9.6CVSep 8, 2024
DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution MappingZeyu Cai, Duotun Wang, Yixun Liang et al.
Score Distillation Sampling (SDS) has emerged as a prevalent technique for text-to-3D generation, enabling 3D content creation by distilling view-dependent information from text-to-2D guidance. However, they frequently exhibit shortcomings such as over-saturated color and excess smoothness. In this paper, we conduct a thorough analysis of SDS and refine its formulation, finding that the core design is to model the distribution of rendered images. Following this insight, we introduce a novel strategy called Variational Distribution Mapping (VDM), which expedites the distribution modeling process by regarding the rendered images as instances of degradation from diffusion-based generation. This special design enables the efficient training of variational distribution by skipping the calculations of the Jacobians in the diffusion U-Net. We also introduce timestep-dependent Distribution Coefficient Annealing (DCA) to further improve distilling precision. Leveraging VDM and DCA, we use Gaussian Splatting as the 3D representation and build a text-to-3D generation framework. Extensive experiments and evaluations demonstrate the capability of VDM and DCA to generate high-fidelity and realistic assets with optimization efficiency.
Simulating the Real World: A Unified Survey of Multimodal Generative ModelsYuqi Hu, Longguang Wang, Xian Liu et al.
Understanding and replicating the real world is a critical challenge in Artificial General Intelligence (AGI) research. To achieve this, many existing approaches, such as world models, aim to capture the fundamental principles governing the physical world, enabling more accurate simulations and meaningful interactions. However, current methods often treat different modalities, including 2D (images), videos, 3D, and 4D representations, as independent domains, overlooking their interdependencies. Additionally, these methods typically focus on isolated dimensions of reality without systematically integrating their connections. In this survey, we present a unified survey for multimodal generative models that investigate the progression of data dimensionality in real-world simulation. Specifically, this survey starts from 2D generation (appearance), then moves to video (appearance+dynamics) and 3D generation (appearance+geometry), and finally culminates in 4D generation that integrate all dimensions. To the best of our knowledge, this is the first attempt to systematically unify the study of 2D, video, 3D and 4D generation within a single framework. To guide future research, we provide a comprehensive review of datasets, evaluation metrics and future directions, and fostering insights for newcomers. This survey serves as a bridge to advance the study of multimodal generative models and real-world simulation within a unified framework.
0.9CVJan 14, 2019
Multi-band Weighted $l_p$ Norm Minimization for Image DenoisingYanchi Su, Zhanshan Li, Haihong Yu et al.
Low rank matrix approximation (LRMA) has drawn increasing attention in recent years, due to its wide range of applications in computer vision and machine learning. However, LRMA, achieved by nuclear norm minimization (NNM), tends to over-shrink the rank components with the same threshold and ignore the differences between rank components. To address this problem, we propose a flexible and precise model named multi-band weighted $l_p$ norm minimization (MBWPNM). The proposed MBWPNM not only gives more accurate approximation with a Schatten $p$-norm, but also considers the prior knowledge where different rank components have different importance. We analyze the solution of MBWPNM and prove that MBWPNM is equivalent to a non-convex $l_p$ norm subproblems under certain weight condition, whose global optimum can be solved by a generalized soft-thresholding algorithm. We then adopt the MBWPNM algorithm to color and multispectral image denoising. Extensive experiments on additive white Gaussian noise removal and realistic noise removal demonstrate that the proposed MBWPNM achieves a better performance than several state-of-art algorithms.