Tao Zhang

CV
h-index33
8papers
204citations
Novelty52%
AI Score37

8 Papers

6.8CVAug 28, 2023Code
1st Place Solution for the 5th LSVOS Challenge: Video Instance Segmentation

Tao Zhang, Xingye Tian, Yikang Zhou et al.

Video instance segmentation is a challenging task that serves as the cornerstone of numerous downstream applications, including video editing and autonomous driving. In this report, we present further improvements to the SOTA VIS method, DVIS. First, we introduce a denoising training strategy for the trainable tracker, allowing it to achieve more stable and accurate object tracking in complex and long videos. Additionally, we explore the role of visual foundation models in video instance segmentation. By utilizing a frozen VIT-L model pre-trained by DINO v2, DVIS demonstrates remarkable performance improvements. With these enhancements, our method achieves 57.9 AP and 56.0 AP in the development and test phases, respectively, and ultimately ranked 1st in the VIS track of the 5th LSVOS Challenge. The code will be available at https://github.com/zhang-tao-whu/DVIS.

8.8CVNov 7, 2022
BuildMapper: A Fully Learnable Framework for Vectorized Building Contour Extraction

Shiqing Wei, Tao Zhang, Shunping Ji et al.

Deep learning based methods have significantly boosted the study of automatic building extraction from remote sensing images. However, delineating vectorized and regular building contours like a human does remains very challenging, due to the difficulty of the methodology, the diversity of building structures, and the imperfect imaging conditions. In this paper, we propose the first end-to-end learnable building contour extraction framework, named BuildMapper, which can directly and efficiently delineate building polygons just as a human does. BuildMapper consists of two main components: 1) a contour initialization module that generates initial building contours; and 2) a contour evolution module that performs both contour vertex deformation and reduction, which removes the need for complex empirical post-processing used in existing methods. In both components, we provide new ideas, including a learnable contour initialization method to replace the empirical methods, dynamic predicted and ground truth vertex pairing for the static vertex correspondence problem, and a lightweight encoder for vertex information extraction and aggregation, which benefit a general contour-based method; and a well-designed vertex classification head for building corner vertices detection, which casts light on direct structured building contour extraction. We also built a suitable large-scale building dataset, the WHU-Mix (vector) building dataset, to benefit the study of contour-based building extraction methods. The extensive experiments conducted on the WHU-Mix (vector) dataset, the WHU dataset, and the CrowdAI dataset verified that BuildMapper can achieve a state-of-the-art performance, with a higher mask average precision (AP) and boundary AP than both segmentation-based and contour-based methods.

2.8CVAug 3, 2023
ReIDTrack: Multi-Object Track and Segmentation Without Motion

Kaer Huang, Bingchuan Sun, Feng Chen et al.

In recent years, dominant Multi-object tracking (MOT) and segmentation (MOTS) methods mainly follow the tracking-by-detection paradigm. Transformer-based end-to-end (E2E) solutions bring some ideas to MOT and MOTS, but they cannot achieve a new state-of-the-art (SOTA) performance in major MOT and MOTS benchmarks. Detection and association are two main modules of the tracking-by-detection paradigm. Association techniques mainly depend on the combination of motion and appearance information. As deep learning has been recently developed, the performance of the detection and appearance model is rapidly improved. These trends made us consider whether we can achieve SOTA based on only high-performance detection and appearance model. Our paper mainly focuses on exploring this direction based on CBNetV2 with Swin-B as a detection model and MoCo-v2 as a self-supervised appearance model. Motion information and IoU mapping were removed during the association. Our method wins 1st place on the MOTS track and wins 2nd on the MOT track in the CVPR2023 WAD workshop. We hope our simple and effective method can give some insights to the MOT and MOTS research community. Source code will be released under this git repository

1.2NANov 13, 2018
$3D$ Crystal Image Analysis based on Fast Synchrosqueezed Transforms

Tao Zhang, Ling Li, Haizhao Yang

We propose an efficient algorithm to analyze $3D$ atomic resolution crystal images based on a fast $3D$ synchrosqueezed wave packet transform. The proposed algorithm can automatically extract microscopic information from $3D$ atomic resolution crystal images, e.g., crystal orientation, defects, and deformation, which are important information for characterizing material properties. The effectiveness of our algorithms is illustrated by experiments of synthetic datasets and real $3$D microscopic colloidal images.

9.8CVFeb 28, 2023
Adversarial Attack with Raindrops

Jiyuan Liu, Bingyi Lu, Mingkang Xiong et al.

