GLM-130B: An Open Bilingual Pre-trained ModelAohan Zeng, Xiao Liu, Zhengxiao Du et al. · tsinghua
We introduce GLM-130B, a bilingual (English and Chinese) pre-trained language model with 130 billion parameters. It is an attempt to open-source a 100B-scale model at least as good as GPT-3 (davinci) and unveil how models of such a scale can be successfully pre-trained. Over the course of this effort, we face numerous unexpected technical and engineering challenges, particularly on loss spikes and divergence. In this paper, we introduce the training process of GLM-130B including its design choices, training strategies for both efficiency and stability, and engineering efforts. The resultant GLM-130B model offers significant outperformance over GPT-3 175B (davinci) on a wide range of popular English benchmarks while the performance advantage is not observed in OPT-175B and BLOOM-176B. It also consistently and significantly outperforms ERNIE TITAN 3.0 260B -- the largest Chinese language model -- across related benchmarks. Finally, we leverage a unique scaling property of GLM-130B to reach INT4 quantization without post training, with almost no performance loss, making it the first among 100B-scale models and more importantly, allowing its effective inference on 4$\times$RTX 3090 (24G) or 8$\times$RTX 2080 Ti (11G) GPUs, the most affordable GPUs required for using 100B-scale models. The GLM-130B model weights are publicly accessible and its code, training logs, related toolkit, and lessons learned are open-sourced at \url{https://github.com/THUDM/GLM-130B/}.
28.2CLSep 19, 2023Code
MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language FeedbackXingyao Wang, Zihan Wang, Jiateng Liu et al.
To solve complex tasks, large language models (LLMs) often require multiple rounds of interactions with the user, sometimes assisted by external tools. However, current evaluation protocols often emphasize benchmark performance with single-turn exchanges, neglecting the nuanced interactions among the user, LLMs, and external tools, while also underestimating the importance of natural language feedback from users. These oversights contribute to discrepancies between research benchmark evaluations and real-world use cases. We introduce MINT, a benchmark that evaluates LLMs' ability to solve tasks with multi-turn interactions by (1) using tools and (2) leveraging natural language feedback. To ensure reproducibility, we provide an evaluation framework where LLMs can access tools by executing Python code and receive users' natural language feedback simulated by GPT-4. We repurpose a diverse set of established evaluation datasets focusing on reasoning, coding, and decision-making and carefully curate them into a compact subset for efficient evaluation. Our analysis of 20 open- and closed-source LLMs offers intriguing findings. (a) LLMs generally benefit from tools and language feedback, with performance gains (absolute, same below) of 1-8% for each turn of tool use and 2-17% with natural language feedback. (b) Better single-turn performance does not guarantee better multi-turn performance. (c) Surprisingly, on the LLMs evaluated, supervised instruction-finetuning (SIFT) and reinforcement learning from human feedback (RLHF) generally hurt multi-turn capabilities. We expect MINT can help measure progress and incentivize research in improving LLMs' capabilities in multi-turn interactions, especially for open-source communities where multi-turn human evaluation can be less accessible compared to commercial LLMs with a larger user base.
CogVLM2: Visual Language Models for Image and Video UnderstandingWenyi Hong, Weihan Wang, Ming Ding et al.
Beginning with VisualGLM and CogVLM, we are continuously exploring VLMs in pursuit of enhanced vision-language fusion, efficient higher-resolution architecture, and broader modalities and applications. Here we propose the CogVLM2 family, a new generation of visual language models for image and video understanding including CogVLM2, CogVLM2-Video and GLM-4V. As an image understanding model, CogVLM2 inherits the visual expert architecture with improved training recipes in both pre-training and post-training stages, supporting input resolution up to $1344 \times 1344$ pixels. As a video understanding model, CogVLM2-Video integrates multi-frame input with timestamps and proposes automated temporal grounding data construction. Notably, CogVLM2 family has achieved state-of-the-art results on benchmarks like MMBench, MM-Vet, TextVQA, MVBench and VCGBench. All models are open-sourced in https://github.com/THUDM/CogVLM2 and https://github.com/THUDM/GLM-4, contributing to the advancement of the field.
