6.4LGSep 28, 2024
Double Actor-Critic with TD Error-Driven Regularization in Reinforcement LearningHaohui Chen, Zhiyong Chen, Aoxiang Liu et al.
To obtain better value estimation in reinforcement learning, we propose a novel algorithm based on the double actor-critic framework with temporal difference error-driven regularization, abbreviated as TDDR. TDDR employs double actors, with each actor paired with a critic, thereby fully leveraging the advantages of double critics. Additionally, TDDR introduces an innovative critic regularization architecture. Compared to classical deterministic policy gradient-based algorithms that lack a double actor-critic structure, TDDR provides superior estimation. Moreover, unlike existing algorithms with double actor-critic frameworks, TDDR does not introduce any additional hyperparameters, significantly simplifying the design and implementation process. Experiments demonstrate that TDDR exhibits strong competitiveness compared to benchmark algorithms in challenging continuous control tasks.
4.1LGAug 8, 2025
Mildly Conservative Regularized Evaluation for Offline Reinforcement LearningHaohui Chen, Zhiyong Chen
Offline reinforcement learning (RL) seeks to learn optimal policies from static datasets without further environment interaction. A key challenge is the distribution shift between the learned and behavior policies, leading to out-of-distribution (OOD) actions and overestimation. To prevent gross overestimation, the value function must remain conservative; however, excessive conservatism may hinder performance improvement. To address this, we propose the mildly conservative regularized evaluation (MCRE) framework, which balances conservatism and performance by combining temporal difference (TD) error with a behavior cloning term in the Bellman backup. Building on this, we develop the mildly conservative regularized Q-learning (MCRQ) algorithm, which integrates MCRE into an off-policy actor-critic framework. Experiments show that MCRQ outperforms strong baselines and state-of-the-art offline RL algorithms on benchmark datasets.
3.3AIJul 25, 2025
Success in Humanoid Reinforcement Learning under Partial ObservationWuhao Wang, Zhiyong Chen
Reinforcement learning has been widely applied to robotic control, but effective policy learning under partial observability remains a major challenge, especially in high-dimensional tasks like humanoid locomotion. To date, no prior work has demonstrated stable training of humanoid policies with incomplete state information in the benchmark Gymnasium Humanoid-v4 environment. The objective in this environment is to walk forward as fast as possible without falling, with rewards provided for staying upright and moving forward, and penalties incurred for excessive actions and external contact forces. This research presents the first successful instance of learning under partial observability in this environment. The learned policy achieves performance comparable to state-of-the-art results with full state access, despite using only one-third to two-thirds of the original states. Moreover, the policy exhibits adaptability to robot properties, such as variations in body part masses. The key to this success is a novel history encoder that processes a fixed-length sequence of past observations in parallel. Integrated into a standard model-free algorithm, the encoder enables performance on par with fully observed baselines. We hypothesize that it reconstructs essential contextual information from recent observations, thereby enabling robust decision-making.
4.1LGMay 29, 2025
A Convolution and Attention Based Encoder for Reinforcement Learning under Partial ObservabilityWuhao Wang, Zhiyong Chen
Partially Observable Markov Decision Processes (POMDPs) remain a core challenge in reinforcement learning due to incomplete state information. We address this by reformulating POMDPs as fully observable processes with fixed-length observation histories as augmented states. To efficiently encode these histories, we propose a lightweight temporal encoder based on depthwise separable convolution and self-attention, avoiding the overhead of recurrent and Transformer-based models. Integrated into an actor-critic framework, our method achieves superior performance on continuous control benchmarks under partial observability. More broadly, this work shows that lightweight temporal encoding can improve the scalability of AI systems under uncertainty. It advances the development of agents capable of reasoning robustly in real-world environments where information is incomplete or delayed.
2.3AIJun 12, 2024
Multi-agent Reinforcement Learning with Deep Networks for Diverse Q-VectorsZhenglong Luo, Zhiyong Chen, James Welsh
Multi-agent reinforcement learning (MARL) has become a significant research topic due to its ability to facilitate learning in complex environments. In multi-agent tasks, the state-action value, commonly referred to as the Q-value, can vary among agents because of their individual rewards, resulting in a Q-vector. Determining an optimal policy is challenging, as it involves more than just maximizing a single Q-value. Various optimal policies, such as a Nash equilibrium, have been studied in this context. Algorithms like Nash Q-learning and Nash Actor-Critic have shown effectiveness in these scenarios. This paper extends this research by proposing a deep Q-networks (DQN) algorithm capable of learning various Q-vectors using Max, Nash, and Maximin strategies. The effectiveness of this approach is demonstrated in an environment where dual robotic arms collaborate to lift a pot.