11.6CVMar 16, 2023
Narrator: Towards Natural Control of Human-Scene Interaction Generation via Relationship ReasoningHaibiao Xuan, Xiongzheng Li, Jinsong Zhang et al.
Naturally controllable human-scene interaction (HSI) generation has an important role in various fields, such as VR/AR content creation and human-centered AI. However, existing methods are unnatural and unintuitive in their controllability, which heavily limits their application in practice. Therefore, we focus on a challenging task of naturally and controllably generating realistic and diverse HSIs from textual descriptions. From human cognition, the ideal generative model should correctly reason about spatial relationships and interactive actions. To that end, we propose Narrator, a novel relationship reasoning-based generative approach using a conditional variation autoencoder for naturally controllable generation given a 3D scene and a textual description. Also, we model global and local spatial relationships in a 3D scene and a textual description respectively based on the scene graph, and introduce a partlevel action mechanism to represent interactions as atomic body part states. In particular, benefiting from our relationship reasoning, we further propose a simple yet effective multi-human generation strategy, which is the first exploration for controllable multi-human scene interaction generation. Our extensive experiments and perceptual studies show that Narrator can controllably generate diverse interactions and significantly outperform existing works. The code and dataset will be available for research purposes.
PISE: Person Image Synthesis and Editing with Decoupled GANJinsong Zhang, Kun Li, Yu-Kun Lai et al.
Person image synthesis, e.g., pose transfer, is a challenging problem due to large variation and occlusion. Existing methods have difficulties predicting reasonable invisible regions and fail to decouple the shape and style of clothing, which limits their applications on person image editing. In this paper, we propose PISE, a novel two-stage generative model for Person Image Synthesis and Editing, which is able to generate realistic person images with desired poses, textures, or semantic layouts. For human pose transfer, we first synthesize a human parsing map aligned with the target pose to represent the shape of clothing by a parsing generator, and then generate the final image by an image generator. To decouple the shape and style of clothing, we propose joint global and local per-region encoding and normalization to predict the reasonable style of clothing for invisible regions. We also propose spatial-aware normalization to retain the spatial context relationship in the source image. The results of qualitative and quantitative experiments demonstrate the superiority of our model on human pose transfer. Besides, the results of texture transfer and region editing show that our model can be applied to person image editing.
Human Pose Transfer by Adaptive Hierarchical DeformationJinsong Zhang, Xingzi Liu, Kun Li
Human pose transfer, as a misaligned image generation task, is very challenging. Existing methods cannot effectively utilize the input information, which often fail to preserve the style and shape of hair and clothes. In this paper, we propose an adaptive human pose transfer network with two hierarchical deformation levels. The first level generates human semantic parsing aligned with the target pose, and the second level generates the final textured person image in the target pose with the semantic guidance. To avoid the drawback of vanilla convolution that treats all the pixels as valid information, we use gated convolution in both two levels to dynamically select the important features and adaptively deform the image layer by layer. Our model has very few parameters and is fast to converge. Experimental results demonstrate that our model achieves better performance with more consistent hair, face and clothes with fewer parameters than state-of-the-art methods. Furthermore, our method can be applied to clothing texture transfer.
1.2CVJul 8, 2020
Adaptive 3D Face Reconstruction from a Single ImageKun Li, Jing Yang, Nianhong Jiao et al.
3D face reconstruction from a single image is a challenging problem, especially under partial occlusions and extreme poses. This is because the uncertainty of the estimated 2D landmarks will affect the quality of face reconstruction. In this paper, we propose a novel joint 2D and 3D optimization method to adaptively reconstruct 3D face shapes from a single image, which combines the depths of 3D landmarks to solve the uncertain detections of invisible landmarks. The strategy of our method involves two aspects: a coarse-to-fine pose estimation using both 2D and 3D landmarks, and an adaptive 2D and 3D re-weighting based on the refined pose parameter to recover accurate 3D faces. Experimental results on multiple datasets demonstrate that our method can generate high-quality reconstruction from a single color image and is robust for self-occlusion and large poses.