CVFeb 6, 2023Code
CHiLS: Zero-Shot Image Classification with Hierarchical Label SetsZachary Novack, Julian McAuley, Zachary C. Lipton et al.
Open vocabulary models (e.g. CLIP) have shown strong performance on zero-shot classification through their ability generate embeddings for each class based on their (natural language) names. Prior work has focused on improving the accuracy of these models through prompt engineering or by incorporating a small amount of labeled downstream data (via finetuning). However, there has been little focus on improving the richness of the class names themselves, which can pose issues when class labels are coarsely-defined and are uninformative. We propose Classification with Hierarchical Label Sets (or CHiLS), an alternative strategy for zero-shot classification specifically designed for datasets with implicit semantic hierarchies. CHiLS proceeds in three steps: (i) for each class, produce a set of subclasses, using either existing label hierarchies or by querying GPT-3; (ii) perform the standard zero-shot CLIP procedure as though these subclasses were the labels of interest; (iii) map the predicted subclass back to its parent to produce the final prediction. Across numerous datasets with underlying hierarchical structure, CHiLS leads to improved accuracy in situations both with and without ground-truth hierarchical information. CHiLS is simple to implement within existing zero-shot pipelines and requires no additional training cost. Code is available at: https://github.com/acmi-lab/CHILS.
SDSep 17, 2024Code
PDMX: A Large-Scale Public Domain MusicXML Dataset for Symbolic Music ProcessingPhillip Long, Zachary Novack, Taylor Berg-Kirkpatrick et al.
The recent explosion of generative AI-Music systems has raised numerous concerns over data copyright, licensing music from musicians, and the conflict between open-source AI and large prestige companies. Such issues highlight the need for publicly available, copyright-free musical data, in which there is a large shortage, particularly for symbolic music data. To alleviate this issue, we present PDMX: a large-scale open-source dataset of over 250K public domain MusicXML scores collected from the score-sharing forum MuseScore, making it the largest available copyright-free symbolic music dataset to our knowledge. PDMX additionally includes a wealth of both tag and user interaction metadata, allowing us to efficiently analyze the dataset and filter for high quality user-generated scores. Given the additional metadata afforded by our data collection process, we conduct multitrack music generation experiments evaluating how different representative subsets of PDMX lead to different behaviors in downstream models, and how user-rating statistics can be used as an effective measure of data quality. Examples can be found at https://pnlong.github.io/PDMX.demo/.
SDJul 29, 2024Code
Futga: Towards Fine-grained Music Understanding through Temporally-enhanced Generative AugmentationJunda Wu, Zachary Novack, Amit Namburi et al.
Existing music captioning methods are limited to generating concise global descriptions of short music clips, which fail to capture fine-grained musical characteristics and time-aware musical changes. To address these limitations, we propose FUTGA, a model equipped with fined-grained music understanding capabilities through learning from generative augmentation with temporal compositions. We leverage existing music caption datasets and large language models (LLMs) to synthesize fine-grained music captions with structural descriptions and time boundaries for full-length songs. Augmented by the proposed synthetic dataset, FUTGA is enabled to identify the music's temporal changes at key transition points and their musical functions, as well as generate detailed descriptions for each music segment. We further introduce a full-length music caption dataset generated by FUTGA, as the augmentation of the MusicCaps and the Song Describer datasets. We evaluate the automatically generated captions on several downstream tasks, including music generation and retrieval. The experiments demonstrate the quality of the generated captions and the better performance in various downstream tasks achieved by the proposed music captioning approach. Our code and datasets can be found in \href{https://huggingface.co/JoshuaW1997/FUTGA}{\textcolor{blue}{https://huggingface.co/JoshuaW1997/FUTGA}}.
SDMay 21Code
Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music GeneratorsZachary Novack, Stephen Brade, Haven Kim et al.
Interactive streaming music generation promises the use of generative models for live performance and co-creation that is impossible with offline models. However, SOTA models exist in the discrete-AR regime, requiring industrial levels of compute for both training and inference. In this work, we investigate whether audio diffusion models, with their wide support in the open-source community but non-streaming bidirectional nature, can be repurposed efficiently into interactive models accessible on consumer hardware. By taking a critical look at the modern pipeline for block-wise outpainting diffusion, we identify critical inefficiencies during inference that result in strictly worse computational efficiency than their discrete-AR counterparts. We propose Live Music Diffusion Models (LMDMs), a simple modification of the generative diffusion process that recovers, and then outperforms, the inference complexity of the discrete Live Music Models (LMMs) through block-wise KV Caching. Unlike LMMs, LMDMs further enable stable post-training alignment through our novel ARC-Forcing paradigm, reducing error accumulation without any explicit RL or reward models. We demonstrate the application of LMDMs in a number of creative domains, including text-conditioned generation, sketch-based music synthesis, and jamming. We finally show how LMDMs can be used as a generative instrument in a real artist-AI collaboration, utilizing LMDMs as a "generative delay" to transform musicians' improvisation live for variable timbral effects while running locally on a consumer gaming laptop.