Deep neural networks (DNNs) are known to be vulnerable to adversarial examples, which are usually designed artificially to fool DNNs, but rarely exist in real-world scenarios. In this paper, we study the adversarial examples caused by raindrops, to demonstrate that there exist plenty of natural phenomena being able to work as adversarial attackers to DNNs. Moreover, we present a new approach to generate adversarial raindrops, denoted as AdvRD, using the generative adversarial network (GAN) technique to simulate natural raindrops. The images crafted by our AdvRD look very similar to the real-world raindrop images, statistically close to the distribution of true raindrop images, and more importantly, can perform strong adversarial attack to the state-of-the-art DNN models. On the other side, we show that the adversarial training using our AdvRD images can significantly improve the robustness of DNNs to the real-world raindrop attacks. Extensive experiments are carried out to demonstrate that the images crafted by AdvRD are visually and statistically close to the natural raindrop images, can work as strong attackers to DNN models, and also help improve the robustness of DNNs to raindrop attacks.

5.7ROJul 1, 2025
Jump-Start Reinforcement Learning with Self-Evolving Priors for Extreme Monopedal Locomotion

Ziang Zheng, Guojian Zhan, Shiqi Liu et al.

Reinforcement learning (RL) has shown great potential in enabling quadruped robots to perform agile locomotion. However, directly training policies to simultaneously handle dual extreme challenges, i.e., extreme underactuation and extreme terrains, as in monopedal hopping tasks, remains highly challenging due to unstable early-stage interactions and unreliable reward feedback. To address this, we propose JumpER (jump-start reinforcement learning via self-evolving priors), an RL training framework that structures policy learning into multiple stages of increasing complexity. By dynamically generating self-evolving priors through iterative bootstrapping of previously learned policies, JumpER progressively refines and enhances guidance, thereby stabilizing exploration and policy optimization without relying on external expert priors or handcrafted reward shaping. Specifically, when integrated with a structured three-stage curriculum that incrementally evolves action modality, observation space, and task objective, JumpER enables quadruped robots to achieve robust monopedal hopping on unpredictable terrains for the first time. Remarkably, the resulting policy effectively handles challenging scenarios that traditional methods struggle to conquer, including wide gaps up to 60 cm, irregularly spaced stairs, and stepping stones with distances varying from 15 cm to 35 cm. JumpER thus provides a principled and scalable approach for addressing locomotion tasks under the dual challenges of extreme underactuation and extreme terrains.

17.8CVAug 11, 2021
M3D-VTON: A Monocular-to-3D Virtual Try-On Network

Fuwei Zhao, Zhenyu Xie, Michael Kampffmeyer et al.

Virtual 3D try-on can provide an intuitive and realistic view for online shopping and has a huge potential commercial value. However, existing 3D virtual try-on methods mainly rely on annotated 3D human shapes and garment templates, which hinders their applications in practical scenarios. 2D virtual try-on approaches provide a faster alternative to manipulate clothed humans, but lack the rich and realistic 3D representation. In this paper, we propose a novel Monocular-to-3D Virtual Try-On Network (M3D-VTON) that builds on the merits of both 2D and 3D approaches. By integrating 2D information efficiently and learning a mapping that lifts the 2D representation to 3D, we make the first attempt to reconstruct a 3D try-on mesh only taking the target clothing and a person image as inputs. The proposed M3D-VTON includes three modules: 1) The Monocular Prediction Module (MPM) that estimates an initial full-body depth map and accomplishes 2D clothes-person alignment through a novel two-stage warping procedure; 2) The Depth Refinement Module (DRM) that refines the initial body depth to produce more detailed pleat and face characteristics; 3) The Texture Fusion Module (TFM) that fuses the warped clothing with the non-target body part to refine the results. We also construct a high-quality synthesized Monocular-to-3D virtual try-on dataset, in which each person image is associated with a front and a back depth map. Extensive experiments demonstrate that the proposed M3D-VTON can manipulate and reconstruct the 3D human body wearing the given clothing with compelling details and is more efficient than other 3D approaches.

1.4CVApr 23, 2021
Low Pass Filter for Anti-aliasing in Temporal Action Localization

Cece Jin, Yuanqi Chen, Ge Li et al.

In temporal action localization methods, temporal downsampling operations are widely used to extract proposal features, but they often lead to the aliasing problem, due to lacking consideration of sampling rates. This paper aims to verify the existence of aliasing in TAL methods and investigate utilizing low pass filters to solve this problem by inhibiting the high-frequency band. However, the high-frequency band usually contains large amounts of specific information, which is important for model inference. Therefore, it is necessary to make a tradeoff between anti-aliasing and reserving high-frequency information. To acquire optimal performance, this paper learns different cutoff frequencies for different instances dynamically. This design can be plugged into most existing temporal modeling programs requiring only one additional cutoff frequency parameter. Integrating low pass filters to the downsampling operations significantly improves the detection performance and achieves comparable results on THUMOS'14, ActivityNet~1.3, and Charades datasets. Experiments demonstrate that anti-aliasing with low pass filters in TAL is advantageous and efficient.