BPKD: Boundary Privileged Knowledge Distillation For Semantic SegmentationLiyang Liu, Zihan Wang, Minh Hieu Phan et al.
Current knowledge distillation approaches in semantic segmentation tend to adopt a holistic approach that treats all spatial locations equally. However, for dense prediction, students' predictions on edge regions are highly uncertain due to contextual information leakage, requiring higher spatial sensitivity knowledge than the body regions. To address this challenge, this paper proposes a novel approach called boundary-privileged knowledge distillation (BPKD). BPKD distills the knowledge of the teacher model's body and edges separately to the compact student model. Specifically, we employ two distinct loss functions: (i) edge loss, which aims to distinguish between ambiguous classes at the pixel level in edge regions; (ii) body loss, which utilizes shape constraints and selectively attends to the inner-semantic regions. Our experiments demonstrate that the proposed BPKD method provides extensive refinements and aggregation for edge and body regions. Additionally, the method achieves state-of-the-art distillation performance for semantic segmentation on three popular benchmark datasets, highlighting its effectiveness and generalization ability. BPKD shows consistent improvements across a diverse array of lightweight segmentation structures, including both CNNs and transformers, underscoring its architecture-agnostic adaptability. The code is available at \url{https://github.com/AkideLiu/BPKD}.
GridMM: Grid Memory Map for Vision-and-Language NavigationZihan Wang, Xiangyang Li, Jiahao Yang et al.
Vision-and-language navigation (VLN) enables the agent to navigate to a remote location following the natural language instruction in 3D environments. To represent the previously visited environment, most approaches for VLN implement memory using recurrent states, topological maps, or top-down semantic maps. In contrast to these approaches, we build the top-down egocentric and dynamically growing Grid Memory Map (i.e., GridMM) to structure the visited environment. From a global perspective, historical observations are projected into a unified grid map in a top-down view, which can better represent the spatial relations of the environment. From a local perspective, we further propose an instruction relevance aggregation method to capture fine-grained visual clues in each grid region. Extensive experiments are conducted on both the REVERIE, R2R, SOON datasets in the discrete environments, and the R2R-CE dataset in the continuous environments, showing the superiority of our proposed method.
KERM: Knowledge Enhanced Reasoning for Vision-and-Language NavigationXiangyang Li, Zihan Wang, Jiahao Yang et al.
Vision-and-language navigation (VLN) is the task to enable an embodied agent to navigate to a remote location following the natural language instruction in real scenes. Most of the previous approaches utilize the entire features or object-centric features to represent navigable candidates. However, these representations are not efficient enough for an agent to perform actions to arrive the target location. As knowledge provides crucial information which is complementary to visible content, in this paper, we propose a Knowledge Enhanced Reasoning Model (KERM) to leverage knowledge to improve agent navigation ability. Specifically, we first retrieve facts (i.e., knowledge described by language descriptions) for the navigation views based on local regions from the constructed knowledge base. The retrieved facts range from properties of a single object (e.g., color, shape) to relationships between objects (e.g., action, spatial position), providing crucial information for VLN. We further present the KERM which contains the purification, fact-aware interaction, and instruction-guided aggregation modules to integrate visual, history, instruction, and fact features. The proposed KERM can automatically select and gather crucial and relevant cues, obtaining more accurate action prediction. Experimental results on the REVERIE, R2R, and SOON datasets demonstrate the effectiveness of the proposed method.