LGNov 29, 2022
Disentangling the Mechanisms Behind Implicit Regularization in SGDZachary Novack, Simran Kaur, Tanya Marwah et al.
A number of competing hypotheses have been proposed to explain why small-batch Stochastic Gradient Descent (SGD)leads to improved generalization over the full-batch regime, with recent work crediting the implicit regularization of various quantities throughout training. However, to date, empirical evidence assessing the explanatory power of these hypotheses is lacking. In this paper, we conduct an extensive empirical evaluation, focusing on the ability of various theorized mechanisms to close the small-to-large batch generalization gap. Additionally, we characterize how the quantities that SGD has been claimed to (implicitly) regularize change over the course of training. By using micro-batches, i.e. disjoint smaller subsets of each mini-batch, we empirically show that explicitly penalizing the gradient norm or the Fisher Information Matrix trace, averaged over micro-batches, in the large-batch regime recovers small-batch SGD generalization, whereas Jacobian-based regularizations fail to do so. This generalization performance is shown to often be correlated with how well the regularized model's gradient norms resemble those of small-batch SGD. We additionally show that this behavior breaks down as the micro-batch size approaches the batch size. Finally, we note that in this line of inquiry, positive experimental findings on CIFAR10 are often reversed on other datasets like CIFAR100, highlighting the need to test hypotheses on a wider collection of datasets.
LGApr 14
Parcae: Scaling Laws For Stable Looped Language ModelsHayden Prairie, Zachary Novack, Taylor Berg-Kirkpatrick et al.
Traditional fixed-depth architectures scale quality by increasing training FLOPs, typically through increased parameterization, at the expense of a higher memory footprint, or data. A potential alternative is looped architectures, which instead increase FLOPs by sending activations through a block of layers in a loop. While promising, existing recipes for training looped architectures can be unstable, suffering from residual explosion and loss spikes. We address these challenges by recasting looping as a nonlinear time-variant dynamical system over the residual stream. Via a linear approximation to this system, we find that instability occurs in existing looped architectures as a result of large spectral norms in their injection parameters. To address these instability issues, we propose Parcae, a novel stable, looped architecture that constrains the spectral norm of the injection parameters via discretization of a negative diagonal parameterization. As a result, Parcae achieves up to 6.3% lower validation perplexity over prior large-scale looped models. Using our stable looped architecture, we investigate the scaling properties of looping as a medium to improve quality by increasing FLOPs in training and test-time. For training, we derive predictable power laws to scale FLOPs while keeping parameter count fixed. Our initial scaling laws suggest that looping and data should be increased in tandem, given a fixed FLOP budget. At test-time, we find that Parcae can use looping to scale compute, following a predictable, saturating exponential decay. When scaled up to 1.3B parameters, we find that Parcae improves CORE and Core-Extended quality by 2.99 and 1.18 points when compared to strong Transformer baselines under a fixed parameter and data budget, achieving a relative quality of up to 87.5% a Transformer twice the size.
SDOct 16, 2023
Unsupervised Lead Sheet Generation via Semantic CompressionZachary Novack, Nikita Srivatsan, Taylor Berg-Kirkpatrick et al.
Lead sheets have become commonplace in generative music research, being used as an initial compressed representation for downstream tasks like multitrack music generation and automatic arrangement. Despite this, researchers have often fallen back on deterministic reduction methods (such as the skyline algorithm) to generate lead sheets when seeking paired lead sheets and full scores, with little attention being paid toward the quality of the lead sheets themselves and how they accurately reflect their orchestrated counterparts. To address these issues, we propose the problem of conditional lead sheet generation (i.e. generating a lead sheet given its full score version), and show that this task can be formulated as an unsupervised music compression task, where the lead sheet represents a compressed latent version of the score. We introduce a novel model, called Lead-AE, that models the lead sheets as a discrete subselection of the original sequence, using a differentiable top-k operator to allow for controllable local sparsity constraints. Across both automatic proxy tasks and direct human evaluations, we find that our method improves upon the established deterministic baseline and produces coherent reductions of large multitrack scores.
