Knowledge of ocean circulation is important for understanding and predicting weather and climate, and managing the blue economy. This circulation can be estimated through Sea Surface Height (SSH) observations, but requires decomposing the SSH into contributions from balanced and unbalanced motions (BMs and UBMs). This decomposition is particularly pertinent for the novel SWOT satellite, which measures SSH at an unprecedented spatial resolution. Specifically, the requirement, and the goal of this work, is to decompose instantaneous SSH into BMs and UBMs. While a few studies using deep learning (DL) approaches have shown promise in framing this decomposition as an image-to-image translation task, these models struggle to work well across a wide range of spatial scales and require extensive training data, which is scarce in this domain. These challenges are not unique to our task, and pervade many problems requiring multi-scale fidelity. We show that these challenges can be addressed by using zero-phase component analysis (ZCA) whitening and data augmentation; making this a viable option for SSH decomposition across scales.
Crowd simulation holds crucial applications in various domains, such as urban planning, architectural design, and traffic arrangement. In recent years, physics-informed machine learning methods have achieved state-of-the-art performance in crowd simulation but fail to model the heterogeneity and multi-modality of human movement comprehensively. In this paper, we propose a social physics-informed diffusion model named SPDiff to mitigate the above gap. SPDiff takes both the interactive and historical information of crowds in the current timeframe to reverse the diffusion process, thereby generating the distribution of pedestrian movement in the subsequent timeframe. Inspired by the well-known social physics model, i.e., Social Force, regarding crowd dynamics, we design a crowd interaction module to guide the denoising process and further enhance this module with the equivariant properties of crowd interactions. To mitigate error accumulation in long-term simulations, we propose a multi-frame rollout training algorithm for diffusion modeling. Experiments conducted on two real-world datasets demonstrate the superior performance of SPDiff in terms of macroscopic and microscopic evaluation metrics. Code and appendix are available at https://github.com/tsinghua-fib-lab/SPDiff.
Simulating and controlling physical systems described by partial differential equations (PDEs) are crucial tasks across science and engineering. Recently, diffusion generative models have emerged as a competitive class of methods for these tasks due to their ability to capture long-term dependencies and model high-dimensional states. However, diffusion models typically struggle with handling system states with abrupt changes and generalizing to higher resolutions. In this work, we propose Wavelet Diffusion Neural Operator (WDNO), a novel PDE simulation and control framework that enhances the handling of these complexities. WDNO comprises two key innovations. Firstly, WDNO performs diffusion-based generative modeling in the wavelet domain for the entire trajectory to handle abrupt changes and long-term dependencies effectively. Secondly, to address the issue of poor generalization across different resolutions, which is one of the fundamental tasks in modeling physical systems, we introduce multi-resolution training. We validate WDNO on five physical systems, including 1D advection equation, three challenging physical systems with abrupt changes (1D Burgers' equation, 1D compressible Navier-Stokes equation and 2D incompressible fluid), and a real-world dataset ERA5, which demonstrates superior performance on both simulation and control tasks over state-of-the-art methods, with significant improvements in long-term and detail prediction accuracy. Remarkably, in the challenging context of the 2D high-dimensional and indirect control task aimed at reducing smoke leakage, WDNO reduces the leakage by 78% compared to the second-best baseline. The code can be found at https://github.com/AI4Science-WestlakeU/wdno.git.
Understanding and reasoning over diagrams is a fundamental aspect of human intelligence. While Large Multimodal Models (LMMs) have demonstrated impressive capabilities across various tasks, existing benchmarks lack comprehensive evaluation of their diagram interpretation and reasoning abilities, particularly in coding contexts. We present HumanEval-V, a rigorous benchmark of human-annotated coding tasks that spans six task types and evaluates diverse visual reasoning capabilities. Each task features carefully crafted diagrams paired with function signatures and test cases, employing novel code generation tasks to thoroughly assess models' diagram comprehension. Through extensive experiments with 22 LMMs, we find that even top-performing models achieve modest success rates, with Claude 3.5 Sonnet reaching only 36.8% pass@1, highlighting substantial room for improvement. Our analysis reveals that current LMMs struggle with spatial transformations, topological relationships, and dynamic patterns that humans find intuitive. These findings provide valuable insights for advancing LMMs' visual reasoning abilities. We have open-sourced our code and benchmark at https://github.com/HumanEval-V/HumanEval-V-Benchmark.
