Yufei Wang

MA
h-index28
3papers
131citations
Novelty52%
AI Score28

3 Papers

12.0IVJul 22, 2021Code
A Deep Learning-based Quality Assessment and Segmentation System with a Large-scale Benchmark Dataset for Optical Coherence Tomographic Angiography Image

Yufei Wang, Yiqing Shen, Meng Yuan et al.

Optical Coherence Tomography Angiography (OCTA) is a non-invasive and non-contacting imaging technique providing visualization of microvasculature of retina and optic nerve head in human eyes in vivo. The adequate image quality of OCTA is the prerequisite for the subsequent quantification of retinal microvasculature. Traditionally, the image quality score based on signal strength is used for discriminating low quality. However, it is insufficient for identifying artefacts such as motion and off-centration, which rely specialized knowledge and need tedious and time-consuming manual identification. One of the most primary issues in OCTA analysis is to sort out the foveal avascular zone (FAZ) region in the retina, which highly correlates with any visual acuity disease. However, the variations in OCTA visual quality affect the performance of deep learning in any downstream marginally. Moreover, filtering the low-quality OCTA images out is both labor-intensive and time-consuming. To address these issues, we develop an automated computer-aided OCTA image processing system using deep neural networks as the classifier and segmentor to help ophthalmologists in clinical diagnosis and research. This system can be an assistive tool as it can process OCTA images of different formats to assess the quality and segment the FAZ area. The source code is freely available at https://github.com/shanzha09/COIPS.git. Another major contribution is the large-scale OCTA dataset, namely OCTA-25K-IQA-SEG we publicize for performance evaluation. It is comprised of four subsets, namely sOCTA-3$\times$3-10k, sOCTA-6$\times$6-14k, sOCTA-3$\times$3-1.1k-seg, and dOCTA-6$\times$6-1.1k-seg, which contains a total number of 25,665 images. The large-scale OCTA dataset is available at https://doi.org/10.5281/zenodo.5111975, https://doi.org/10.5281/zenodo.5111972.

9.7MED-PHJun 3, 2020
Learning to Scan: A Deep Reinforcement Learning Approach for Personalized Scanning in CT Imaging

Ziju Shen, Yufei Wang, Dufan Wu et al.

Computed Tomography (CT) takes X-ray measurements on the subjects to reconstruct tomographic images. As X-ray is radioactive, it is desirable to control the total amount of dose of X-ray for safety concerns. Therefore, we can only select a limited number of measurement angles and assign each of them limited amount of dose. Traditional methods such as compressed sensing usually randomly select the angles and equally distribute the allowed dose on them. In most CT reconstruction models, the emphasize is on designing effective image representations, while much less emphasize is on improving the scanning strategy. The simple scanning strategy of random angle selection and equal dose distribution performs well in general, but they may not be ideal for each individual subject. It is more desirable to design a personalized scanning strategy for each subject to obtain better reconstruction result. In this paper, we propose to use Reinforcement Learning (RL) to learn a personalized scanning policy to select the angles and the dose at each chosen angle for each individual subject. We first formulate the CT scanning process as an MDP, and then use modern deep RL methods to solve it. The learned personalized scanning strategy not only leads to better reconstruction results, but also shows strong generalization to be combined with different reconstruction algorithms.

17.0MANov 6, 2018
Deep Reinforcement Learning for Green Security Games with Real-Time Information

Yufei Wang, Zheyuan Ryan Shi, Lantao Yu et al.

Green Security Games (GSGs) have been proposed and applied to optimize patrols conducted by law enforcement agencies in green security domains such as combating poaching, illegal logging and overfishing. However, real-time information such as footprints and agents' subsequent actions upon receiving the information, e.g., rangers following the footprints to chase the poacher, have been neglected in previous work. To fill the gap, we first propose a new game model GSG-I which augments GSGs with sequential movement and the vital element of real-time information. Second, we design a novel deep reinforcement learning-based algorithm, DeDOL, to compute a patrolling strategy that adapts to the real-time information against a best-responding attacker. DeDOL is built upon the double oracle framework and the policy-space response oracle, solving a restricted game and iteratively adding best response strategies to it through training deep Q-networks. Exploring the game structure, DeDOL uses domain-specific heuristic strategies as initial strategies and constructs several local modes for efficient and parallelized training. To our knowledge, this is the first attempt to use Deep Q-Learning for security games.