CogAgent: A Visual Language Model for GUI AgentsWenyi Hong, Weihan Wang, Qingsong Lv et al. · tsinghua
People are spending an enormous amount of time on digital devices through graphical user interfaces (GUIs), e.g., computer or smartphone screens. Large language models (LLMs) such as ChatGPT can assist people in tasks like writing emails, but struggle to understand and interact with GUIs, thus limiting their potential to increase automation levels. In this paper, we introduce CogAgent, an 18-billion-parameter visual language model (VLM) specializing in GUI understanding and navigation. By utilizing both low-resolution and high-resolution image encoders, CogAgent supports input at a resolution of 1120*1120, enabling it to recognize tiny page elements and text. As a generalist visual language model, CogAgent achieves the state of the art on five text-rich and four general VQA benchmarks, including VQAv2, OK-VQA, Text-VQA, ST-VQA, ChartQA, infoVQA, DocVQA, MM-Vet, and POPE. CogAgent, using only screenshots as input, outperforms LLM-based methods that consume extracted HTML text on both PC and Android GUI navigation tasks -- Mind2Web and AITW, advancing the state of the art. The model and codes are available at https://github.com/THUDM/CogVLM, with a new version of CogAgent-9B-20241220 available at https://github.com/THUDM/CogAgent.
1.4CVJun 4, 2022
SPGNet: Spatial Projection Guided 3D Human Pose Estimation in Low Dimensional SpaceZihan Wang, Ruimin Chen, Mengxuan Liu et al.
We propose a method SPGNet for 3D human pose estimation that mixes multi-dimensional re-projection into supervised learning. In this method, the 2D-to-3D-lifting network predicts the global position and coordinates of the 3D human pose. Then, we re-project the estimated 3D pose back to the 2D key points along with spatial adjustments. The loss functions compare the estimated 3D pose with the 3D pose ground truth, and re-projected 2D pose with the input 2D pose. In addition, we propose a kinematic constraint to restrict the predicted target with constant human bone length. Based on the estimation results for the dataset Human3.6M, our approach outperforms many state-of-the-art methods both qualitatively and quantitatively.
A Challenger to GPT-4V? Early Explorations of Gemini in Visual ExpertiseChaoyou Fu, Renrui Zhang, Zihan Wang et al.
The surge of interest towards Multi-modal Large Language Models (MLLMs), e.g., GPT-4V(ision) from OpenAI, has marked a significant trend in both academia and industry. They endow Large Language Models (LLMs) with powerful capabilities in visual understanding, enabling them to tackle diverse multi-modal tasks. Very recently, Google released Gemini, its newest and most capable MLLM built from the ground up for multi-modality. In light of the superior reasoning capabilities, can Gemini challenge GPT-4V's leading position in multi-modal learning? In this paper, we present a preliminary exploration of Gemini Pro's visual understanding proficiency, which comprehensively covers four domains: fundamental perception, advanced cognition, challenging vision tasks, and various expert capacities. We compare Gemini Pro with the state-of-the-art GPT-4V to evaluate its upper limits, along with the latest open-sourced MLLM, Sphinx, which reveals the gap between manual efforts and black-box systems. The qualitative samples indicate that, while GPT-4V and Gemini showcase different answering styles and preferences, they can exhibit comparable visual reasoning capabilities, and Sphinx still trails behind them concerning domain generalizability. Specifically, GPT-4V tends to elaborate detailed explanations and intermediate steps, and Gemini prefers to output a direct and concise answer. The quantitative evaluation on the popular MME benchmark also demonstrates the potential of Gemini to be a strong challenger to GPT-4V. Our early investigation of Gemini also observes some common issues of MLLMs, indicating that there still remains a considerable distance towards artificial general intelligence. Our project for tracking the progress of MLLM is released at https://github.com/BradyFU/Awesome-Multimodal-Large-Language-Models.
Multi-scale Dynamic and Hierarchical Relationship Modeling for Facial Action Units RecognitionZihan Wang, Siyang Song, Cheng Luo et al.