SDMar 20, 2025Code
Aligning Text-to-Music Evaluation with Human PreferencesYichen Huang, Zachary Novack, Koichi Saito et al.
Despite significant recent advances in generative acoustic text-to-music (TTM) modeling, robust evaluation of these models lags behind, relying in particular on the popular Fréchet Audio Distance (FAD). In this work, we rigorously study the design space of reference-based divergence metrics for evaluating TTM models through (1) designing four synthetic meta-evaluations to measure sensitivity to particular musical desiderata, and (2) collecting and evaluating on MusicPrefs, the first open-source dataset of human preferences for TTM systems. We find that not only is the standard FAD setup inconsistent on both synthetic and human preference data, but that nearly all existing metrics fail to effectively capture desiderata, and are only weakly correlated with human perception. We propose a new metric, the MAUVE Audio Divergence (MAD), computed on representations from a self-supervised audio embedding model. We find that this metric effectively captures diverse musical desiderata (average rank correlation 0.84 for MAD vs. 0.49 for FAD and also correlates more strongly with MusicPrefs (0.62 vs. 0.14).
SDMar 4
Low-Resource Guidance for Controllable Latent Audio DiffusionZachary Novack, Zack Zukowski, CJ Carr et al.
Generative audio requires fine-grained controllable outputs, yet most existing methods require model retraining on specific controls or inference-time controls (\textit{e.g.}, guidance) that can also be computationally demanding. By examining the bottlenecks of existing guidance-based controls, in particular their high cost-per-step due to decoder backpropagation, we introduce a guidance-based approach through selective TFG and Latent-Control Heads (LatCHs), which enables controlling latent audio diffusion models with low computational overhead. LatCHs operate directly in latent space, avoiding the expensive decoder step, and requiring minimal training resources (7M parameters and $\approx$ 4 hours of training). Experiments with Stable Audio Open demonstrate effective control over intensity, pitch, and beats (and a combination of those) while maintaining generation quality. Our method balances precision and audio fidelity with far lower computational costs than standard end-to-end guidance. Demo examples can be found at https://zacharynovack.github.io/latch/latch.html.
SDDec 16, 2025
MuseCPBench: an Empirical Study of Music Editing Methods through Music Context PreservationYash Vishe, Eric Xue, Xunyi Jiang et al.
Music editing plays a vital role in modern music production, with applications in film, broadcasting, and game development. Recent advances in music generation models have enabled diverse editing tasks such as timbre transfer, instrument substitution, and genre transformation. However, many existing works overlook the evaluation of their ability to preserve musical facets that should remain unchanged during editing a property we define as Music Context Preservation (MCP). While some studies do consider MCP, they adopt inconsistent evaluation protocols and metrics, leading to unreliable and unfair comparisons. To address this gap, we introduce the first MCP evaluation benchmark, MuseCPBench, which covers four categories of musical facets and enables comprehensive comparisons across five representative music editing baselines. Through systematic analysis along musical facets, methods, and models, we identify consistent preservation gaps in current music editing methods and provide insightful explanations. We hope our findings offer practical guidance for developing more effective and reliable music editing strategies with strong MCP capability
SDMay 14
Break-the-Beat! Controllable MIDI-to-Drum Audio SynthesisShuyang Cui, Zhi Zhong, Qiyu Wu et al.
Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text, they lack the specific control needed for such a task. Existing symbolic-to-audio research often focuses on single, tonal instruments, leaving the challenge of polyphonic, percussive drum synthesis unaddressed. We address this gap by introducing ``Break-the-Beat!,'' a model capable of rendering a drum MIDI with the timbre of a reference audio. It is built by fine-tuning a pre-trained text-to-audio model with our proposed content encoder and a effective hybrid conditioning mechanism. To enable this, we construct a new dataset of paired target-reference drum audio from existing drum audio datasets. Experiments demonstrate that our model generates high-quality drum audio that follows high-resolution drum MIDI, achieving strong performance across metrics of audio quality, rhythmic alignment, and beat continuity. This offer producers a new, controllable tool for creative production. Demo page: https://ik4sumii.github.io/break-the-beat/
SDJul 14, 2025Code
WildFX: A DAW-Powered Pipeline for In-the-Wild Audio FX Graph ModelingQihui Yang, Taylor Berg-Kirkpatrick, Julian McAuley et al.
