Zihan Wang

LG
h-index6
10papers
629citations
Novelty43%
AI Score44

10 Papers

40.6LGFeb 13, 2023Code
Guiding Pretraining in Reinforcement Learning with Large Language Models

Yuqing Du, Olivia Watkins, Zihan Wang et al. · microsoft-research, mit

Reinforcement learning algorithms typically struggle in the absence of a dense, well-shaped reward function. Intrinsically motivated exploration methods address this limitation by rewarding agents for visiting novel states or transitions, but these methods offer limited benefits in large environments where most discovered novelty is irrelevant for downstream tasks. We describe a method that uses background knowledge from text corpora to shape exploration. This method, called ELLM (Exploring with LLMs) rewards an agent for achieving goals suggested by a language model prompted with a description of the agent's current state. By leveraging large-scale language model pretraining, ELLM guides agents toward human-meaningful and plausibly useful behaviors without requiring a human in the loop. We evaluate ELLM in the Crafter game environment and the Housekeep robotic simulator, showing that ELLM-trained agents have better coverage of common-sense behaviors during pretraining and usually match or improve performance on a range of downstream tasks. Code available at https://github.com/yuqingd/ellm.

13.0LGJul 20, 2023Code
Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedback

Marcel Torne, Max Balsells, Zihan Wang et al. · deepmind

Exploration and reward specification are fundamental and intertwined challenges for reinforcement learning. Solving sequential decision-making tasks requiring expansive exploration requires either careful design of reward functions or the use of novelty-seeking exploration bonuses. Human supervisors can provide effective guidance in the loop to direct the exploration process, but prior methods to leverage this guidance require constant synchronous high-quality human feedback, which is expensive and impractical to obtain. In this work, we present a technique called Human Guided Exploration (HuGE), which uses low-quality feedback from non-expert users that may be sporadic, asynchronous, and noisy. HuGE guides exploration for reinforcement learning not only in simulation but also in the real world, all without meticulous reward specification. The key concept involves bifurcating human feedback and policy learning: human feedback steers exploration, while self-supervised learning from the exploration data yields unbiased policies. This procedure can leverage noisy, asynchronous human feedback to learn policies with no hand-crafted reward design or exploration bonuses. HuGE is able to learn a variety of challenging multi-stage robotic navigation and manipulation tasks in simulation using crowdsourced feedback from non-expert users. Moreover, this paradigm can be scaled to learning directly on real-world robots, using occasional, asynchronous feedback from human supervisors.

29.8CLOct 26, 2023Code
ToxicChat: Unveiling Hidden Challenges of Toxicity Detection in Real-World User-AI Conversation

Zi Lin, Zihan Wang, Yongqi Tong et al.

Despite remarkable advances that large language models have achieved in chatbots, maintaining a non-toxic user-AI interactive environment has become increasingly critical nowadays. However, previous efforts in toxicity detection have been mostly based on benchmarks derived from social media content, leaving the unique challenges inherent to real-world user-AI interactions insufficiently explored. In this work, we introduce ToxicChat, a novel benchmark based on real user queries from an open-source chatbot. This benchmark contains the rich, nuanced phenomena that can be tricky for current toxicity detection models to identify, revealing a significant domain difference compared to social media content. Our systematic evaluation of models trained on existing toxicity datasets has shown their shortcomings when applied to this unique domain of ToxicChat. Our work illuminates the potentially overlooked challenges of toxicity detection in real-world user-AI conversations. In the future, ToxicChat can be a valuable resource to drive further advancements toward building a safe and healthy environment for user-AI interactions.

5.8LGSep 16, 2022
Masked Imitation Learning: Discovering Environment-Invariant Modalities in Multimodal Demonstrations

Yilun Hao, Ruinan Wang, Zhangjie Cao et al.

Multimodal demonstrations provide robots with an abundance of information to make sense of the world. However, such abundance may not always lead to good performance when it comes to learning sensorimotor control policies from human demonstrations. Extraneous data modalities can lead to state over-specification, where the state contains modalities that are not only useless for decision-making but also can change data distribution across environments. State over-specification leads to issues such as the learned policy not generalizing outside of the training data distribution. In this work, we propose Masked Imitation Learning (MIL) to address state over-specification by selectively using informative modalities. Specifically, we design a masked policy network with a binary mask to block certain modalities. We develop a bi-level optimization algorithm that learns this mask to accurately filter over-specified modalities. We demonstrate empirically that MIL outperforms baseline algorithms in simulated domains including MuJoCo and a robot arm environment using the Robomimic dataset, and effectively recovers the environment-invariant modalities on a multimodal dataset collected on a real robot. Our project website presents supplemental details and videos of our results at: https://tinyurl.com/masked-il

22.8CROct 4, 2023Code
Misusing Tools in Large Language Models With Visual Adversarial Examples

Xiaohan Fu, Zihan Wang, Shuheng Li et al.

Large Language Models (LLMs) are being enhanced with the ability to use tools and to process multiple modalities. These new capabilities bring new benefits and also new security risks. In this work, we show that an attacker can use visual adversarial examples to cause attacker-desired tool usage. For example, the attacker could cause a victim LLM to delete calendar events, leak private conversations and book hotels. Different from prior work, our attacks can affect the confidentiality and integrity of user resources connected to the LLM while being stealthy and generalizable to multiple input prompts. We construct these attacks using gradient-based adversarial training and characterize performance along multiple dimensions. We find that our adversarial images can manipulate the LLM to invoke tools following real-world syntax almost always (~98%) while maintaining high similarity to clean images (~0.9 SSIM). Furthermore, using human scoring and automated metrics, we find that the attacks do not noticeably affect the conversation (and its semantics) between the user and the LLM.

