Lijun Li

CV
h-index11
6papers
604citations
Novelty54%
AI Score39

6 Papers

14.1CVSep 17, 2023Code
RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation

Lijun Li, Linrui Tian, Xindi Zhang et al.

The current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is limited. However, the variability of background, pose distribution, and texture can greatly influence the generalization ability. Therefore, we present a large-scale synthetic dataset RenderIH for interacting hands with accurate and diverse pose annotations. The dataset contains 1M photo-realistic images with varied backgrounds, perspectives, and hand textures. To generate natural and diverse interacting poses, we propose a new pose optimization algorithm. Additionally, for better pose estimation accuracy, we introduce a transformer-based pose estimation network, TransHand, to leverage the correlation between interacting hands and verify the effectiveness of RenderIH in improving results. Our dataset is model-agnostic and can improve more accuracy of any hand pose estimation method in comparison to other real or synthetic datasets. Experiments have shown that pretraining on our synthetic data can significantly decrease the error from 6.76mm to 5.79mm, and our Transhand surpasses contemporary methods. Our dataset and code are available at https://github.com/adwardlee/RenderIH.

33.5CLFeb 7, 2024Code
SALAD-Bench: A Hierarchical and Comprehensive Safety Benchmark for Large Language Models

Lijun Li, Bowen Dong, Ruohui Wang et al.

In the rapidly evolving landscape of Large Language Models (LLMs), ensuring robust safety measures is paramount. To meet this crucial need, we propose \emph{SALAD-Bench}, a safety benchmark specifically designed for evaluating LLMs, attack, and defense methods. Distinguished by its breadth, SALAD-Bench transcends conventional benchmarks through its large scale, rich diversity, intricate taxonomy spanning three levels, and versatile functionalities.SALAD-Bench is crafted with a meticulous array of questions, from standard queries to complex ones enriched with attack, defense modifications and multiple-choice. To effectively manage the inherent complexity, we introduce an innovative evaluators: the LLM-based MD-Judge for QA pairs with a particular focus on attack-enhanced queries, ensuring a seamless, and reliable evaluation. Above components extend SALAD-Bench from standard LLM safety evaluation to both LLM attack and defense methods evaluation, ensuring the joint-purpose utility. Our extensive experiments shed light on the resilience of LLMs against emerging threats and the efficacy of contemporary defense tactics. Data and evaluator are released under https://github.com/OpenSafetyLab/SALAD-BENCH.

1.4CVJun 21, 2022
One-stage Action Detection Transformer

Lijun Li, Li'an Zhuo, Bang Zhang

In this work, we introduce our solution to the EPIC-KITCHENS-100 2022 Action Detection challenge. One-stage Action Detection Transformer (OADT) is proposed to model the temporal connection of video segments. With the help of OADT, both the category and time boundary can be recognized simultaneously. After ensembling multiple OADT models trained from different features, our model can reach 21.28\% action mAP and ranks the 1st on the test-set of the Action detection challenge.

7.6CVMay 23, 2023
DiffHand: End-to-End Hand Mesh Reconstruction via Diffusion Models

Lijun Li, Li'an Zhuo, Bang Zhang et al.

Hand mesh reconstruction from the monocular image is a challenging task due to its depth ambiguity and severe occlusion, there remains a non-unique mapping between the monocular image and hand mesh. To address this, we develop DiffHand, the first diffusion-based framework that approaches hand mesh reconstruction as a denoising diffusion process. Our one-stage pipeline utilizes noise to model the uncertainty distribution of the intermediate hand mesh in a forward process. We reformulate the denoising diffusion process to gradually refine noisy hand mesh and then select mesh with the highest probability of being correct based on the image itself, rather than relying on 2D joints extracted beforehand. To better model the connectivity of hand vertices, we design a novel network module called the cross-modality decoder. Extensive experiments on the popular benchmarks demonstrate that our method outperforms the state-of-the-art hand mesh reconstruction approaches by achieving 5.8mm PA-MPJPE on the Freihand test set, 4.98mm PA-MPJPE on the DexYCB test set.

30.5LGMay 1, 2019Code
NATTACK: Learning the Distributions of Adversarial Examples for an Improved Black-Box Attack on Deep Neural Networks

Yandong Li, Lijun Li, Liqiang Wang et al.

Powerful adversarial attack methods are vital for understanding how to construct robust deep neural networks (DNNs) and for thoroughly testing defense techniques. In this paper, we propose a black-box adversarial attack algorithm that can defeat both vanilla DNNs and those generated by various defense techniques developed recently. Instead of searching for an "optimal" adversarial example for a benign input to a targeted DNN, our algorithm finds a probability density distribution over a small region centered around the input, such that a sample drawn from this distribution is likely an adversarial example, without the need of accessing the DNN's internal layers or weights. Our approach is universal as it can successfully attack different neural networks by a single algorithm. It is also strong; according to the testing against 2 vanilla DNNs and 13 defended ones, it outperforms state-of-the-art black-box or white-box attack methods for most test cases. Additionally, our results reveal that adversarial training remains one of the best defense techniques, and the adversarial examples are not as transferable across defended DNNs as them across vanilla DNNs.

13.3CVMar 21, 2018Code
End-to-End Video Captioning with Multitask Reinforcement Learning

Lijun Li, Boqing Gong

Although end-to-end (E2E) learning has led to impressive progress on a variety of visual understanding tasks, it is often impeded by hardware constraints (e.g., GPU memory) and is prone to overfitting. When it comes to video captioning, one of the most challenging benchmark tasks in computer vision, those limitations of E2E learning are especially amplified by the fact that both the input videos and output captions are lengthy sequences. Indeed, state-of-the-art methods for video captioning process video frames by convolutional neural networks and generate captions by unrolling recurrent neural networks. If we connect them in an E2E manner, the resulting model is both memory-consuming and data-hungry, making it extremely hard to train. In this paper, we propose a multitask reinforcement learning approach to training an E2E video captioning model. The main idea is to mine and construct as many effective tasks (e.g., attributes, rewards, and the captions) as possible from the human captioned videos such that they can jointly regulate the search space of the E2E neural network, from which an E2E video captioning model can be found and generalized to the testing phase. To the best of our knowledge, this is the first video captioning model that is trained end-to-end from the raw video input to the caption output. Experimental results show that such a model outperforms existing ones to a large margin on two benchmark video captioning datasets.