In this paper, we propose a new image-based visual place recognition (VPR) framework by exploiting the structural cues in bird's-eye view (BEV) from a single monocular camera. The motivation arises from two key observations about place recognition methods based on both appearance and structure: 1) For the methods relying on LiDAR sensors, the integration of LiDAR in robotic systems has led to increased expenses, while the alignment of data between different sensors is also a major challenge. 2) Other image-/camera-based methods, involving integrating RGB images and their derived variants (eg, pseudo depth images, pseudo 3D point clouds), exhibit several limitations, such as the failure to effectively exploit the explicit spatial relationships between different objects. To tackle the above issues, we design a new BEV-enhanced VPR framework, namely BEV$^2$PR, generating a composite descriptor with both visual cues and spatial awareness based on a single camera. The key points lie in: 1) We use BEV features as an explicit source of structural knowledge in constructing global features. 2) The lower layers of the pre-trained backbone from BEV generation are shared for visual and structural streams in VPR, facilitating the learning of fine-grained local features in the visual stream. 3) The complementary visual and structural features can jointly enhance VPR performance. Our BEV$^2$PR framework enables consistent performance improvements over several popular aggregation modules for RGB global features. The experiments on our collected VPR-NuScenes dataset demonstrate an absolute gain of 2.47% on Recall@1 for the strong Conv-AP baseline to achieve the best performance in our setting, and notably, a 18.06% gain on the hard set. The code and dataset will be available at https://github.com/FudongGe/BEV2PR.
Pre-timed traffic signal control, commonly used for operating signalized intersections and coordinated arterials, requires tedious manual work for signaling plan creating and updating. When the time-of-day or day-of-week plans are utilized, one intersection is often associated with multiple plans, leading to further repetitive manual plan parameter inputting. To enable a user-friendly traffic signal control plan management process, this study proposes Chat2SPaT, a method to convert users' semi-structured and ambiguous descriptions on the signal control plan to exact signal phase and timing (SPaT) results, which could further be transformed into structured stage-based or ring-based plans to interact with intelligent transportation system (ITS) software and traffic signal controllers. With curated prompts, Chat2SPaT first leverages large language models' (LLMs) capability of understanding users' plan descriptions and reformulate the plan as a combination of phase sequence and phase attribute results in the json format. Based on LLM outputs, python scripts are designed to locate phases in a cycle, address nuances of traffic signal control, and finally assemble the complete traffic signal control plan. Within a chat, the pipeline can be utilized iteratively to conduct further plan editing. Experiments show that Chat2SPaT can generate plans with an accuracy of over 94% for both English and Chinese cases, using a test dataset with over 300 plan descriptions. As the first benchmark for evaluating LLMs' capability of understanding traffic signal control plan descriptions, Chat2SPaT provides an easy-to-use plan management pipeline for traffic practitioners and researchers, serving as a potential new building block for a more accurate and versatile application of LLMs in the field of ITS. The source codes, prompts and test dataset are openly accessible at https://github.com/yuewangits/Chat2SPaT.
Large Language Models (LLMs) have played an important role in many fields due to their powerful capabilities.However, their massive number of parameters leads to high deployment requirements and incurs significant inference costs, which impedes their practical applications. Training smaller models is an effective way to address this problem. Therefore, we introduce OpenBA-V2, a 3.4B model derived from multi-stage compression and continual pre-training from the original 15B OpenBA model. OpenBA-V2 utilizes more data, more flexible training objectives, and techniques such as layer pruning, neural pruning, and vocabulary pruning to achieve a compression rate of 77.3\% with minimal performance loss. OpenBA-V2 demonstrates competitive performance compared to other open-source models of similar size, achieving results close to or on par with the 15B OpenBA model in downstream tasks such as common sense reasoning and Named Entity Recognition (NER). OpenBA-V2 illustrates that LLMs can be compressed into smaller ones with minimal performance loss by employing advanced training objectives and data strategies, which may help deploy LLMs in resource-limited scenarios.
Digital agents for automating tasks across different platforms by directly manipulating the GUIs are increasingly important. For these agents, grounding from language instructions to target elements remains a significant challenge due to reliance on HTML or AXTree inputs. In this paper, we introduce Aria-UI, a large multimodal model specifically designed for GUI grounding. Aria-UI adopts a pure-vision approach, eschewing reliance on auxiliary inputs. To adapt to heterogeneous planning instructions, we propose a scalable data pipeline that synthesizes diverse and high-quality instruction samples for grounding. To handle dynamic contexts in task performing, Aria-UI incorporates textual and text-image interleaved action histories, enabling robust context-aware reasoning for grounding. Aria-UI sets new state-of-the-art results across offline and online agent benchmarks, outperforming both vision-only and AXTree-reliant baselines. We release all training data and model checkpoints to foster further research at https://ariaui.github.io.
In the past few decades, autonomous driving algorithms have made significant progress in perception, planning, and control. However, evaluating individual components does not fully reflect the performance of entire systems, highlighting the need for more holistic assessment methods. This motivates the development of HUGSIM, a closed-loop, photo-realistic, and real-time simulator for evaluating autonomous driving algorithms. We achieve this by lifting captured 2D RGB images into the 3D space via 3D Gaussian Splatting, improving the rendering quality for closed-loop scenarios, and building the closed-loop environment. In terms of rendering, We tackle challenges of novel view synthesis in closed-loop scenarios, including viewpoint extrapolation and 360-degree vehicle rendering. Beyond novel view synthesis, HUGSIM further enables the full closed simulation loop, dynamically updating the ego and actor states and observations based on control commands. Moreover, HUGSIM offers a comprehensive benchmark across more than 70 sequences from KITTI-360, Waymo, nuScenes, and PandaSet, along with over 400 varying scenarios, providing a fair and realistic evaluation platform for existing autonomous driving algorithms. HUGSIM not only serves as an intuitive evaluation benchmark but also unlocks the potential for fine-tuning autonomous driving algorithms in a photorealistic closed-loop setting.
