ViT-Lens: Towards Omni-modal RepresentationsWeixian Lei, Yixiao Ge, Kun Yi et al. · tencent-ai
Aiming to advance AI agents, large foundation models significantly improve reasoning and instruction execution, yet the current focus on vision and language neglects the potential of perceiving diverse modalities in open-world environments. However, the success of data-driven vision and language models is costly or even infeasible to be reproduced for rare modalities. In this paper, we present ViT-Lens-2 that facilitates efficient omni-modal representation learning by perceiving novel modalities with a pretrained ViT and aligning them to a pre-defined space. Specifically, the modality-specific lens is tuned to project any-modal signals to an intermediate embedding space, which are then processed by a strong ViT with pre-trained visual knowledge. The encoded representations are optimized toward aligning with the modal-independent space, pre-defined by off-the-shelf foundation models. ViT-Lens-2 provides a unified solution for representation learning of increasing modalities with two appealing advantages: (i) Unlocking the great potential of pretrained ViTs to novel modalities effectively with efficient data regime; (ii) Enabling emergent downstream capabilities through modality alignment and shared ViT parameters. We tailor ViT-Lens-2 to learn representations for 3D point cloud, depth, audio, tactile and EEG, and set new state-of-the-art results across various understanding tasks, such as zero-shot classification. By seamlessly integrating ViT-Lens-2 into Multimodal Foundation Models, we enable Any-modality to Text and Image Generation in a zero-shot manner. Code and models are available at https://github.com/TencentARC/ViT-Lens.
PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisionKehong Gong, Bingbing Li, Jianfeng Zhang et al.
Existing self-supervised 3D human pose estimation schemes have largely relied on weak supervisions like consistency loss to guide the learning, which, inevitably, leads to inferior results in real-world scenarios with unseen poses. In this paper, we propose a novel self-supervised approach that allows us to explicitly generate 2D-3D pose pairs for augmenting supervision, through a self-enhancing dual-loop learning framework. This is made possible via introducing a reinforcement-learning-based imitator, which is learned jointly with a pose estimator alongside a pose hallucinator; the three components form two loops during the training process, complementing and strengthening one another. Specifically, the pose estimator transforms an input 2D pose sequence to a low-fidelity 3D output, which is then enhanced by the imitator that enforces physical constraints. The refined 3D poses are subsequently fed to the hallucinator for producing even more diverse data, which are, in turn, strengthened by the imitator and further utilized to train the pose estimator. Such a co-evolution scheme, in practice, enables training a pose estimator on self-generated motion data without relying on any given 3D data. Extensive experiments across various benchmarks demonstrate that our approach yields encouraging results significantly outperforming the state of the art and, in some cases, even on par with results of fully-supervised methods. Notably, it achieves 89.1% 3D PCK on MPI-INF-3DHP under self-supervised cross-dataset evaluation setup, improving upon the previous best self-supervised methods by 8.6%. Code can be found at: https://github.com/Garfield-kh/PoseTriplet
Inducing Neural Collapse in Deep Long-tailed LearningXuantong Liu, Jianfeng Zhang, Tianyang Hu et al.
Although deep neural networks achieve tremendous success on various classification tasks, the generalization ability drops sheer when training datasets exhibit long-tailed distributions. One of the reasons is that the learned representations (i.e. features) from the imbalanced datasets are less effective than those from balanced datasets. Specifically, the learned representation under class-balanced distribution will present the Neural Collapse (NC) phenomena. NC indicates the features from the same category are close to each other and from different categories are maximally distant, showing an optimal linear separable state of classification. However, the pattern differs on imbalanced datasets and is partially responsible for the reduced performance of the model. In this work, we propose two explicit feature regularization terms to learn high-quality representation for class-imbalanced data. With the proposed regularization, NC phenomena will appear under the class-imbalanced distribution, and the generalization ability can be significantly improved. Our method is easily implemented, highly effective, and can be plugged into most existing methods. The extensive experimental results on widely-used benchmarks show the effectiveness of our method
15.6CVDec 13, 2022
PV3D: A 3D Generative Model for Portrait Video GenerationZhongcong Xu, Jianfeng Zhang, Jun Hao Liew et al.