Despite rapid progress in end-to-end AI music generation, AI-driven modeling of professional Digital Signal Processing (DSP) workflows remains challenging. In particular, while there is growing interest in neural black-box modeling of audio effect graphs (e.g. reverb, compression, equalization), AI-based approaches struggle to replicate the nuanced signal flow and parameter interactions used in professional workflows. Existing differentiable plugin approaches often diverge from real-world tools, exhibiting inferior performance relative to simplified neural controllers under equivalent computational constraints. We introduce WildFX, a pipeline containerized with Docker for generating multi-track audio mixing datasets with rich effect graphs, powered by a professional Digital Audio Workstation (DAW) backend. WildFX supports seamless integration of cross-platform commercial plugins or any plugins in the wild, in VST/VST3/LV2/CLAP formats, enabling structural complexity (e.g., sidechains, crossovers) and achieving efficient parallelized processing. A minimalist metadata interface simplifies project/plugin configuration. Experiments demonstrate the pipeline's validity through blind estimation of mixing graphs, plugin/gain parameters, and its ability to bridge AI research with practical DSP demands. The code is available on: https://github.com/IsaacYQH/WildFX.
SDJan 22, 2024
DITTO: Diffusion Inference-Time T-Optimization for Music GenerationZachary Novack, Julian McAuley, Taylor Berg-Kirkpatrick et al.
We propose Diffusion Inference-Time T-Optimization (DITTO), a general-purpose frame-work for controlling pre-trained text-to-music diffusion models at inference-time via optimizing initial noise latents. Our method can be used to optimize through any differentiable feature matching loss to achieve a target (stylized) output and leverages gradient checkpointing for memory efficiency. We demonstrate a surprisingly wide-range of applications for music generation including inpainting, outpainting, and looping as well as intensity, melody, and musical structure control - all without ever fine-tuning the underlying model. When we compare our approach against related training, guidance, and optimization-based methods, we find DITTO achieves state-of-the-art performance on nearly all tasks, including outperforming comparable approaches on controllability, audio quality, and computational efficiency, thus opening the door for high-quality, flexible, training-free control of diffusion models. Sound examples can be found at https://DITTO-Music.github.io/web/.
SDMay 13, 2025
Fast Text-to-Audio Generation with Adversarial Post-TrainingZachary Novack, Zach Evans, Zack Zukowski et al.
Text-to-audio systems, while increasingly performant, are slow at inference time, thus making their latency unpractical for many creative applications. We present Adversarial Relativistic-Contrastive (ARC) post-training, the first adversarial acceleration algorithm for diffusion/flow models not based on distillation. While past adversarial post-training methods have struggled to compare against their expensive distillation counterparts, ARC post-training is a simple procedure that (1) extends a recent relativistic adversarial formulation to diffusion/flow post-training and (2) combines it with a novel contrastive discriminator objective to encourage better prompt adherence. We pair ARC post-training with a number optimizations to Stable Audio Open and build a model capable of generating $\approx$12s of 44.1kHz stereo audio in $\approx$75ms on an H100, and $\approx$7s on a mobile edge-device, the fastest text-to-audio model to our knowledge.
SDSep 5, 2025
WildScore: Benchmarking MLLMs in-the-Wild Symbolic Music ReasoningGagan Mundada, Yash Vishe, Amit Namburi et al.
Recent advances in Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities across various vision-language tasks. However, their reasoning abilities in the multimodal symbolic music domain remain largely unexplored. We introduce WildScore, the first in-the-wild multimodal symbolic music reasoning and analysis benchmark, designed to evaluate MLLMs' capacity to interpret real-world music scores and answer complex musicological queries. Each instance in WildScore is sourced from genuine musical compositions and accompanied by authentic user-generated questions and discussions, capturing the intricacies of practical music analysis. To facilitate systematic evaluation, we propose a systematic taxonomy, comprising both high-level and fine-grained musicological ontologies. Furthermore, we frame complex music reasoning as multiple-choice question answering, enabling controlled and scalable assessment of MLLMs' symbolic music understanding. Empirical benchmarking of state-of-the-art MLLMs on WildScore reveals intriguing patterns in their visual-symbolic reasoning, uncovering both promising directions and persistent challenges for MLLMs in symbolic music reasoning and analysis. We release the dataset and code.
