-art offline methods under true zero look-ahead conditions.

CVDec 18, 2024
MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild

Muhammad Usama Saleem, Ekkasit Pinyoanuntapong, Mayur Jagdishbhai Patel et al.

Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MaskHand, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MaskHand consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequence, image context, and 2D pose cues. This learned distribution facilitates confidence-guided sampling during inference, producing mesh reconstructions with low uncertainty and high precision. Extensive evaluations on benchmark and real-world datasets demonstrate that MaskHand achieves state-of-the-art accuracy, robustness, and realism in 3D hand mesh reconstruction. Project website: https://m-usamasaleem.github.io/publication/MaskHand/MaskHand.html.