Recent advances in generative adversarial networks (GANs) have demonstrated the capabilities of generating stunning photo-realistic portrait images. While some prior works have applied such image GANs to unconditional 2D portrait video generation and static 3D portrait synthesis, there are few works successfully extending GANs for generating 3D-aware portrait videos. In this work, we propose PV3D, the first generative framework that can synthesize multi-view consistent portrait videos. Specifically, our method extends the recent static 3D-aware image GAN to the video domain by generalizing the 3D implicit neural representation to model the spatio-temporal space. To introduce motion dynamics to the generation process, we develop a motion generator by stacking multiple motion layers to generate motion features via modulated convolution. To alleviate motion ambiguities caused by camera/human motions, we propose a simple yet effective camera condition strategy for PV3D, enabling both temporal and multi-view consistent video generation. Moreover, PV3D introduces two discriminators for regularizing the spatial and temporal domains to ensure the plausibility of the generated portrait videos. These elaborated designs enable PV3D to generate 3D-aware motion-plausible portrait videos with high-quality appearance and geometry, significantly outperforming prior works. As a result, PV3D is able to support many downstream applications such as animating static portraits and view-consistent video motion editing. Code and models are released at https://showlab.github.io/pv3d.
1.5CVApr 26, 2023
Group Equivariant BEV for 3D Object DetectionHongwei Liu, Jian Yang, Jianfeng Zhang et al. · pku
Recently, 3D object detection has attracted significant attention and achieved continuous improvement in real road scenarios. The environmental information is collected from a single sensor or multi-sensor fusion to detect interested objects. However, most of the current 3D object detection approaches focus on developing advanced network architectures to improve the detection precision of the object rather than considering the dynamic driving scenes, where data collected from sensors equipped in the vehicle contain various perturbation features. As a result, existing work cannot still tackle the perturbation issue. In order to solve this problem, we propose a group equivariant bird's eye view network (GeqBevNet) based on the group equivariant theory, which introduces the concept of group equivariant into the BEV fusion object detection network. The group equivariant network is embedded into the fused BEV feature map to facilitate the BEV-level rotational equivariant feature extraction, thus leading to lower average orientation error. In order to demonstrate the effectiveness of the GeqBevNet, the network is verified on the nuScenes validation dataset in which mAOE can be decreased to 0.325. Experimental results demonstrate that GeqBevNet can extract more rotational equivariant features in the 3D object detection of the actual road scene and improve the performance of object orientation prediction.
6.8CVMar 24, 2023
AgileGAN3D: Few-Shot 3D Portrait Stylization by Augmented Transfer LearningGuoxian Song, Hongyi Xu, Jing Liu et al.
While substantial progresses have been made in automated 2D portrait stylization, admirable 3D portrait stylization from a single user photo remains to be an unresolved challenge. One primary obstacle here is the lack of high quality stylized 3D training data. In this paper, we propose a novel framework \emph{AgileGAN3D} that can produce 3D artistically appealing and personalized portraits with detailed geometry. New stylization can be obtained with just a few (around 20) unpaired 2D exemplars. We achieve this by first leveraging existing 2D stylization capabilities, \emph{style prior creation}, to produce a large amount of augmented 2D style exemplars. These augmented exemplars are generated with accurate camera pose labels, as well as paired real face images, which prove to be critical for the downstream 3D stylization task. Capitalizing on the recent advancement of 3D-aware GAN models, we perform \emph{guided transfer learning} on a pretrained 3D GAN generator to produce multi-view-consistent stylized renderings. In order to achieve 3D GAN inversion that can preserve subject's identity well, we incorporate \emph{multi-view consistency loss} in the training of our encoder. Our pipeline demonstrates strong capability in turning user photos into a diverse range of 3D artistic portraits. Both qualitative results and quantitative evaluations have been conducted to show the superior performance of our method. Code and pretrained models will be released for reproduction purpose.
