Kun Li

LG
h-index20
6papers
55citations
Novelty53%
AI Score24

6 Papers

8.5LGSep 14, 2020
A Vertical Federated Learning Method for Interpretable Scorecard and Its Application in Credit Scoring

Fanglan Zheng, Erihe, Kun Li et al.

With the success of big data and artificial intelligence in many fields, the applications of big data driven models are expected in financial risk management especially credit scoring and rating. Under the premise of data privacy protection, we propose a projected gradient-based method in the vertical federated learning framework for the traditional scorecard, which is based on logistic regression with bounded constraints, namely FL-LRBC. The latter enables multiple agencies to jointly train an optimized scorecard model in a single training session. It leads to the formation of the model with positive coefficients, while the time-consuming parameter-tuning process can be avoided. Moreover, the performance in terms of both AUC and the Kolmogorov-Smirnov (KS) statistics is significantly improved due to data enrichment using FL-LRBC. At present, FL-LRBC has already been applied to credit business in a China nation-wide financial holdings group.

1.4LGAug 23, 2017
A Function Approximation Method for Model-based High-Dimensional Inverse Reinforcement Learning

Kun Li, Joel W. Burdick

This works handles the inverse reinforcement learning problem in high-dimensional state spaces, which relies on an efficient solution of model-based high-dimensional reinforcement learning problems. To solve the computationally expensive reinforcement learning problems, we propose a function approximation method to ensure that the Bellman Optimality Equation always holds, and then estimate a function based on the observed human actions for inverse reinforcement learning problems. The time complexity of the proposed method is linearly proportional to the cardinality of the action set, thus it can handle high-dimensional even continuous state spaces efficiently. We test the proposed method in a simulated environment to show its accuracy, and three clinical tasks to show how it can be used to evaluate a doctor's proficiency.

2.6LGJul 28, 2017
Inverse Reinforcement Learning in Large State Spaces via Function Approximation

Kun Li, Joel W. Burdick

This paper introduces a new method for inverse reinforcement learning in large-scale and high-dimensional state spaces. To avoid solving the computationally expensive reinforcement learning problems in reward learning, we propose a function approximation method to ensure that the Bellman Optimality Equation always holds, and then estimate a function to maximize the likelihood of the observed motion. The time complexity of the proposed method is linearly proportional to the cardinality of the action set, thus it can handle large state spaces efficiently. We test the proposed method in a simulated environment, and show that it is more accurate than existing methods and significantly better in scalability. We also show that the proposed method can extend many existing methods to high-dimensional state spaces. We then apply the method to evaluating the effect of rehabilitative stimulations on patients with spinal cord injuries based on the observed patient motions.

4.5ROJul 28, 2017
Online Inverse Reinforcement Learning via Bellman Gradient Iteration

Kun Li, Joel W. Burdick

This paper develops an online inverse reinforcement learning algorithm aimed at efficiently recovering a reward function from ongoing observations of an agent's actions. To reduce the computation time and storage space in reward estimation, this work assumes that each observed action implies a change of the Q-value distribution, and relates the change to the reward function via the gradient of Q-value with respect to reward function parameter. The gradients are computed with a novel Bellman Gradient Iteration method that allows the reward function to be updated whenever a new observation is available. The method's convergence to a local optimum is proved. This work tests the proposed method in two simulated environments, and evaluates the algorithm's performance under a linear reward function and a non-linear reward function. The results show that the proposed algorithm only requires a limited computation time and storage space, but achieves an increasing accuracy as the number of observations grows. We also present a potential application to robot cleaners at home.

0.7LGJul 24, 2017
Bellman Gradient Iteration for Inverse Reinforcement Learning

Kun Li, Yanan Sui, Joel W. Burdick

This paper develops an inverse reinforcement learning algorithm aimed at recovering a reward function from the observed actions of an agent. We introduce a strategy to flexibly handle different types of actions with two approximations of the Bellman Optimality Equation, and a Bellman Gradient Iteration method to compute the gradient of the Q-value with respect to the reward function. These methods allow us to build a differentiable relation between the Q-value and the reward function and learn an approximately optimal reward function with gradient methods. We test the proposed method in two simulated environments by evaluating the accuracy of different approximations and comparing the proposed method with existing solutions. The results show that even with a linear reward function, the proposed method has a comparable accuracy with the state-of-the-art method adopting a non-linear reward function, and the proposed method is more flexible because it is defined on observed actions instead of trajectories.

2.5ROAug 16, 2014
Inverse Reinforcement Learning with Multi-Relational Chains for Robot-Centered Smart Home

Kun Li, Max Q. -H. Meng

In a robot-centered smart home, the robot observes the home states with its own sensors, and then it can change certain object states according to an operator's commands for remote operations, or imitate the operator's behaviors in the house for autonomous operations. To model the robot's imitation of the operator's behaviors in a dynamic indoor environment, we use multi-relational chains to describe the changes of environment states, and apply inverse reinforcement learning to encoding the operator's behaviors with a learned reward function. We implement this approach with a mobile robot, and do five experiments to include increasing training days, object numbers, and action types. Besides, a baseline method by directly recording the operator's behaviors is also implemented, and comparison is made on the accuracy of home state evaluation and the accuracy of robot action selection. The results show that the proposed approach handles dynamic environment well, and guides the robot's actions in the house more accurately.