LGOct 21, 2025
Steering Autoregressive Music Generation with Recursive Feature MachinesDaniel Zhao, Daniel Beaglehole, Taylor Berg-Kirkpatrick et al.
Controllable music generation remains a significant challenge, with existing methods often requiring model retraining or introducing audible artifacts. We introduce MusicRFM, a framework that adapts Recursive Feature Machines (RFMs) to enable fine-grained, interpretable control over frozen, pre-trained music models by directly steering their internal activations. RFMs analyze a model's internal gradients to produce interpretable "concept directions", or specific axes in the activation space that correspond to musical attributes like notes or chords. We first train lightweight RFM probes to discover these directions within MusicGen's hidden states; then, during inference, we inject them back into the model to guide the generation process in real-time without per-step optimization. We present advanced mechanisms for this control, including dynamic, time-varying schedules and methods for the simultaneous enforcement of multiple musical properties. Our method successfully navigates the trade-off between control and generation quality: we can increase the accuracy of generating a target musical note from 0.23 to 0.82, while text prompt adherence remains within approximately 0.02 of the unsteered baseline, demonstrating effective control with minimal impact on prompt fidelity. We release code to encourage further exploration on RFMs in the music domain.
SDJul 23, 2025
Bob's Confetti: Phonetic Memorization Attacks in Music and Video GenerationJaechul Roh, Zachary Novack, Yuefeng Peng et al.
Generative AI systems for music and video commonly use text-based filters to prevent the regurgitation of copyrighted material. We expose a fundamental flaw in this approach by introducing Adversarial PhoneTic Prompting (APT), a novel attack that bypasses these safeguards by exploiting phonetic memorization. The APT attack replaces iconic lyrics with homophonic but semantically unrelated alternatives (e.g., "mom's spaghetti" becomes "Bob's confetti"), preserving acoustic structure while altering meaning; we identify high-fidelity phonetic matches using CMU pronouncing dictionary. We demonstrate that leading Lyrics-to-Song (L2S) models like SUNO and YuE regenerate songs with striking melodic and rhythmic similarity to their copyrighted originals when prompted with these altered lyrics. More surprisingly, this vulnerability extends across modalities. When prompted with phonetically modified lyrics from a song, a Text-to-Video (T2V) model like Veo 3 reconstructs visual scenes from the original music video-including specific settings and character archetypes-despite the absence of any visual cues in the prompt. Our findings reveal that models memorize deep, structural patterns tied to acoustics, not just verbatim text. This phonetic-to-visual leakage represents a critical vulnerability in transcript-conditioned generative models, rendering simple copyright filters ineffective and raising urgent concerns about the secure deployment of multimodal AI systems. Demo examples are available at our project page (https://jrohsc.github.io/music_attack/).
LGDec 16, 2025
CSyMR: Benchmarking Compositional Music Information Retrieval in Symbolic Music ReasoningBoyang Wang, Yash Vishe, Xin Xu et al.
Natural language information needs over symbolic music scores rarely reduce to a single step lookup. Many queries require compositional Music Information Retrieval (MIR) that extracts multiple pieces of evidence from structured notation and aggregates them to answer the question. This setting remains challenging for Large Language Models due to the mismatch between natural language intents and symbolic representations, as well as the difficulty of reliably handling long structured contexts. Existing benchmarks only partially capture these retrieval demands, often emphasizing isolated theoretical knowledge or simplified settings. We introduce CSyMR-Bench, a benchmark for compositional MIR in symbolic music reasoning grounded in authentic user scenarios. It contains 126 multiple choice questions curated from community discussions and professional examinations, where each item requires chaining multiple atomic analyses over a score to derive implicit musical evidence. To support diagnosis, we provide a taxonomy with six query intent categories and six analytical dimension tags. We further propose a tool-augmented retrieval and reasoning framework that integrates a ReAct-style controller with deterministic symbolic analysis operators built with music21. Experiments across prompting baselines and agent variants show that tool-grounded compositional retrieval consistently outperforms Large Language Model-only approaches, yielding 5-7% absolute accuracy gains, with the largest improvements on analysis-heavy categories.
SDOct 18, 2025
MuseTok: Symbolic Music Tokenization for Generation and Semantic UnderstandingJingyue Huang, Zachary Novack, Phillip Long et al.