13.6CVNov 22, 2023
XAGen: 3D Expressive Human Avatars GenerationZhongcong Xu, Jianfeng Zhang, Jun Hao Liew et al.
Recent advances in 3D-aware GAN models have enabled the generation of realistic and controllable human body images. However, existing methods focus on the control of major body joints, neglecting the manipulation of expressive attributes, such as facial expressions, jaw poses, hand poses, and so on. In this work, we present XAGen, the first 3D generative model for human avatars capable of expressive control over body, face, and hands. To enhance the fidelity of small-scale regions like face and hands, we devise a multi-scale and multi-part 3D representation that models fine details. Based on this representation, we propose a multi-part rendering technique that disentangles the synthesis of body, face, and hands to ease model training and enhance geometric quality. Furthermore, we design multi-part discriminators that evaluate the quality of the generated avatars with respect to their appearance and fine-grained control capabilities. Experiments show that XAGen surpasses state-of-the-art methods in terms of realism, diversity, and expressive control abilities. Code and data will be made available at https://showlab.github.io/xagen.
ViT-Lens: Initiating Omni-Modal Exploration through 3D InsightsWeixian Lei, Yixiao Ge, Jianfeng Zhang et al.
Though the success of CLIP-based training recipes in vision-language models, their scalability to more modalities (e.g., 3D, audio, etc.) is limited to large-scale data, which is expensive or even inapplicable for rare modalities. In this paper, we present ViT-Lens that facilitates efficient omni-modal representation learning by perceiving novel modalities with a pretrained ViT and aligning to a pre-defined space. Specifically, the modality-specific lens is tuned to project multimodal signals to the shared embedding space, which are then processed by a strong ViT that carries pre-trained image knowledge. The encoded multimodal representations are optimized toward aligning with the modal-independent space, pre-defined by off-the-shelf foundation models. A well-trained lens with a ViT backbone has the potential to serve as one of these foundation models, supervising the learning of subsequent modalities. ViT-Lens provides a unified solution for representation learning of increasing modalities with two appealing benefits: (i) Exploiting the pretrained ViT across tasks and domains effectively with efficient data regime; (ii) Emergent downstream capabilities of novel modalities are demonstrated due to the modality alignment space. We evaluate ViT-Lens in the context of 3D as an initial verification. In zero-shot 3D classification, ViT-Lens achieves substantial improvements over previous state-of-the-art, showing 52.0% accuracy on Objaverse-LVIS, 87.4% on ModelNet40, and 60.6% on ScanObjectNN. Furthermore, we enable zero-shot 3D question-answering by simply integrating the trained 3D lens into the InstructBLIP model without any adaptation. We will release the results of ViT-Lens on more modalities in the near future.
5.3LGOct 12, 2023
Continual Learning via Manifold Expansion ReplayZihao Xu, Xuan Tang, Yufei Shi et al.
In continual learning, the learner learns multiple tasks in sequence, with data being acquired only once for each task. Catastrophic forgetting is a major challenge to continual learning. To reduce forgetting, some existing rehearsal-based methods use episodic memory to replay samples of previous tasks. However, in the process of knowledge integration when learning a new task, this strategy also suffers from catastrophic forgetting due to an imbalance between old and new knowledge. To address this problem, we propose a novel replay strategy called Manifold Expansion Replay (MaER). We argue that expanding the implicit manifold of the knowledge representation in the episodic memory helps to improve the robustness and expressiveness of the model. To this end, we propose a greedy strategy to keep increasing the diameter of the implicit manifold represented by the knowledge in the buffer during memory management. In addition, we introduce Wasserstein distance instead of cross entropy as distillation loss to preserve previous knowledge. With extensive experimental validation on MNIST, CIFAR10, CIFAR100, and TinyImageNet, we show that the proposed method significantly improves the accuracy in continual learning setup, outperforming the state of the arts.
PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose EstimationKehong Gong, Jianfeng Zhang, Jiashi Feng
Existing 3D human pose estimators suffer poor generalization performance to new datasets, largely due to the limited diversity of 2D-3D pose pairs in the training data. To address this problem, we present PoseAug, a new auto-augmentation framework that learns to augment the available training poses towards a greater diversity and thus improve generalization of the trained 2D-to-3D pose estimator. Specifically, PoseAug introduces a novel pose augmentor that learns to adjust various geometry factors (e.g., posture, body size, view point and position) of a pose through differentiable operations. With such differentiable capacity, the augmentor can be jointly optimized with the 3D pose estimator and take the estimation error as feedback to generate more diverse and harder poses in an online manner. Moreover, PoseAug introduces a novel part-aware Kinematic Chain Space for evaluating local joint-angle plausibility and develops a discriminative module accordingly to ensure the plausibility of the augmented poses. These elaborate designs enable PoseAug to generate more diverse yet plausible poses than existing offline augmentation methods, and thus yield better generalization of the pose estimator. PoseAug is generic and easy to be applied to various 3D pose estimators. Extensive experiments demonstrate that PoseAug brings clear improvements on both intra-scenario and cross-scenario datasets. Notably, it achieves 88.6% 3D PCK on MPI-INF-3DHP under cross-dataset evaluation setup, improving upon the previous best data augmentation based method by 9.1%. Code can be found at: https://github.com/jfzhang95/PoseAug.
Generalizable Human Gaussians from Single-View ImageJinnan Chen, Chen Li, Jianfeng Zhang et al.
In this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introduce a single-view generalizable Human Gaussian Model (HGM), which employs a novel generate-then-refine pipeline with the guidance from human body prior and diffusion prior. Our approach uses a ControlNet to refine rendered back-view images from coarse predicted human Gaussians, then uses the refined image along with the input image to reconstruct refined human Gaussians. To mitigate the potential generation of unrealistic human poses and shapes, we incorporate human priors from the SMPL-X model as a dual branch, propagating image features from the SMPL-X volume to the image Gaussians using sparse convolution and attention mechanisms. Given that the initial SMPL-X estimation might be inaccurate, we gradually refine it with our HGM model. We validate our approach on several publicly available datasets. Our method surpasses previous methods in both novel view synthesis and surface reconstruction. Our approach also exhibits strong generalization for cross-dataset evaluation and in-the-wild images.
15.7CVJul 4, 2020
Inference Stage Optimization for Cross-scenario 3D Human Pose EstimationJianfeng Zhang, Xuecheng Nie, Jiashi Feng
Existing 3D human pose estimation models suffer performance drop when applying to new scenarios with unseen poses due to their limited generalizability. In this work, we propose a novel framework, Inference Stage Optimization (ISO), for improving the generalizability of 3D pose models when source and target data come from different pose distributions. Our main insight is that the target data, even though not labeled, carry valuable priors about their underlying distribution. To exploit such information, the proposed ISO performs geometry-aware self-supervised learning (SSL) on each single target instance and updates the 3D pose model before making prediction. In this way, the model can mine distributional knowledge about the target scenario and quickly adapt to it with enhanced generalization performance. In addition, to handle sequential target data, we propose an online mode for implementing our ISO framework via streaming the SSL, which substantially enhances its effectiveness. We systematically analyze why and how our ISO framework works on diverse benchmarks under cross-scenario setup. Remarkably, it yields new state-of-the-art of 83.6% 3D PCK on MPI-INF-3DHP, improving upon the previous best result by 9.7%. Code will be released.
Hierarchical Graph Pooling with Structure LearningZhen Zhang, Jiajun Bu, Martin Ester et al.
Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.