Human facial action units (AUs) are mutually related in a hierarchical manner, as not only they are associated with each other in both spatial and temporal domains but also AUs located in the same/close facial regions show stronger relationships than those of different facial regions. While none of existing approach thoroughly model such hierarchical inter-dependencies among AUs, this paper proposes to comprehensively model multi-scale AU-related dynamic and hierarchical spatio-temporal relationship among AUs for their occurrences recognition. Specifically, we first propose a novel multi-scale temporal differencing network with an adaptive weighting block to explicitly capture facial dynamics across frames at different spatial scales, which specifically considers the heterogeneity of range and magnitude in different AUs' activation. Then, a two-stage strategy is introduced to hierarchically model the relationship among AUs based on their spatial distribution (i.e., local and cross-region AU relationship modelling). Experimental results achieved on BP4D and DISFA show that our approach is the new state-of-the-art in the field of AU occurrence recognition. Our code is publicly available at https://github.com/CVI-SZU/MDHR.
AirShot: Efficient Few-Shot Detection for Autonomous ExplorationZihan Wang, Bowen Li, Chen Wang et al.
Few-shot object detection has drawn increasing attention in the field of robotic exploration, where robots are required to find unseen objects with a few online provided examples. Despite recent efforts have been made to yield online processing capabilities, slow inference speeds of low-powered robots fail to meet the demands of real-time detection-making them impractical for autonomous exploration. Existing methods still face performance and efficiency challenges, mainly due to unreliable features and exhaustive class loops. In this work, we propose a new paradigm AirShot, and discover that, by fully exploiting the valuable correlation map, AirShot can result in a more robust and faster few-shot object detection system, which is more applicable to robotics community. The core module Top Prediction Filter (TPF) can operate on multi-scale correlation maps in both the training and inference stages. During training, TPF supervises the generation of a more representative correlation map, while during inference, it reduces looping iterations by selecting top-ranked classes, thus cutting down on computational costs with better performance. Surprisingly, this dual functionality exhibits general effectiveness and efficiency on various off-the-shelf models. Exhaustive experiments on COCO2017, VOC2014, and SubT datasets demonstrate that TPF can significantly boost the efficacy and efficiency of most off-the-shelf models, achieving up to 36.4% precision improvements along with 56.3% faster inference speed. Code and Data are at: https://github.com/ImNotPrepared/AirShot.
CSHNet: A Novel Information Asymmetric Image Translation MethodXi Yang, Haoyuan Shi, Zihan Wang et al.
Despite advancements in cross-domain image translation, challenges persist in asymmetric tasks such as SAR-to-Optical and Sketch-to-Instance conversions, which involve transforming data from a less detailed domain into one with richer content. Traditional CNN-based methods are effective at capturing fine details but struggle with global structure, leading to unwanted merging of image regions. To address this, we propose the CNN-Swin Hybrid Network (CSHNet), which combines two key modules: Swin Embedded CNN (SEC) and CNN Embedded Swin (CES), forming the SEC-CES-Bottleneck (SCB). SEC leverages CNN's detailed feature extraction while integrating the Swin Transformer's structural bias. CES, in turn, preserves the Swin Transformer's global integrity, compensating for CNN's lack of focus on structure. Additionally, CSHNet includes two components designed to enhance cross-domain information retention: the Interactive Guided Connection (IGC), which enables dynamic information exchange between SEC and CES, and Adaptive Edge Perception Loss (AEPL), which maintains structural boundaries during translation. Experimental results show that CSHNet outperforms existing methods in both visual quality and performance metrics across scene-level and instance-level datasets. Our code is available at: https://github.com/XduShi/CSHNet.
VPN: Visual Prompt NavigationShuo Feng, Zihan Wang, Yuchen Li et al.
