Yiming Wang

h-index11
2papers
594citations

2 Papers

19.6CLOct 17, 2024Code
Latent Space Chain-of-Embedding Enables Output-free LLM Self-Evaluation

Yiming Wang, Pei Zhang, Baosong Yang et al.

LLM self-evaluation relies on the LLM's own ability to estimate response correctness, which can greatly improve its deployment reliability. In this research track, we propose the Chain-of-Embedding (CoE) in the latent space to enable LLMs to perform output-free self-evaluation. CoE consists of all progressive hidden states produced during the inference time, which can be treated as the latent thinking path of LLMs. We find that when LLMs respond correctly and incorrectly, their CoE features differ, these discrepancies assist us in estimating LLM response correctness. Experiments in four diverse domains and seven LLMs fully demonstrate the effectiveness of our method. Meanwhile, its label-free design intent without any training and millisecond-level computational cost ensures real-time feedback in large-scale scenarios. More importantly, we provide interesting insights into LLM response correctness from the perspective of hidden state changes inside LLMs.

18.2CVNov 10, 2024Code
SplatFormer: Point Transformer for Robust 3D Gaussian Splatting

Yutong Chen, Marko Mihajlovic, Xiyi Chen et al.

3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significantly deteriorates when test views deviate from the camera angles used during training, posing a major challenge for applications in immersive free-viewpoint rendering and navigation. In this work, we conduct a comprehensive evaluation of 3DGS and related novel view synthesis methods under out-of-distribution (OOD) test camera scenarios. By creating diverse test cases with synthetic and real-world datasets, we demonstrate that most existing methods, including those incorporating various regularization techniques and data-driven priors, struggle to generalize effectively to OOD views. To address this limitation, we introduce SplatFormer, the first point transformer model specifically designed to operate on Gaussian splats. SplatFormer takes as input an initial 3DGS set optimized under limited training views and refines it in a single forward pass, effectively removing potential artifacts in OOD test views. To our knowledge, this is the first successful application of point transformers directly on 3DGS sets, surpassing the limitations of previous multi-scene training methods, which could handle only a restricted number of input views during inference. Our model significantly improves rendering quality under extreme novel views, achieving state-of-the-art performance in these challenging scenarios and outperforming various 3DGS regularization techniques, multi-scene models tailored for sparse view synthesis, and diffusion-based frameworks.