Discrete representation learning has shown promising results across various domains, including generation and understanding in image, speech and language. Inspired by these advances, we propose MuseTok, a tokenization method for symbolic music, and investigate its effectiveness in both music generation and understanding tasks. MuseTok employs the residual vector quantized-variational autoencoder (RQ-VAE) on bar-wise music segments within a Transformer-based encoder-decoder framework, producing music codes that achieve high-fidelity music reconstruction and accurate understanding of music theory. For comprehensive evaluation, we apply MuseTok to music generation and semantic understanding tasks, including melody extraction, chord recognition, and emotion recognition. Models incorporating MuseTok outperform previous representation learning baselines in semantic understanding while maintaining comparable performance in content generation. Furthermore, qualitative analyses on MuseTok codes, using ground-truth categories and synthetic datasets, reveal that MuseTok effectively captures underlying musical concepts from large music collections.
AIOct 5, 2025
Zephyrus: An Agentic Framework for Weather ScienceSumanth Varambally, Marshall Fisher, Jas Thakker et al.
Foundation models for weather science are pre-trained on vast amounts of structured numerical data and outperform traditional weather forecasting systems. However, these models lack language-based reasoning capabilities, limiting their utility in interactive scientific workflows. Large language models (LLMs) excel at understanding and generating text but cannot reason about high-dimensional meteorological datasets. We bridge this gap by building a novel agentic framework for weather science. Our framework includes a Python code-based environment for agents (ZephyrusWorld) to interact with weather data, featuring tools like an interface to WeatherBench 2 dataset, geoquerying for geographical masks from natural language, weather forecasting, and climate simulation capabilities. We design Zephyrus, a multi-turn LLM-based weather agent that iteratively analyzes weather datasets, observes results, and refines its approach through conversational feedback loops. We accompany the agent with a new benchmark, ZephyrusBench, with a scalable data generation pipeline that constructs diverse question-answer pairs across weather-related tasks, from basic lookups to advanced forecasting, extreme event detection, and counterfactual reasoning. Experiments on this benchmark demonstrate the strong performance of Zephyrus agents over text-only baselines, outperforming them by up to 35 percentage points in correctness. However, on harder tasks, Zephyrus performs similarly to text-only baselines, highlighting the challenging nature of our benchmark and suggesting promising directions for future work.
SDOct 2, 2025
SoundReactor: Frame-level Online Video-to-Audio GenerationKoichi Saito, Julian Tanke, Christian Simon et al.
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.
CVMay 23, 2025
Repurposing Marigold for Zero-Shot Metric Depth Estimation via Defocus Blur CuesChinmay Talegaonkar, Nikhil Gandudi Suresh, Zachary Novack et al.
Recent monocular metric depth estimation (MMDE) methods have made notable progress towards zero-shot generalization. However, they still exhibit a significant performance drop on out-of-distribution datasets. We address this limitation by injecting defocus blur cues at inference time into Marigold, a \textit{pre-trained} diffusion model for zero-shot, scale-invariant monocular depth estimation (MDE). Our method effectively turns Marigold into a metric depth predictor in a training-free manner. To incorporate defocus cues, we capture two images with a small and a large aperture from the same viewpoint. To recover metric depth, we then optimize the metric depth scaling parameters and the noise latents of Marigold at inference time using gradients from a loss function based on the defocus-blur image formation model. We compare our method against existing state-of-the-art zero-shot MMDE methods on a self-collected real dataset, showing quantitative and qualitative improvements.
AIFeb 21, 2025
Synthesizing Composite Hierarchical Structure from Symbolic Music CorporaIlana Shapiro, Ruanqianqian Huang, Zachary Novack et al.
Western music is an innately hierarchical system of interacting levels of structure, from fine-grained melody to high-level form. In order to analyze music compositions holistically and at multiple granularities, we propose a unified, hierarchical meta-representation of musical structure called the structural temporal graph (STG). For a single piece, the STG is a data structure that defines a hierarchy of progressively finer structural musical features and the temporal relationships between them. We use the STG to enable a novel approach for deriving a representative structural summary of a music corpus, which we formalize as a nested NP-hard combinatorial optimization problem extending the Generalized Median Graph problem. Our approach first applies simulated annealing to develop a measure of structural distance between two music pieces rooted in graph isomorphism. Our approach then combines the formal guarantees of SMT solvers with nested simulated annealing over structural distances to produce a structurally sound, representative centroid STG for an entire corpus of STGs from individual pieces. To evaluate our approach, we conduct experiments verifying that structural distance accurately differentiates between music pieces, and that derived centroids accurately structurally characterize their corpora.