2.2ROAug 30, 2011
Least Squares Temporal Difference Actor-Critic Methods with Applications to Robot Motion ControlReza Moazzez Estanjini, Xu Chu Ding, Morteza Lahijanian et al.
We consider the problem of finding a control policy for a Markov Decision Process (MDP) to maximize the probability of reaching some states while avoiding some other states. This problem is motivated by applications in robotics, where such problems naturally arise when probabilistic models of robot motion are required to satisfy temporal logic task specifications. We transform this problem into a Stochastic Shortest Path (SSP) problem and develop a new approximate dynamic programming algorithm to solve it. This algorithm is of the actor-critic type and uses a least-square temporal difference learning method. It operates on sample paths of the system and optimizes the policy within a pre-specified class parameterized by a parsimonious set of parameters. We show its convergence to a policy corresponding to a stationary point in the parameters' space. Simulation results confirm the effectiveness of the proposed solution.
3.3MAFeb 20, 2023
Differentiable Arbitrating in Zero-sum Markov GamesJing Wang, Meichen Song, Feng Gao et al.
We initiate the study of how to perturb the reward in a zero-sum Markov game with two players to induce a desirable Nash equilibrium, namely arbitrating. Such a problem admits a bi-level optimization formulation. The lower level requires solving the Nash equilibrium under a given reward function, which makes the overall problem challenging to optimize in an end-to-end way. We propose a backpropagation scheme that differentiates through the Nash equilibrium, which provides the gradient feedback for the upper level. In particular, our method only requires a black-box solver for the (regularized) Nash equilibrium (NE). We develop the convergence analysis for the proposed framework with proper black-box NE solvers and demonstrate the empirical successes in two multi-agent reinforcement learning (MARL) environments.
3.8LGMar 5, 2023
Revisiting Weighted Strategy for Non-stationary Parametric BanditsJing Wang, Peng Zhao, Zhi-Hua Zhou
Non-stationary parametric bandits have attracted much attention recently. There are three principled ways to deal with non-stationarity, including sliding-window, weighted, and restart strategies. As many non-stationary environments exhibit gradual drifting patterns, the weighted strategy is commonly adopted in real-world applications. However, previous theoretical studies show that its analysis is more involved and the algorithms are either computationally less efficient or statistically suboptimal. This paper revisits the weighted strategy for non-stationary parametric bandits. In linear bandits (LB), we discover that this undesirable feature is due to an inadequate regret analysis, which results in an overly complex algorithm design. We propose a refined analysis framework, which simplifies the derivation and importantly produces a simpler weight-based algorithm that is as efficient as window/restart-based algorithms while retaining the same regret as previous studies. Furthermore, our new framework can be used to improve regret bounds of other parametric bandits, including Generalized Linear Bandits (GLB) and Self-Concordant Bandits (SCB). For example, we develop a simple weighted GLB algorithm with an $\widetilde{O}(k_μ^{\frac{5}{4}} c_μ^{-\frac{3}{4}} d^{\frac{3}{4}} P_T^{\frac{1}{4}}T^{\frac{3}{4}})$ regret, improving the $\widetilde{O}(k_μ^{2} c_μ^{-1}d^{\frac{9}{10}} P_T^{\frac{1}{5}}T^{\frac{4}{5}})$ bound in prior work, where $k_μ$ and $c_μ$ characterize the reward model's nonlinearity, $P_T$ measures the non-stationarity, $d$ and $T$ denote the dimension and time horizon.
14.4LGJan 24, 2025
A Survey of Optimization Methods for Training DL Models: Theoretical Perspective on Convergence and GeneralizationJing Wang, Anna Choromanska
As data sets grow in size and complexity, it is becoming more difficult to pull useful features from them using hand-crafted feature extractors. For this reason, deep learning (DL) frameworks are now widely popular. The Holy Grail of DL and one of the most mysterious challenges in all of modern ML is to develop a fundamental understanding of DL optimization and generalization. While numerous optimization techniques have been introduced in the literature to navigate the exploration of the highly non-convex DL optimization landscape, many survey papers reviewing them primarily focus on summarizing these methodologies, often overlooking the critical theoretical analyses of these methods. In this paper, we provide an extensive summary of the theoretical foundations of optimization methods in DL, including presenting various methodologies, their convergence analyses, and generalization abilities. This paper not only includes theoretical analysis of popular generic gradient-based first-order and second-order methods, but it also covers the analysis of the optimization techniques adapting to the properties of the DL loss landscape and explicitly encouraging the discovery of well-generalizing optimal points. Additionally, we extend our discussion to distributed optimization methods that facilitate parallel computations, including both centralized and decentralized approaches. We provide both convex and non-convex analysis for the optimization algorithms considered in this survey paper. Finally, this paper aims to serve as a comprehensive theoretical handbook on optimization methods for DL, offering insights and understanding to both novice and seasoned researchers in the field.
8.2ROFeb 10, 2012
Temporal Logic Motion Control using Actor-Critic MethodsXu Chu Ding, Jing Wang, Morteza Lahijanian et al.
In this paper, we consider the problem of deploying a robot from a specification given as a temporal logic statement about some properties satisfied by the regions of a large, partitioned environment. We assume that the robot has noisy sensors and actuators and model its motion through the regions of the environment as a Markov Decision Process (MDP). The robot control problem becomes finding the control policy maximizing the probability of satisfying the temporal logic task on the MDP. For a large environment, obtaining transition probabilities for each state-action pair, as well as solving the necessary optimization problem for the optimal policy are usually not computationally feasible. To address these issues, we propose an approximate dynamic programming framework based on a least-square temporal difference learning method of the actor-critic type. This framework operates on sample paths of the robot and optimizes a randomized control policy with respect to a small set of parameters. The transition probabilities are obtained only when needed. Hardware-in-the-loop simulations confirm that convergence of the parameters translates to an approximately optimal policy.