Tommy Nguyen

CV
h-index4
6papers
82citations
Novelty55%
AI Score37

6 Papers

CVApr 2, 2024Code
One Noise to Rule Them All: Multi-View Adversarial Attacks with Universal Perturbation

Mehmet Ergezer, Phat Duong, Christian Green et al.

This paper presents a novel universal perturbation method for generating robust multi-view adversarial examples in 3D object recognition. Unlike conventional attacks limited to single views, our approach operates on multiple 2D images, offering a practical and scalable solution for enhancing model scalability and robustness. This generalizable method bridges the gap between 2D perturbations and 3D-like attack capabilities, making it suitable for real-world applications. Existing adversarial attacks may become ineffective when images undergo transformations like changes in lighting, camera position, or natural deformations. We address this challenge by crafting a single universal noise perturbation applicable to various object views. Experiments on diverse rendered 3D objects demonstrate the effectiveness of our approach. The universal perturbation successfully identified a single adversarial noise for each given set of 3D object renders from multiple poses and viewpoints. Compared to single-view attacks, our universal attacks lower classification confidence across multiple viewing angles, especially at low noise levels. A sample implementation is made available at https://github.com/memoatwit/UniversalPerturbation.

CVDec 18, 2024Code
AdvIRL: Reinforcement Learning-Based Adversarial Attacks on 3D NeRF Models

Tommy Nguyen, Mehmet Ergezer, Christian Green

The increasing deployment of AI models in critical applications has exposed them to significant risks from adversarial attacks. While adversarial vulnerabilities in 2D vision models have been extensively studied, the threat landscape for 3D generative models, such as Neural Radiance Fields (NeRF), remains underexplored. This work introduces \textit{AdvIRL}, a novel framework for crafting adversarial NeRF models using Instant Neural Graphics Primitives (Instant-NGP) and Reinforcement Learning. Unlike prior methods, \textit{AdvIRL} generates adversarial noise that remains robust under diverse 3D transformations, including rotations and scaling, enabling effective black-box attacks in real-world scenarios. Our approach is validated across a wide range of scenes, from small objects (e.g., bananas) to large environments (e.g., lighthouses). Notably, targeted attacks achieved high-confidence misclassifications, such as labeling a banana as a slug and a truck as a cannon, demonstrating the practical risks posed by adversarial NeRFs. Beyond attacking, \textit{AdvIRL}-generated adversarial models can serve as adversarial training data to enhance the robustness of vision systems. The implementation of \textit{AdvIRL} is publicly available at \url{https://github.com/Tommy-Nguyen-cpu/AdvIRL/tree/MultiView-Clean}, ensuring reproducibility and facilitating future research.

CRJul 27, 2021Code
Technical Report for HW2VEC -- A Graph Learning Tool for Automating Hardware Security

Yasamin Moghaddas, Tommy Nguyen, Shih-Yuan Yu et al.

In this technical report, we present HW2VEC [11], an open-source graph learning tool for hardware security, and its implementation details (Figure 1). HW2VEC provides toolboxes for graph representation extraction in the form of Data Flow Graphs (DFGs) or Abstract Syntax Trees (ASTs) from hardware designs at RTL and GLN levels. Besides, HW2VEC also offers graph learning tools for representing hardware designs in vectors that preserve both structural features and behavioral features. To the best of our knowledge, HW2VEC is the first open-source research tool that supports applying graph learning methods to hardware designs in different abstraction levels for hardware security. We organize the remainder of this technical report as follows: Section 2 introduces the architecture of HW2VEC; Section 3 gives information about the use-case implementations; Section 4 provides the experimental results and demonstrates the performance of HW2VEC for two hardware security applications: HT detection and IP piracy detection; finally, Section 5 will conclude this report.

CRJul 26, 2021Code
HW2VEC: A Graph Learning Tool for Automating Hardware Security

Shih-Yuan Yu, Rozhin Yasaei, Qingrong Zhou et al.

The time-to-market pressure and continuous growing complexity of hardware designs have promoted the globalization of the Integrated Circuit (IC) supply chain. However, such globalization also poses various security threats in each phase of the IC supply chain. Although the advancements of Machine Learning (ML) have pushed the frontier of hardware security, most conventional ML-based methods can only achieve the desired performance by manually finding a robust feature representation for circuits that are non-Euclidean data. As a result, modeling these circuits using graph learning to improve design flows has attracted research attention in the Electronic Design Automation (EDA) field. However, due to the lack of supporting tools, only a few existing works apply graph learning to resolve hardware security issues. To attract more attention, we propose HW2VEC, an open-source graph learning tool that lowers the threshold for newcomers to research hardware security applications with graphs. HW2VEC provides an automated pipeline for extracting a graph representation from a hardware design in various abstraction levels (register transfer level or gate-level netlist). Besides, HW2VEC users can automatically transform the non-Euclidean hardware designs into Euclidean graph embeddings for solving their problems. In this paper, we demonstrate that HW2VEC can achieve state-of-the-art performance on two hardware security-related tasks: Hardware Trojan Detection and Intellectual Property Piracy Detection. We provide the time profiling results for the graph extraction and the learning pipelines in HW2VEC.

CVDec 3, 2024
Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D Objects

Abdurrahman Zeybey, Mehmet Ergezer, Tommy Nguyen

3D Gaussian Splatting has advanced radiance field reconstruction, enabling high-quality view synthesis and fast rendering in 3D modeling. While adversarial attacks on object detection models are well-studied for 2D images, their impact on 3D models remains underexplored. This work introduces the Masked Iterative Fast Gradient Sign Method (M-IFGSM), designed to generate adversarial noise targeting the CLIP vision-language model. M-IFGSM specifically alters the object of interest by focusing perturbations on masked regions, degrading the performance of CLIP's zero-shot object detection capability when applied to 3D models. Using eight objects from the Common Objects 3D (CO3D) dataset, we demonstrate that our method effectively reduces the accuracy and confidence of the model, with adversarial noise being nearly imperceptible to human observers. The top-1 accuracy in original model renders drops from 95.4\% to 12.5\% for train images and from 91.2\% to 35.4\% for test images, with confidence levels reflecting this shift from true classification to misclassification, underscoring the risks of adversarial attacks on 3D models in applications such as autonomous driving, robotics, and surveillance. The significance of this research lies in its potential to expose vulnerabilities in modern 3D vision models, including radiance fields, prompting the development of more robust defenses and security measures in critical real-world applications.

SIJun 26, 2013
Social Ranking Techniques for the Web

Tommy Nguyen, Boleslaw K. Szymanski

The proliferation of social media has the potential for changing the structure and organization of the web. In the past, scientists have looked at the web as a large connected component to understand how the topology of hyperlinks correlates with the quality of information contained in the page and they proposed techniques to rank information contained in web pages. We argue that information from web pages and network data on social relationships can be combined to create a personalized and socially connected web. In this paper, we look at the web as a composition of two networks, one consisting of information in web pages and the other of personal data shared on social media web sites. Together, they allow us to analyze how social media tunnels the flow of information from person to person and how to use the structure of the social network to rank, deliver, and organize information specifically for each individual user. We validate our social ranking concepts through a ranking experiment conducted on web pages that users shared on Google Buzz and Twitter.