4.5AIApr 26, 2022
Adaptive Pseudo-Siamese Policy Network for Temporal Knowledge PredictionPengpeng Shao, Tong Liu, Feihu Che et al.
Temporal knowledge prediction is a crucial task for the event early warning that has gained increasing attention in recent years, which aims to predict the future facts by using relevant historical facts on the temporal knowledge graphs. There are two main difficulties in this prediction task. First, from the historical facts point of view, how to model the evolutionary patterns of the facts to predict the query accurately. Second, from the query perspective, how to handle the two cases where the query contains seen and unseen entities in a unified framework. Driven by the two problems, we propose a novel adaptive pseudo-siamese policy network for temporal knowledge prediction based on reinforcement learning. Specifically, we design the policy network in our model as a pseudo-siamese policy network that consists of two sub-policy networks. In sub-policy network I, the agent searches for the answer for the query along the entity-relation paths to capture the static evolutionary patterns. And in sub-policy network II, the agent searches for the answer for the query along the relation-time paths to deal with unseen entities. Moreover, we develop a temporal relation encoder to capture the temporal evolutionary patterns. Finally, we design a gating mechanism to adaptively integrate the results of the two sub-policy networks to help the agent focus on the destination answer. To assess our model performance, we conduct link prediction on four benchmark datasets, the experimental results demonstrate that our method obtains considerable performance compared with existing methods.
SpeechNAS: Towards Better Trade-off between Latency and Accuracy for Large-Scale Speaker VerificationWentao Zhu, Tianlong Kong, Shun Lu et al.
Recently, x-vector has been a successful and popular approach for speaker verification, which employs a time delay neural network (TDNN) and statistics pooling to extract speaker characterizing embedding from variable-length utterances. Improvement upon the x-vector has been an active research area, and enormous neural networks have been elaborately designed based on the x-vector, eg, extended TDNN (E-TDNN), factorized TDNN (F-TDNN), and densely connected TDNN (D-TDNN). In this work, we try to identify the optimal architectures from a TDNN based search space employing neural architecture search (NAS), named SpeechNAS. Leveraging the recent advances in the speaker recognition, such as high-order statistics pooling, multi-branch mechanism, D-TDNN and angular additive margin softmax (AAM) loss with a minimum hyper-spherical energy (MHE), SpeechNAS automatically discovers five network architectures, from SpeechNAS-1 to SpeechNAS-5, of various numbers of parameters and GFLOPs on the large-scale text-independent speaker recognition dataset VoxCeleb1. Our derived best neural network achieves an equal error rate (EER) of 1.02% on the standard test set of VoxCeleb1, which surpasses previous TDNN based state-of-the-art approaches by a large margin. Code and trained weights are in https://github.com/wentaozhu/speechnas.git
2.0IRDec 17, 2021
Knowledge graph enhanced recommender systemZepeng Huai, Jianhua Tao, Feihu Che et al.
Knowledge Graphs (KGs) have shown great success in recommendation. This is attributed to the rich attribute information contained in KG to improve item and user representations as side information. However, existing knowledge-aware methods leverage attribute information at a coarse-grained level both in item and user side. In this paper, we proposed a novel attentive knowledge graph attribute network(AKGAN) to learn item attributes and user interests via attribute information in KG. Technically, AKGAN adopts a heterogeneous graph neural network framework, which has a different design between the first layer and the latter layer. With one attribute placed in the corresponding range of element-wise positions, AKGAN employs a novel interest-aware attention network, which releases the limitation that the sum of attention weight is 1, to model the complexity and personality of user interests towards attributes. Experimental results on three benchmark datasets show the effectiveness and explainability of AKGAN.
0.7CLAug 2, 2021
Dynamic Multi-scale Convolution for Dialect IdentificationTianlong Kong, Shouyi Yin, Dawei Zhang et al.
