A Lightweight Music Texture Transfer SystemXutan Peng, Chen Li, Zhi Cai et al.
Deep learning researches on the transformation problems for image and text have raised great attention. However, present methods for music feature transfer using neural networks are far from practical application. In this paper, we initiate a novel system for transferring the texture of music, and release it as an open source project. Its core algorithm is composed of a converter which represents sounds as texture spectra, a corresponding reconstructor and a feed-forward transfer network. We evaluate this system from multiple perspectives, and experimental results reveal that it achieves convincing results in both sound effects and computational performance.
19.9IVMay 1, 2019
State-of-the-art in 360° Video/Image Processing: Perception, Assessment and CompressionChen Li, Mai Xu, Shanyi Zhang et al.
Nowadays, 360° video/image has been increasingly popular and drawn great attention. The spherical viewing range of 360° video/image accounts for huge data, which pose the challenges to 360° video/image processing in solving the bottleneck of storage, transmission, etc. Accordingly, the recent years have witnessed the explosive emergence of works on 360° video/image processing. In this paper, we review the state-of-the-art works on 360° video/image processing from the aspects of perception, assessment and compression. First, this paper reviews both datasets and visual attention modelling approaches for 360° video/image. Second, we survey the related works on both subjective and objective visual quality assessment (VQA) of 360° video/image. Third, we overview the compression approaches for 360° video/image, which either utilize the spherical characteristics or visual attention models. Finally, we summarize this overview paper and outlook the future research trends on 360° video/image processing.
Bridge the Gap Between VQA and Human Behavior on Omnidirectional Video: A Large-Scale Dataset and a Deep Learning ModelChen Li, Mai Xu, Xinzhe Du et al.
Omnidirectional video enables spherical stimuli with the $360 \times 180^ \circ$ viewing range. Meanwhile, only the viewport region of omnidirectional video can be seen by the observer through head movement (HM), and an even smaller region within the viewport can be clearly perceived through eye movement (EM). Thus, the subjective quality of omnidirectional video may be correlated with HM and EM of human behavior. To fill in the gap between subjective quality and human behavior, this paper proposes a large-scale visual quality assessment (VQA) dataset of omnidirectional video, called VQA-OV, which collects 60 reference sequences and 540 impaired sequences. Our VQA-OV dataset provides not only the subjective quality scores of sequences but also the HM and EM data of subjects. By mining our dataset, we find that the subjective quality of omnidirectional video is indeed related to HM and EM. Hence, we develop a deep learning model, which embeds HM and EM, for objective VQA on omnidirectional video. Experimental results show that our model significantly improves the state-of-the-art performance of VQA on omnidirectional video.