Jian Wang

CV
h-index7
7papers
124citations
Novelty61%
AI Score47

7 Papers

16.0CVApr 12, 2022Code
Glass Segmentation with RGB-Thermal Image Pairs

Dong Huo, Jian Wang, Yiming Qian et al.

This paper proposes a new glass segmentation method utilizing paired RGB and thermal images. Due to the large difference between the transmission property of visible light and that of the thermal energy through the glass where most glass is transparent to the visible light but opaque to thermal energy, glass regions of a scene are made more distinguishable with a pair of RGB and thermal images than solely with an RGB image. To exploit such a unique property, we propose a neural network architecture that effectively combines an RGB-thermal image pair with a new multi-modal fusion module based on attention, and integrate CNN and transformer to extract local features and non-local dependencies, respectively. As well, we have collected a new dataset containing 5551 RGB-thermal image pairs with ground-truth segmentation annotations. The qualitative and quantitative evaluations demonstrate the effectiveness of the proposed approach on fusing RGB and thermal data for glass segmentation. Our code and data are available at https://github.com/Dong-Huo/RGB-T-Glass-Segmentation.

3.9CVApr 4, 2023Code
Learning to Recover Spectral Reflectance from RGB Images

Dong Huo, Jian Wang, Yiming Qian et al.

This paper tackles spectral reflectance recovery (SRR) from RGB images. Since capturing ground-truth spectral reflectance and camera spectral sensitivity are challenging and costly, most existing approaches are trained on synthetic images and utilize the same parameters for all unseen testing images, which are suboptimal especially when the trained models are tested on real images because they never exploit the internal information of the testing images. To address this issue, we adopt a self-supervised meta-auxiliary learning (MAXL) strategy that fine-tunes the well-trained network parameters with each testing image to combine external with internal information. To the best of our knowledge, this is the first work that successfully adapts the MAXL strategy to this problem. Instead of relying on naive end-to-end training, we also propose a novel architecture that integrates the physical relationship between the spectral reflectance and the corresponding RGB images into the network based on our mathematical analysis. Besides, since the spectral reflectance of a scene is independent to its illumination while the corresponding RGB images are not, we recover the spectral reflectance of a scene from its RGB images captured under multiple illuminations to further reduce the unknown. Qualitative and quantitative evaluations demonstrate the effectiveness of our proposed network and of the MAXL. Our code and data are available at https://github.com/Dong-Huo/SRR-MAXL.

15.3CVJul 30, 2024
Matting by Generation

Zhixiang Wang, Baiang Li, Jian Wang et al.

This paper introduces an innovative approach for image matting that redefines the traditional regression-based task as a generative modeling challenge. Our method harnesses the capabilities of latent diffusion models, enriched with extensive pre-trained knowledge, to regularize the matting process. We present novel architectural innovations that empower our model to produce mattes with superior resolution and detail. The proposed method is versatile and can perform both guidance-free and guidance-based image matting, accommodating a variety of additional cues. Our comprehensive evaluation across three benchmark datasets demonstrates the superior performance of our approach, both quantitatively and qualitatively. The results not only reflect our method's robust effectiveness but also highlight its ability to generate visually compelling mattes that approach photorealistic quality. The project page for this paper is available at https://lightchaserx.github.io/matting-by-generation/

10.2CVNov 13, 2025
AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting

Aymen Mir, Jian Wang, Riza Alp Guler et al.

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains under-explored for human-scene animation and interaction. Unlike existing animation pipelines that use meshes or point clouds as the underlying 3D representation, our approach introduces the use of 3DGS as the 3D representation to the problem of animating humans in scenes. By representing humans and scenes as Gaussians, our approach allows for geometry-consistent free-viewpoint rendering of humans interacting with 3D scenes. Our key insight is that the rendering can be decoupled from the motion synthesis and each sub-problem can be addressed independently, without the need for paired human-scene data. Central to our method is a Gaussian-aligned motion module that synthesizes motion without explicit scene geometry, using opacity-based cues and projected Gaussian structures to guide human placement and pose alignment. To ensure natural interactions, we further propose a human-scene Gaussian refinement optimization that enforces realistic contact and navigation. We evaluate our approach on scenes from Scannet++ and the SuperSplat library, and on avatars reconstructed from sparse and dense multi-view human capture. Finally, we demonstrate that our framework allows for novel applications such as geometry-consistent free-viewpoint rendering of edited monocular RGB videos with new animated humans, showcasing the unique advantage of 3DGS for monocular video-based human animation.

2.8CVNov 14, 2023Code
Velocity Disambiguation for Video Frame Interpolation

Zhihang Zhong, Yiming Zhang, Wei Wang et al.

Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. Moreover, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames, due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing without requiring extra computation. Furthermore, we demonstrate that if additional latency is acceptable, a continuous map estimator can be employed to compute a pixel-wise dense distance indexing using multiple nearby frames. Combined with efficient multi-frame refinement, this extension can further disambiguate complex motion, thus enhancing performance both qualitatively and quantitatively. Additionally, the ability to manually specify distance indexing allows for independent temporal manipulation of each object, providing a novel tool for video editing tasks such as re-timing.

28.6CVJul 9, 2025
4KAgent: Agentic Any Image to 4K Super-Resolution

Yushen Zuo, Qi Zheng, Mingyang Wu et al.

We present 4KAgent, a unified agentic super-resolution generalist system designed to universally upscale any image to 4K resolution (and even higher, if applied iteratively). Our system can transform images from extremely low resolutions with severe degradations, for example, highly distorted inputs at 256x256, into crystal-clear, photorealistic 4K outputs. 4KAgent comprises three core components: (1) Profiling, a module that customizes the 4KAgent pipeline based on bespoke use cases; (2) A Perception Agent, which leverages vision-language models alongside image quality assessment experts to analyze the input image and make a tailored restoration plan; and (3) A Restoration Agent, which executes the plan, following a recursive execution-reflection paradigm, guided by a quality-driven mixture-of-expert policy to select the optimal output for each step. Additionally, 4KAgent embeds a specialized face restoration pipeline, significantly enhancing facial details in portrait and selfie photos. We rigorously evaluate our 4KAgent across 11 distinct task categories encompassing a total of 26 diverse benchmarks, setting new state-of-the-art on a broad spectrum of imaging domains. Our evaluations cover natural images, portrait photos, AI-generated content, satellite imagery, fluorescence microscopy, and medical imaging like fundoscopy, ultrasound, and X-ray, demonstrating superior performance in terms of both perceptual (e.g., NIQE, MUSIQ) and fidelity (e.g., PSNR) metrics. By establishing a novel agentic paradigm for low-level vision tasks, we aim to catalyze broader interest and innovation within vision-centric autonomous agents across diverse research communities. We will release all the code, models, and results at: https://4kagent.github.io.

2.6CVSep 30, 2019
Towards Good Practices for Video Object Segmentation

Dongdong Yu, Kai Su, Hengkai Guo et al.

Semi-supervised video object segmentation is an interesting yet challenging task in machine learning. In this work, we conduct a series of refinements with the propagation-based video object segmentation method and empirically evaluate their impact on the final model performance through ablation study. By taking all the refinements, we improve the space-time memory networks to achieve a Overall of 79.1 on the Youtube-VOS Challenge 2019.