Time Delay Neural Networks (TDNN)-based methods are widely used in dialect identification. However, in previous work with TDNN application, subtle variant is being neglected in different feature scales. To address this issue, we propose a new architecture, named dynamic multi-scale convolution, which consists of dynamic kernel convolution, local multi-scale learning, and global multi-scale pooling. Dynamic kernel convolution captures features between short-term and long-term context adaptively. Local multi-scale learning, which represents multi-scale features at a granular level, is able to increase the range of receptive fields for convolution operation. Besides, global multi-scale pooling is applied to aggregate features from different bottleneck layers in order to collect information from multiple aspects. The proposed architecture significantly outperforms state-of-the-art system on the AP20-OLR-dialect-task of oriental language recognition (OLR) challenge 2020, with the best average cost performance (Cavg) of 0.067 and the best equal error rate (EER) of 6.52%. Compared with the known best results, our method achieves 9% of Cavg and 45% of EER relative improvement, respectively. Furthermore, the parameters of proposed model are 91% fewer than the best known model.
3.1LGJul 6, 2021
Multi-Level Graph Contrastive LearningPengpeng Shao, Tong Liu, Dawei Zhang et al.
Graph representation learning has attracted a surge of interest recently, whose target at learning discriminant embedding for each node in the graph. Most of these representation methods focus on supervised learning and heavily depend on label information. However, annotating graphs are expensive to obtain in the real world, especially in specialized domains (i.e. biology), as it needs the annotator to have the domain knowledge to label the graph. To approach this problem, self-supervised learning provides a feasible solution for graph representation learning. In this paper, we propose a Multi-Level Graph Contrastive Learning (MLGCL) framework for learning robust representation of graph data by contrasting space views of graphs. Specifically, we introduce a novel contrastive view - topological and feature space views. The original graph is first-order approximation structure and contains uncertainty or error, while the $k$NN graph generated by encoding features preserves high-order proximity. Thus $k$NN graph generated by encoding features not only provide a complementary view, but is more suitable to GNN encoder to extract discriminant representation. Furthermore, we develop a multi-level contrastive mode to preserve the local similarity and semantic similarity of graph-structured data simultaneously. Extensive experiments indicate MLGCL achieves promising results compared with the existing state-of-the-art graph representation learning methods on seven datasets.
3.0ROMar 22, 2021
Stable Haptic Teleoperation of UAVs via Small $L_2$ Gain and Control Barrier FunctionsDawei Zhang, Roberto Tron
We present a novel haptic teleoperation approach that considers not only the safety but also the stability of a teleoperation system. Specifically, we build upon previous work on haptic shared control, which uses control barrier functions (CBFs) to generate a reference haptic feedback that informs the human operator on the internal state of the system, helping them to safely navigate the robot without taking away their control authority. Crucially, in this approach the force rendered to the user is not directly reflected in the motion of the robot (which is still directly controlled by the user); however, previous work in the area neglected to consider the feedback loop through the user, possibly resulting in unstable closed trajectories. In this paper we introduce a differential constraint on the rendered force that makes the system finite-gain $L_2$ stable; the constraint results in a Quadratically Constrained Quadratic Program (QCQP), for which we provide a closed-form solution. Our constraint is related to but less restrictive than the typical passivity constraint used in previous literature. We conducted an experimental simulation in which a human operator flies a UAV near an obstacle to evaluate the proposed method.
8.9ROMar 5, 2021
Haptic Feedback Improves Human-Robot Agreement and User Satisfaction in Shared-Autonomy TeleoperationDawei Zhang, Roberto Tron, Rebecca P. Khurshid
Shared autonomy teleoperation can guarantee safety, but does so by reducing the human operator's control authority, which can lead to reduced levels of human-robot agreement and user satisfaction. This paper presents a novel haptic shared autonomy teleoperation paradigm that uses haptic feedback to inform the user about the inner state of a shared autonomy paradigm, while still guaranteeing safety. This differs from haptic shared control, which uses haptic feedback to inform the user's actions, but gives the human operator full control over the robot's actions. We conducted a user study in which twelve users flew a simulated UAV in a search-and-rescue task with no assistance or assistance provided by haptic shared control, shared autonomy, or haptic shared autonomy. All assistive teleoperation methods use control barrier functions to find a control command that is both safe and as close as possible to the human-generated control command. For assistive teleoperation conditions with haptic feedback, we apply a force to the user that is proportional to the difference between the human-generated control and the safe control. We find that haptic shared autonomy improves the user's task performance and satisfaction. We also find that haptic feedback in assistive teleoperation can improve the user's situational awareness. Finally, results show that adding haptic feedback to shared-autonomy teleoperation can improve human-robot agreement.
