Chen Li

CV
h-index23
5papers
17citations
Novelty40%
AI Score46

5 Papers

6.2CVDec 5, 2025Code
VOST-SGG: VLM-Aided One-Stage Spatio-Temporal Scene Graph Generation

Chinthani Sugandhika, Chen Li, Deepu Rajan et al.

Spatio-temporal scene graph generation (ST-SGG) aims to model objects and their evolving relationships across video frames, enabling interpretable representations for downstream reasoning tasks such as video captioning and visual question answering. Despite recent advancements in DETR-style single-stage ST-SGG models, they still suffer from several key limitations. First, while these models rely on attention-based learnable queries as a core component, these learnable queries are semantically uninformed and instance-agnostically initialized. Second, these models rely exclusively on unimodal visual features for predicate classification. To address these challenges, we propose VOST-SGG, a VLM-aided one-stage ST-SGG framework that integrates the common sense reasoning capabilities of vision-language models (VLMs) into the ST-SGG pipeline. First, we introduce the dual-source query initialization strategy that disentangles what to attend to from where to attend, enabling semantically grounded what-where reasoning. Furthermore, we propose a multi-modal feature bank that fuses visual, textual, and spatial cues derived from VLMs for improved predicate classification. Extensive experiments on the Action Genome dataset demonstrate that our approach achieves state-of-the-art performance, validating the effectiveness of integrating VLM-aided semantic priors and multi-modal features for ST-SGG. We will release the code at https://github.com/LUNAProject22/VOST.

10.2CVDec 5, 2025Code
Know-Show: Benchmarking Video-Language Models on Spatio-Temporal Grounded Reasoning

Chinthani Sugandhika, Chen Li, Deepu Rajan et al.

Large Video-Language Models (Video-LMs) have achieved impressive progress in multimodal understanding, yet their reasoning remains weakly grounded in space and time. We present Know-Show, a new benchmark designed to evaluate spatio-temporal grounded reasoning, the ability of a model to reason about actions and their semantics while simultaneously grounding its inferences in visual and temporal evidence. Know-Show unifies reasoning and localization within a single evaluation framework consisting of five complementary scenarios across spatial (person, object, person-object, and hand-object) and temporal dimensions. Built from Charades, Action Genome, and Ego4D with 2.5K human-authored questions, the benchmark exposes significant gaps between current Video-LMs and human reasoning. To bridge this gap, we propose GRAM, a training-free plug-in that augments Video-LMs with fine-grained grounding through attention-based video token selection and explicit timestamp encoding. Extensive experiments across open and closed Video-LMs (Qwen, VideoLLaVA, GPT-4o, and Gemini, etc.) reveal that existing models struggle to "show what they know" and vice versa, especially in fine-grained hand-object interactions. Know-Show establishes a unified standard for assessing grounded reasoning in video-language understanding and provides insights toward developing interpretable and reliable multimodal reasoning systems. We will release the dataset and the code at https://github.com/LUNAProject22/Know-Show.

2.3OTFeb 21, 2025
Strategic priorities for transformative progress in advancing biology with proteomics and artificial intelligence

Yingying Sun, Jun A, Zhiwei Liu et al.

Artificial intelligence (AI) is transforming scientific research, including proteomics. Advances in mass spectrometry (MS)-based proteomics data quality, diversity, and scale, combined with groundbreaking AI techniques, are unlocking new challenges and opportunities in biological discovery. Here, we highlight key areas where AI is driving innovation, from data analysis to new biological insights. These include developing an AI-friendly ecosystem for proteomics data generation, sharing, and analysis; improving peptide and protein identification and quantification; characterizing protein-protein interactions and protein complexes; advancing spatial and perturbation proteomics; integrating multi-omics data; and ultimately enabling AI-empowered virtual cells.

9.6CVOct 30, 2024Code
Situational Scene Graph for Structured Human-centric Situation Understanding

Chinthani Sugandhika, Chen Li, Deepu Rajan et al.

Graph based representation has been widely used in modelling spatio-temporal relationships in video understanding. Although effective, existing graph-based approaches focus on capturing the human-object relationships while ignoring fine-grained semantic properties of the action components. These semantic properties are crucial for understanding the current situation, such as where does the action takes place, what tools are used and functional properties of the objects. In this work, we propose a graph-based representation called Situational Scene Graph (SSG) to encode both human-object relationships and the corresponding semantic properties. The semantic details are represented as predefined roles and values inspired by situation frame, which is originally designed to represent a single action. Based on our proposed representation, we introduce the task of situational scene graph generation and propose a multi-stage pipeline Interactive and Complementary Network (InComNet) to address the task. Given that the existing datasets are not applicable to the task, we further introduce a SSG dataset whose annotations consist of semantic role-value frames for human, objects and verb predicates of human-object relations. Finally, we demonstrate the effectiveness of our proposed SSG representation by testing on different downstream tasks. Experimental results show that the unified representation can not only benefit predicate classification and semantic role-value classification, but also benefit reasoning tasks on human-centric situation understanding. We will release the code and the dataset soon.

6.2CVNov 28, 2025
HMR3D: Hierarchical Multimodal Representation for 3D Scene Understanding with Large Vision-Language Model

Chen Li, Eric Peh, Basura Fernando

Recent advances in large vision-language models (VLMs) have shown significant promise for 3D scene understanding. Existing VLM-based approaches typically align 3D scene features with the VLM's embedding space. However, this implicit alignment often yields suboptimal performance due to the scarcity of 3D data and the inherent complexity of spatial relationships in 3D environments. To address these limitations, we propose a novel hierarchical multimodal representation for 3D scene reasoning that explicitly aligns with VLMs at the input space by leveraging both multi-view images and text descriptions. The text descriptions capture spatial relationships by referencing the 3D coordinates of detected objects, while the multi-view images include a top-down perspective and four directional views (forward, left, right, and backward), ensuring comprehensive scene coverage. Additionally, we introduce a hierarchical feature representation that aggregates patch-level image features into view-level and scene-level representations, enabling the model to reason over both local and global scene context. Experimental results on both situated 3D Q&A and general 3D Q&A benchmarks demonstrate the effectiveness of our approach.