While natural language is commonly used to guide embodied agents, the inherent ambiguity and verbosity of language often hinder the effectiveness of language-guided navigation in complex environments. To this end, we propose Visual Prompt Navigation (VPN), a novel paradigm that guides agents to navigate using only user-provided visual prompts within 2D top-view maps. This visual prompt primarily focuses on marking the visual navigation trajectory on a top-down view of a scene, offering intuitive and spatially grounded guidance without relying on language instructions. It is more friendly for non-expert users and reduces interpretive ambiguity. We build VPN tasks in both discrete and continuous navigation settings, constructing two new datasets, R2R-VP and R2R-CE-VP, by extending existing R2R and R2R-CE episodes with corresponding visual prompts. Furthermore, we introduce VPNet, a dedicated baseline network to handle the VPN tasks, with two data augmentation strategies: view-level augmentation (altering initial headings and prompt orientations) and trajectory-level augmentation (incorporating diverse trajectories from large-scale 3D scenes), to enhance navigation performance. Extensive experiments evaluate how visual prompt forms, top-view map formats, and data augmentation strategies affect the performance of visual prompt navigation. The code is available at https://github.com/farlit/VPN.
ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All ToolsTeam GLM, Aohan Zeng, Bin Xu et al.
We introduce ChatGLM, an evolving family of large language models that we have been developing over time. This report primarily focuses on the GLM-4 language series, which includes GLM-4, GLM-4-Air, and GLM-4-9B. They represent our most capable models that are trained with all the insights and lessons gained from the preceding three generations of ChatGLM. To date, the GLM-4 models are pre-trained on ten trillions of tokens mostly in Chinese and English, along with a small set of corpus from 24 languages, and aligned primarily for Chinese and English usage. The high-quality alignment is achieved via a multi-stage post-training process, which involves supervised fine-tuning and learning from human feedback. Evaluations show that GLM-4 1) closely rivals or outperforms GPT-4 in terms of general metrics such as MMLU, GSM8K, MATH, BBH, GPQA, and HumanEval, 2) gets close to GPT-4-Turbo in instruction following as measured by IFEval, 3) matches GPT-4 Turbo (128K) and Claude 3 for long context tasks, and 4) outperforms GPT-4 in Chinese alignments as measured by AlignBench. The GLM-4 All Tools model is further aligned to understand user intent and autonomously decide when and which tool(s) touse -- including web browser, Python interpreter, text-to-image model, and user-defined functions -- to effectively complete complex tasks. In practical applications, it matches and even surpasses GPT-4 All Tools in tasks like accessing online information via web browsing and solving math problems using Python interpreter. Over the course, we have open-sourced a series of models, including ChatGLM-6B (three generations), GLM-4-9B (128K, 1M), GLM-4V-9B, WebGLM, and CodeGeeX, attracting over 10 million downloads on Hugging face in the year 2023 alone. The open models can be accessed through https://github.com/THUDM and https://huggingface.co/THUDM.
CV 3315 Is All You Need : Semantic Segmentation CompetitionAkide Liu, Zihan Wang
This competition focus on Urban-Sense Segmentation based on the vehicle camera view. Class highly unbalanced Urban-Sense images dataset challenge the existing solutions and further studies. Deep Conventional neural network-based semantic segmentation methods such as encoder-decoder architecture and multi-scale and pyramid-based approaches become flexible solutions applicable to real-world applications. In this competition, we mainly review the literature and conduct experiments on transformer-driven methods especially SegFormer, to achieve an optimal trade-off between performance and efficiency. For example, SegFormer-B0 achieved 74.6% mIoU with the smallest FLOPS, 15.6G, and the largest model, SegFormer- B5 archived 80.2% mIoU. According to multiple factors, including individual case failure analysis, individual class performance, training pressure and efficiency estimation, the final candidate model for the competition is SegFormer- B2 with 50.6 GFLOPS and 78.5% mIoU evaluated on the testing set. Checkout our code implementation at https://vmv.re/cv3315.
13.4LGMar 11, 2024
Impact of Noisy Supervision in Foundation Model LearningHao Chen, Zihan Wang, Ran Tao et al.
