StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street ViewsJianfei Guo, Nianchen Deng, Xinyang Li et al.
We present a novel multi-view implicit surface reconstruction technique, termed StreetSurf, that is readily applicable to street view images in widely-used autonomous driving datasets, such as Waymo-perception sequences, without necessarily requiring LiDAR data. As neural rendering research expands rapidly, its integration into street views has started to draw interests. Existing approaches on street views either mainly focus on novel view synthesis with little exploration of the scene geometry, or rely heavily on dense LiDAR data when investigating reconstruction. Neither of them investigates multi-view implicit surface reconstruction, especially under settings without LiDAR data. Our method extends prior object-centric neural surface reconstruction techniques to address the unique challenges posed by the unbounded street views that are captured with non-object-centric, long and narrow camera trajectories. We delimit the unbounded space into three parts, close-range, distant-view and sky, with aligned cuboid boundaries, and adapt cuboid/hyper-cuboid hash-grids along with road-surface initialization scheme for finer and disentangled representation. To further address the geometric errors arising from textureless regions and insufficient viewing angles, we adopt geometric priors that are estimated using general purpose monocular models. Coupled with our implementation of efficient and fine-grained multi-stage ray marching strategy, we achieve state of the art reconstruction quality in both geometry and appearance within only one to two hours of training time with a single RTX3090 GPU for each street view sequence. Furthermore, we demonstrate that the reconstructed implicit surfaces have rich potential for various downstream tasks, including ray tracing and LiDAR simulation.
3.7CVAug 5, 2024
CMR-Agent: Learning a Cross-Modal Agent for Iterative Image-to-Point Cloud RegistrationGongxin Yao, Yixin Xuan, Xinyang Li et al.
Image-to-point cloud registration aims to determine the relative camera pose of an RGB image with respect to a point cloud. It plays an important role in camera localization within pre-built LiDAR maps. Despite the modality gaps, most learning-based methods establish 2D-3D point correspondences in feature space without any feedback mechanism for iterative optimization, resulting in poor accuracy and interpretability. In this paper, we propose to reformulate the registration procedure as an iterative Markov decision process, allowing for incremental adjustments to the camera pose based on each intermediate state. To achieve this, we employ reinforcement learning to develop a cross-modal registration agent (CMR-Agent), and use imitation learning to initialize its registration policy for stability and quick-start of the training. According to the cross-modal observations, we propose a 2D-3D hybrid state representation that fully exploits the fine-grained features of RGB images while reducing the useless neutral states caused by the spatial truncation of camera frustum. Additionally, the overall framework is well-designed to efficiently reuse one-shot cross-modal embeddings, avoiding repetitive and time-consuming feature extraction. Extensive experiments on the KITTI-Odometry and NuScenes datasets demonstrate that CMR-Agent achieves competitive accuracy and efficiency in registration. Once the one-shot embeddings are completed, each iteration only takes a few milliseconds.
5.2CVJun 27, 2024Code
FAGhead: Fully Animate Gaussian Head from Monocular VideosYixin Xuan, Xinyang Li, Gongxin Yao et al.
High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D morphable meshes (3DMM) and optimize the neutral 3D Gaussians to reconstruct with complex expressions. Furthermore, we employ a novel Point-based Learnable Representation Field (PLRF) with learnable Gaussian point positions to enhance reconstruction performance. Meanwhile, to effectively manage the edges of avatars, we introduced the alpha rendering to supervise the alpha value of each pixel. Extensive experimental results on the open-source datasets and our capturing datasets demonstrate that our approach is able to generate high-fidelity 3D head avatars and fully control the expression and pose of the virtual avatars, which is outperforming than existing works.
MGR: Multi-generator Based RationalizationWei Liu, Haozhao Wang, Jun Wang et al.
Rationalization is to employ a generator and a predictor to construct a self-explaining NLP model in which the generator selects a subset of human-intelligible pieces of the input text to the following predictor. However, rationalization suffers from two key challenges, i.e., spurious correlation and degeneration, where the predictor overfits the spurious or meaningless pieces solely selected by the not-yet well-trained generator and in turn deteriorates the generator. Although many studies have been proposed to address the two challenges, they are usually designed separately and do not take both of them into account. In this paper, we propose a simple yet effective method named MGR to simultaneously solve the two problems. The key idea of MGR is to employ multiple generators such that the occurrence stability of real pieces is improved and more meaningful pieces are delivered to the predictor. Empirically, we show that MGR improves the F1 score by up to 20.9% as compared to state-of-the-art methods. Codes are available at https://github.com/jugechengzi/Rationalization-MGR .
13.4GRJan 30, 2025
Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian SplattingYansong Qu, Dian Chen, Xinyang Li et al.
Recent advancements in 3D scene editing have been propelled by the rapid development of generative models. Existing methods typically utilize generative models to perform text-guided editing on 3D representations, such as 3D Gaussian Splatting (3DGS). However, these methods are often limited to texture modifications and fail when addressing geometric changes, such as editing a character's head to turn around. Moreover, such methods lack accurate control over the spatial position of editing results, as language struggles to precisely describe the extent of edits. To overcome these limitations, we introduce DYG, an effective 3D drag-based editing method for 3D Gaussian Splatting. It enables users to conveniently specify the desired editing region and the desired dragging direction through the input of 3D masks and pairs of control points, thereby enabling precise control over the extent of editing. DYG integrates the strengths of the implicit triplane representation to establish the geometric scaffold of the editing results, effectively overcoming suboptimal editing outcomes caused by the sparsity of 3DGS in the desired editing regions. Additionally, we incorporate a drag-based Latent Diffusion Model into our method through the proposed Drag-SDS loss function, enabling flexible, multi-view consistent, and fine-grained editing. Extensive experiments demonstrate that DYG conducts effective drag-based editing guided by control point prompts, surpassing other baselines in terms of editing effect and quality, both qualitatively and quantitatively. Visit our project page at https://quyans.github.io/Drag-Your-Gaussian.
Attribute Guided Unpaired Image-to-Image Translation with Semi-supervised LearningXinyang Li, Jie Hu, Shengchuan Zhang et al.
Unpaired Image-to-Image Translation (UIT) focuses on translating images among different domains by using unpaired data, which has received increasing research focus due to its practical usage. However, existing UIT schemes defect in the need of supervised training, as well as the lack of encoding domain information. In this paper, we propose an Attribute Guided UIT model termed AGUIT to tackle these two challenges. AGUIT considers multi-modal and multi-domain tasks of UIT jointly with a novel semi-supervised setting, which also merits in representation disentanglement and fine control of outputs. Especially, AGUIT benefits from two-fold: (1) It adopts a novel semi-supervised learning process by translating attributes of labeled data to unlabeled data, and then reconstructing the unlabeled data by a cycle consistency operation. (2) It decomposes image representation into domain-invariant content code and domain-specific style code. The redesigned style code embeds image style into two variables drawn from standard Gaussian distribution and the distribution of domain label, which facilitates the fine control of translation due to the continuity of both variables. Finally, we introduce a new challenge, i.e., disentangled transfer, for UIT models, which adopts the disentangled representation to translate data less related with the training set. Extensive experiments demonstrate the capacity of AGUIT over existing state-of-the-art models.