16.4AINov 16, 2020
Tucker decomposition-based Temporal Knowledge Graph CompletionPengpeng Shao, Guohua Yang, Dawei Zhang et al.
Knowledge graphs have been demonstrated to be an effective tool for numerous intelligent applications. However, a large amount of valuable knowledge still exists implicitly in the knowledge graphs. To enrich the existing knowledge graphs, recent years witness that many algorithms for link prediction and knowledge graphs embedding have been designed to infer new facts. But most of these studies focus on the static knowledge graphs and ignore the temporal information that reflects the validity of knowledge. Developing the model for temporal knowledge graphs completion is an increasingly important task. In this paper, we build a new tensor decomposition model for temporal knowledge graphs completion inspired by the Tucker decomposition of order 4 tensor. We demonstrate that the proposed model is fully expressive and report state-of-the-art results for several public benchmarks. Additionally, we present several regularization schemes to improve the strategy and study their impact on the proposed model. Experimental studies on three temporal datasets (i.e. ICEWS2014, ICEWS2005-15, GDELT) justify our design and demonstrate that our model outperforms baselines with an explicit margin on link prediction task.
6.5LGNov 10, 2020
Self-supervised Graph Representation Learning via BootstrappingFeihu Che, Guohua Yang, Dawei Zhang et al.
Graph neural networks~(GNNs) apply deep learning techniques to graph-structured data and have achieved promising performance in graph representation learning. However, existing GNNs rely heavily on enough labels or well-designed negative samples. To address these issues, we propose a new self-supervised graph representation method: deep graph bootstrapping~(DGB). DGB consists of two neural networks: online and target networks, and the input of them are different augmented views of the initial graph. The online network is trained to predict the target network while the target network is updated with a slow-moving average of the online network, which means the online and target networks can learn from each other. As a result, the proposed DGB can learn graph representation without negative examples in an unsupervised manner. In addition, we summarize three kinds of augmentation methods for graph-structured data and apply them to the DGB. Experiments on the benchmark datasets show the DGB performs better than the current state-of-the-art methods and how the augmentation methods affect the performances.
5.2CVNov 29, 2018
Traffic Danger Recognition With Surveillance Cameras Without Training DataLijun Yu, Dawei Zhang, Xiangqun Chen et al.
We propose a traffic danger recognition model that works with arbitrary traffic surveillance cameras to identify and predict car crashes. There are too many cameras to monitor manually. Therefore, we developed a model to predict and identify car crashes from surveillance cameras based on a 3D reconstruction of the road plane and prediction of trajectories. For normal traffic, it supports real-time proactive safety checks of speeds and distances between vehicles to provide insights about possible high-risk areas. We achieve good prediction and recognition of car crashes without using any labeled training data of crashes. Experiments on the BrnoCompSpeed dataset show that our model can accurately monitor the road, with mean errors of 1.80% for distance measurement, 2.77 km/h for speed measurement, 0.24 m for car position prediction, and 2.53 km/h for speed prediction.
4.1LGJul 22, 2018
MOBA-Slice: A Time Slice Based Evaluation Framework of Relative Advantage between Teams in MOBA GamesLijun Yu, Dawei Zhang, Xiangqun Chen et al.
Multiplayer Online Battle Arena (MOBA) is currently one of the most popular genres of digital games around the world. The domain of knowledge contained in these complicated games is large. It is hard for humans and algorithms to evaluate the real-time game situation or predict the game result. In this paper, we introduce MOBA-Slice, a time slice based evaluation framework of relative advantage between teams in MOBA games. MOBA-Slice is a quantitative evaluation method based on learning, similar to the value network of AlphaGo. It establishes a foundation for further MOBA related research including AI development. In MOBA-Slice, with an analysis of the deciding factors of MOBA game results, we design a neural network model to fit our discounted evaluation function. Then we apply MOBA-Slice to Defense of the Ancients 2 (DotA2), a typical and popular MOBA game. Experiments on a large number of match replays show that our model works well on arbitrary matches. MOBA-Slice not only has an accuracy 3.7% higher than DotA Plus Assistant at result prediction, but also supports the prediction of the remaining time of the game, and then realizes the evaluation of relative advantage between teams.