Foundation models are usually pre-trained on large-scale datasets and then adapted to downstream tasks through tuning. However, the large-scale pre-training datasets, often inaccessible or too expensive to handle, can contain label noise that may adversely affect the generalization of the model and pose unexpected risks. This paper stands out as the first work to comprehensively understand and analyze the nature of noise in pre-training datasets and then effectively mitigate its impacts on downstream tasks. Specifically, through extensive experiments of fully-supervised and image-text contrastive pre-training on synthetic noisy ImageNet-1K, YFCC15M, and CC12M datasets, we demonstrate that, while slight noise in pre-training can benefit in-domain (ID) performance, where the training and testing data share a similar distribution, it always deteriorates out-of-domain (OOD) performance, where training and testing distributions are significantly different. These observations are agnostic to scales of pre-training datasets, pre-training noise types, model architectures, pre-training objectives, downstream tuning methods, and downstream applications. We empirically ascertain that the reason behind this is that the pre-training noise shapes the feature space differently. We then propose a tuning method (NMTune) to affine the feature space to mitigate the malignant effect of noise and improve generalization, which is applicable in both parameter-efficient and black-box tuning manners. We additionally conduct extensive experiments on popular vision and language models, including APIs, which are supervised and self-supervised pre-trained on realistic noisy data for evaluation. Our analysis and results demonstrate the importance of this novel and fundamental research direction, which we term as Noisy Model Learning.
7.3CRFeb 13, 2024
Data Reconstruction Attacks and Defenses: A Systematic EvaluationSheng Liu, Zihan Wang, Yuxiao Chen et al.
Reconstruction attacks and defenses are essential in understanding the data leakage problem in machine learning. However, prior work has centered around empirical observations of gradient inversion attacks, lacks theoretical grounding, and cannot disentangle the usefulness of defending methods from the computational limitation of attacking methods. In this work, we propose to view the problem as an inverse problem, enabling us to theoretically and systematically evaluate the data reconstruction attack. On various defense methods, we derived the algorithmic upper bound and the matching (in feature dimension and architecture dimension) information-theoretical lower bound on the reconstruction error for two-layer neural networks. To complement the theoretical results and investigate the utility-privacy trade-off, we defined a natural evaluation metric of the defense methods with similar utility loss among the strongest attacks. We further propose a strong reconstruction attack that helps update some previous understanding of the strength of defense methods under our proposed evaluation metric.
3.7CVMay 1, 2024
Detail-Enhancing Framework for Reference-Based Image Super-ResolutionZihan Wang, Ziliang Xiong, Hongying Tang et al.
Recent years have witnessed the prosperity of reference-based image super-resolution (Ref-SR). By importing the high-resolution (HR) reference images into the single image super-resolution (SISR) approach, the ill-posed nature of this long-standing field has been alleviated with the assistance of texture transferred from reference images. Although the significant improvement in quantitative and qualitative results has verified the superiority of Ref-SR methods, the presence of misalignment before texture transfer indicates room for further performance improvement. Existing methods tend to neglect the significance of details in the context of comparison, therefore not fully leveraging the information contained within low-resolution (LR) images. In this paper, we propose a Detail-Enhancing Framework (DEF) for reference-based super-resolution, which introduces the diffusion model to generate and enhance the underlying detail in LR images. If corresponding parts are present in the reference image, our method can facilitate rigorous alignment. In cases where the reference image lacks corresponding parts, it ensures a fundamental improvement while avoiding the influence of the reference image. Extensive experiments demonstrate that our proposed method achieves superior visual results while maintaining comparable numerical outcomes.
6.2CVNov 17, 2025
Video Finetuning Improves Reasoning Between FramesRuiqi Yang, Tian Yun, Zihan Wang et al.
Multimodal large language models (LLMs) have made rapid progress in visual understanding, yet their extension from images to videos often reduces to a naive concatenation of frame tokens. In this work, we investigate what video finetuning brings to multimodal LLMs. We propose Visual Chain-of-Thought (vCoT), an explicit reasoning process that generates transitional event descriptions between consecutive frames. Using vCoT, we systematically compare image-only LVLMs with their video-finetuned counterparts, both with and without access to these transitional cues. Our experiments show that vCoT significantly improves the performance of image-only models on long-form video question answering, while yielding only marginal gains for video-finetuned models. This suggests that the latter already capture frame-to-frame transitions implicitly. Moreover, we find that video models transfer this temporal reasoning ability to purely static settings, outperforming image models' baselines on relational visual reasoning tasks.
