33.6CVJun 19, 2023
MotionGPT: Finetuned LLMs Are General-Purpose Motion GeneratorsYaqi Zhang, Di Huang, Bin Liu et al.
Generating realistic human motion from given action descriptions has experienced significant advancements because of the emerging requirement of digital humans. While recent works have achieved impressive results in generating motion directly from textual action descriptions, they often support only a single modality of the control signal, which limits their application in the real digital human industry. This paper presents a Motion General-Purpose generaTor (MotionGPT) that can use multimodal control signals, e.g., text and single-frame poses, for generating consecutive human motions by treating multimodal signals as special input tokens in large language models (LLMs). Specifically, we first quantize multimodal control signals into discrete codes and then formulate them in a unified prompt instruction to ask the LLMs to generate the motion answer. Our MotionGPT demonstrates a unified human motion generation model with multimodal control signals by tuning a mere 0.4% of LLM parameters. To the best of our knowledge, MotionGPT is the first method to generate human motion by multimodal control signals, which we hope can shed light on this new direction. Visit our webpage at https://qiqiapink.github.io/MotionGPT/.
24.6CLApr 30Code
MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal InteractionJunbo Cui, Bokai Xu, Chongyi Wang et al.
Recent progress in multimodal large language models (MLLMs) has brought AI capabilities from static offline data processing to real-time streaming interaction, yet they still remain far from human-level multimodal interaction. The key bottlenecks are no longer modality coverage or latency alone, but the interaction paradigm itself. First, perception and response are still separated into alternating phases, preventing models from incorporating new inputs for timely adjustment during generation. Second, most current models remain reactive, responding only to explicit user requests instead of acting proactively in the evolving multimodal environment. We present MiniCPM-o 4.5, our latest effort towards human-like multimodal interaction, which mitigates these gaps by real-time full-duplex omni-modal interaction. It can see, listen, and speak simultaneously in real-time, while also exhibiting proactive behaviors such as issuing reminders or comments based on its continuous understanding of the live scene. The key technique behind MiniCPM-o 4.5 is Omni-Flow, a unified streaming framework that aligns omni-modal inputs and outputs along a shared temporal axis. This formulation converts conventional turn-based interaction into a full-duplex, time-aligned process, enabling simultaneous perception and response and allowing proactive behavior to arise within the same framework. With a total of 9B parameters, MiniCPM-o 4.5 approaches Gemini 2.5 Flash in vision-language capabilities, delivering state-of-the-art open-source performance at its scale. It also surpasses Qwen3-Omni-30B-A3B in omni-modal understanding and delivers better speech generation, with significantly higher computation efficiency. Driven by its efficient architecture design and inference optimization, the model can perform real-time full-duplex omni-modal interaction on edge devices with less than 12GB RAM cost.
2.8CVJun 16, 2023
EVOPOSE: A Recursive Transformer For 3D Human Pose Estimation With Kinematic Structure PriorsYaqi Zhang, Yan Lu, Bin Liu et al.
Transformer is popular in recent 3D human pose estimation, which utilizes long-term modeling to lift 2D keypoints into the 3D space. However, current transformer-based methods do not fully exploit the prior knowledge of the human skeleton provided by the kinematic structure. In this paper, we propose a novel transformer-based model EvoPose to introduce the human body prior knowledge for 3D human pose estimation effectively. Specifically, a Structural Priors Representation (SPR) module represents human priors as structural features carrying rich body patterns, e.g. joint relationships. The structural features are interacted with 2D pose sequences and help the model to achieve more informative spatiotemporal features. Moreover, a Recursive Refinement (RR) module is applied to refine the 3D pose outputs by utilizing estimated results and further injects human priors simultaneously. Extensive experiments demonstrate the effectiveness of EvoPose which achieves a new state of the art on two most popular benchmarks, Human3.6M and MPI-INF-3DHP.
25.2CVOct 29, 2024
MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and UnderstandingYuan Wang, Di Huang, Yaqi Zhang et al.
Generating lifelike human motions from descriptive texts has experienced remarkable research focus in the recent years, propelled by the emerging requirements of digital humans.Despite impressive advances, existing approaches are often constrained by limited control modalities, task specificity, and focus solely on body motion representations.In this paper, we present MotionGPT-2, a unified Large Motion-Language Model (LMLM) that addresses these limitations. MotionGPT-2 accommodates multiple motion-relevant tasks and supporting multimodal control conditions through pre-trained Large Language Models (LLMs). It quantizes multimodal inputs-such as text and single-frame poses-into discrete, LLM-interpretable tokens, seamlessly integrating them into the LLM's vocabulary. These tokens are then organized into unified prompts, guiding the LLM to generate motion outputs through a pretraining-then-finetuning paradigm. We also show that the proposed MotionGPT-2 is highly adaptable to the challenging 3D holistic motion generation task, enabled by the innovative motion discretization framework, Part-Aware VQVAE, which ensures fine-grained representations of body and hand movements. Extensive experiments and visualizations validate the effectiveness of our method, demonstrating the adaptability of MotionGPT-2 across motion generation, motion captioning, and generalized motion completion tasks.
4.3DCSep 26, 2019
Serving Recurrent Neural Networks Efficiently with a Spatial AcceleratorTian Zhao, Yaqi Zhang, Kunle Olukotun
Recurrent Neural Network (RNN) applications form a major class of AI-powered, low-latency data center workloads. Most execution models for RNN acceleration break computation graphs into BLAS kernels, which lead to significant inter-kernel data movement and resource underutilization. We show that by supporting more general loop constructs that capture design parameters in accelerators, it is possible to improve resource utilization using cross-kernel optimization without sacrificing programmability. Such abstraction level enables a design space search that can lead to efficient usage of on-chip resources on a spatial architecture across a range of problem sizes. We evaluate our optimization strategy on such abstraction with DeepBench using a configurable spatial accelerator. We demonstrate that this implementation provides a geometric speedup of 30x in performance, 1.6x in area, and 2x in power efficiency compared to a Tesla V100 GPU, and a geometric speedup of 2x compared to Microsoft Brainwave implementation on a Stratix 10 FPGA.
1.2NAOct 5, 2015
Reduced Precision Checking to Detect Errors in Floating Point ArithmeticYaqi Zhang, Ralph Nathan, Daniel J. Sorin
In this paper, we use reduced precision checking (RPC) to detect errors in floating point arithmetic. Prior work explored RPC for addition and multiplication. In this work, we extend RPC to a complete floating point unit (FPU), including division and square root, and we present precise analyses of the errors undetectable with RPC that show bounds that are smaller than prior work. We implement RPC for a complete FPU in RTL and experimentally evaluate its error coverage and cost.