Emre Arslan

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2papers

2 Papers

LGOct 22, 2023
Clustering Students Based on Gamification User Types and Learning Styles

Emre Arslan, Atilla Özkaymak, Nesrin Özdener Dönmez

The aim of this study is clustering students according to their gamification user types and learning styles with the purpose of providing instructors with a new perspective of grouping students in case of clustering which cannot be done by hand when there are multiple scales in data. The data used consists of 251 students who were enrolled at a Turkish state university. When grouping students, K-means algorithm has been utilized as clustering algorithm. As for determining the gamification user types and learning styles of students, Gamification User Type Hexad Scale and Grasha-Riechmann Student Learning Style Scale have been used respectively. Silhouette coefficient is utilized as clustering quality measure. After fitting the algorithm in several ways, highest Silhouette coefficient obtained was 0.12 meaning that results are neutral but not satisfactory. All the statistical operations and data visualizations were made using Python programming language.

CVDec 18, 2024
Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields

Tao Lu, Ankit Dhiman, R Srinath et al.

Novel-view synthesis is an important problem in computer vision with applications in 3D reconstruction, mixed reality, and robotics. Recent methods like 3D Gaussian Splatting (3DGS) have become the preferred method for this task, providing high-quality novel views in real time. However, the training time of a 3DGS model is slow, often taking 30 minutes for a scene with 200 views. In contrast, our goal is to reduce the optimization time by training for fewer steps while maintaining high rendering quality. Specifically, we combine the guidance from both the position error and the appearance error to achieve a more effective densification. To balance the rate between adding new Gaussians and fitting old Gaussians, we develop a convergence-aware budget control mechanism. Moreover, to make the densification process more reliable, we selectively add new Gaussians from mostly visited regions. With these designs, we reduce the Gaussian optimization steps to one-third of the previous approach while achieving a comparable or even better novel view rendering quality. To further facilitate the rapid fitting of 4K resolution images, we introduce a dilation-based rendering technique. Our method, Turbo-GS, speeds up optimization for typical scenes and scales well to high-resolution (4K) scenarios on standard datasets. Through extensive experiments, we show that our method is significantly faster in optimization than other methods while retaining quality. Project page: https://ivl.cs.brown.edu/research/turbo-gs.