While neural 3D reconstruction has advanced substantially, its performance significantly degrades with sparse-view data, which limits its broader applicability, since SfM is often unreliable in sparse-view scenarios where feature matches are scarce. In this paper, we introduce InstantSplat, a novel approach for addressing sparse-view 3D scene reconstruction at lightning-fast speed. InstantSplat employs a self-supervised framework that optimizes 3D scene representation and camera poses by unprojecting 2D pixels into 3D space and aligning them using differentiable neural rendering. The optimization process is initialized with a large-scale trained geometric foundation model, which provides dense priors that yield initial points through model inference, after which we further optimize all scene parameters using photometric errors. To mitigate redundancy introduced by the prior model, we propose a co-visibility-based geometry initialization, and a Gaussian-based bundle adjustment is employed to rapidly adapt both the scene representation and camera parameters without relying on a complex adaptive density control process. Overall, InstantSplat is compatible with multiple point-based representations for view synthesis and surface reconstruction. It achieves an acceleration of over 30x in reconstruction and improves visual quality (SSIM) from 0.3755 to 0.7624 compared to traditional SfM with 3D-GS.
Generative recommendation autoregressively generates item identifiers to recommend potential items. Existing methods typically adopt a one-to-one mapping strategy, where each item is represented by a single identifier. However, this scheme poses issues, such as suboptimal semantic modeling for low-frequency items and limited diversity in token sequence data. To overcome these limitations, we propose MTGRec, which leverages Multi-identifier item Tokenization to augment token sequence data for Generative Recommender pre-training. Our approach involves two key innovations: multi-identifier item tokenization and curriculum recommender pre-training. For multi-identifier item tokenization, we leverage the RQ-VAE as the tokenizer backbone and treat model checkpoints from adjacent training epochs as semantically relevant tokenizers. This allows each item to be associated with multiple identifiers, enabling a single user interaction sequence to be converted into several token sequences as different data groups. For curriculum recommender pre-training, we introduce a curriculum learning scheme guided by data influence estimation, dynamically adjusting the sampling probability of each data group during recommender pre-training. After pre-training, we fine-tune the model using a single tokenizer to ensure accurate item identification for recommendation. Extensive experiments on three public benchmark datasets demonstrate that MTGRec significantly outperforms both traditional and generative recommendation baselines in terms of effectiveness and scalability.
We present Flex, an efficient and effective scene encoder that addresses the computational bottleneck of processing high-volume multi-camera data in end-to-end autonomous driving. Flex employs a small set of learnable scene tokens to jointly encode information from all image tokens across different cameras and timesteps. By design, our approach is geometry-agnostic, learning a compact scene representation directly from data without relying on the explicit 3D inductive biases, such as Bird-Eye-View (BEV), occupancy or tri-plane representations, which are common in prior work. This holistic encoding strategy aggressively compresses the visual input for the downstream Large Language Model (LLM) based policy model. Evaluated on a large-scale proprietary dataset of 20,000 driving hours, our Flex achieves 2.2x greater inference throughput while improving driving performance by a large margin compared to state-of-the-art methods. Furthermore, we show that these compact scene tokens develop an emergent capability for scene decomposition without any explicit supervision. Our findings challenge the prevailing assumption that 3D priors are necessary, demonstrating that a data-driven, joint encoding strategy offers a more scalable, efficient and effective path for future autonomous driving systems.
In traffic engineering, the fixed-time traffic signal control remains widely used for its low cost, stability, and interpretability. However, its design depends on hand-crafted formulas (e.g., Webster) and manual re-timing by engineers to adapt to demand changes, which is labor-intensive and often yields suboptimal results under heterogeneous or congested conditions. This paper introduces the EvolveSignal, a large language models (LLMs) powered coding agent to automatically discover new traffic signal control algorithms. We formulate the problem as program synthesis, where candidate algorithms are represented as Python functions with fixed input-output structures, and iteratively optimized through external evaluations (e.g., a traffic simulator) and evolutionary search. Experiments on a signalized intersection demonstrate that the discovered algorithms outperform Webster's baseline, reducing average delay by 20.1% and average stops by 47.1%. Beyond performance, ablation and incremental analyses reveal that EvolveSignal modifications-such as adjusting cycle length bounds, incorporating right-turn demand, and rescaling green allocations-can offer practically meaningful insights for traffic engineers. This work opens a new research direction by leveraging AI for algorithm design in traffic signal control, bridging program synthesis with transportation engineering.