12.3LGOct 31, 2023
Autonomous Robotic Reinforcement Learning with Asynchronous Human Feedback

Max Balsells, Marcel Torne, Zihan Wang et al.

Ideally, we would place a robot in a real-world environment and leave it there improving on its own by gathering more experience autonomously. However, algorithms for autonomous robotic learning have been challenging to realize in the real world. While this has often been attributed to the challenge of sample complexity, even sample-efficient techniques are hampered by two major challenges - the difficulty of providing well "shaped" rewards, and the difficulty of continual reset-free training. In this work, we describe a system for real-world reinforcement learning that enables agents to show continual improvement by training directly in the real world without requiring painstaking effort to hand-design reward functions or reset mechanisms. Our system leverages occasional non-expert human-in-the-loop feedback from remote users to learn informative distance functions to guide exploration while leveraging a simple self-supervised learning algorithm for goal-directed policy learning. We show that in the absence of resets, it is particularly important to account for the current "reachability" of the exploration policy when deciding which regions of the space to explore. Based on this insight, we instantiate a practical learning system - GEAR, which enables robots to simply be placed in real-world environments and left to train autonomously without interruption. The system streams robot experience to a web interface only requiring occasional asynchronous feedback from remote, crowdsourced, non-expert humans in the form of binary comparative feedback. We evaluate this system on a suite of robotic tasks in simulation and demonstrate its effectiveness at learning behaviors both in simulation and the real world. Project website https://guided-exploration-autonomous-rl.github.io/GEAR/.

2.5CLNov 3, 2023Code
EmojiLM: Modeling the New Emoji Language

Letian Peng, Zilong Wang, Hang Liu et al.

With the rapid development of the internet, online social media welcomes people with different backgrounds through its diverse content. The increasing usage of emoji becomes a noticeable trend thanks to emoji's rich information beyond cultural or linguistic borders. However, the current study on emojis is limited to single emoji prediction and there are limited data resources available for further study of the interesting linguistic phenomenon. To this end, we synthesize a large text-emoji parallel corpus, Text2Emoji, from a large language model. Based on the parallel corpus, we distill a sequence-to-sequence model, EmojiLM, which is specialized in the text-emoji bidirectional translation. Extensive experiments on public benchmarks and human evaluation demonstrate that our proposed model outperforms strong baselines and the parallel corpus benefits emoji-related downstream tasks.

10.8CLAug 8, 2024
Enhancing Healthcare through Large Language Models: A Study on Medical Question Answering

Haoran Yu, Chang Yu, Zihan Wang et al.

In recent years, the application of Large Language Models (LLMs) in healthcare has shown significant promise in improving the accessibility and dissemination of medical knowledge. This paper presents a detailed study of various LLMs trained on the MedQuAD medical question-answering dataset, with a focus on identifying the most effective model for providing accurate medical information. Among the models tested, the Sentence-t5 combined with Mistral 7B demonstrated superior performance, achieving a precision score of 0.762. This model's enhanced capabilities are attributed to its advanced pretraining techniques, robust architecture, and effective prompt construction methodologies. By leveraging these strengths, the Sentence-t5 + Mistral 7B model excels in understanding and generating precise medical answers. Our findings highlight the potential of integrating sophisticated LLMs in medical contexts to facilitate efficient and accurate medical knowledge retrieval, thus significantly enhancing patient education and support.

11.4LGNov 14, 2025
Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations

Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang et al.

The integration of graphs with Goal-conditioned Hierarchical Reinforcement Learning (GCHRL) has recently gained attention, as intermediate goals (subgoals) can be effectively sampled from graphs that naturally represent the overall task structure in most RL tasks. However, existing approaches typically rely on domain-specific knowledge to construct these graphs, limiting their applicability to new tasks. Other graph-based approaches create graphs dynamically during exploration but struggle to fully utilize them, because they have problems passing the information in the graphs to newly visited states. Additionally, current GCHRL methods face challenges such as sample inefficiency and poor subgoal representation. This paper proposes a solution to these issues by developing a graph encoder-decoder to evaluate unseen states. Our proposed method, Graph-Guided sub-Goal representation Generation RL (G4RL), can be incorporated into any existing GCHRL method when operating in environments with primarily symmetric and reversible transitions to enhance performance across this class of problems. We show that the graph encoder-decoder can be effectively implemented using a network trained on the state graph generated during exploration. Empirical results indicate that leveraging high and low-level intrinsic rewards from the graph encoder-decoder significantly enhances the performance of state-of-the-art GCHRL approaches with an extra small computational cost in dense and sparse reward environments.

3.1LGNov 9, 2021Code
An Interactive Visualization Tool for Understanding Active Learning

Zihan Wang, Jialin Lu, Oliver Snow et al.

Despite recent progress in artificial intelligence and machine learning, many state-of-the-art methods suffer from a lack of explainability and transparency. The ability to interpret the predictions made by machine learning models and accurately evaluate these models is crucially important. In this paper, we present an interactive visualization tool to elucidate the training process of active learning. This tool enables one to select a sample of interesting data points, view how their prediction values change at different querying stages, and thus better understand when and how active learning works. Additionally, users can utilize this tool to compare different active learning strategies simultaneously and inspect why some strategies outperform others in certain contexts. With some preliminary experiments, we demonstrate that our visualization panel has a great potential to be used in various active learning experiments and help users evaluate their models appropriately.