3.6CVMar 1, 2025
TSDW: A Tri-Stream Dynamic Weight Network for Cloth-Changing Person Re-IdentificationRuiqi He, Zihan Wang, Xiang Zhou
Cloth-Changing Person Re-identification (CC-ReID) aims to solve the challenge of identifying individuals across different temporal-spatial scenarios, viewpoints, and clothing variations. This field is gaining increasing attention in big data research and public security domains. Existing ReID research primarily relies on face recognition, gait semantic recognition, and clothing-irrelevant feature identification, which perform relatively well in scenarios with high-quality clothing change videos and images. However, these approaches depend on either single features or simple combinations of multiple features, making further performance improvements difficult. Additionally, limitations such as missing facial information, challenges in gait extraction, and inconsistent camera parameters restrict the broader application of CC-ReID. To address the above limitations, we innovatively propose a Tri-Stream Dynamic Weight Network (TSDW) that requires only images. This dynamic weighting network consists of three parallel feature streams: facial features, head-limb features, and global features. Each stream specializes in extracting its designated features, after which a gating network dynamically fuses confidence levels. The three parallel feature streams enhance recognition performance and reduce the impact of any single feature failure, thereby improving model robustness. Extensive experiments on benchmark datasets (e.g., PRCC, Celeb-reID, VC-Clothes) demonstrate that our method significantly outperforms existing state-of-the-art approaches.
Sim-to-Real Transfer via 3D Feature Fields for Vision-and-Language NavigationZihan Wang, Xiangyang Li, Jiahao Yang et al.
Vision-and-language navigation (VLN) enables the agent to navigate to a remote location in 3D environments following the natural language instruction. In this field, the agent is usually trained and evaluated in the navigation simulators, lacking effective approaches for sim-to-real transfer. The VLN agents with only a monocular camera exhibit extremely limited performance, while the mainstream VLN models trained with panoramic observation, perform better but are difficult to deploy on most monocular robots. For this case, we propose a sim-to-real transfer approach to endow the monocular robots with panoramic traversability perception and panoramic semantic understanding, thus smoothly transferring the high-performance panoramic VLN models to the common monocular robots. In this work, the semantic traversable map is proposed to predict agent-centric navigable waypoints, and the novel view representations of these navigable waypoints are predicted through the 3D feature fields. These methods broaden the limited field of view of the monocular robots and significantly improve navigation performance in the real world. Our VLN system outperforms previous SOTA monocular VLN methods in R2R-CE and RxR-CE benchmarks within the simulation environments and is also validated in real-world environments, providing a practical and high-performance solution for real-world VLN.
2.8CVMay 25, 2023
Deep Neural Networks in Video Human Action Recognition: A ReviewZihan Wang, Yang Yang, Zhi Liu et al.
Currently, video behavior recognition is one of the most foundational tasks of computer vision. The 2D neural networks of deep learning are built for recognizing pixel-level information such as images with RGB, RGB-D, or optical flow formats, with the current increasingly wide usage of surveillance video and more tasks related to human action recognition. There are increasing tasks requiring temporal information for frames dependency analysis. The researchers have widely studied video-based recognition rather than image-based(pixel-based) only to extract more informative elements from geometry tasks. Our current related research addresses multiple novel proposed research works and compares their advantages and disadvantages between the derived deep learning frameworks rather than machine learning frameworks. The comparison happened between existing frameworks and datasets, which are video format data only. Due to the specific properties of human actions and the increasingly wide usage of deep neural networks, we collected all research works within the last three years between 2020 to 2022. In our article, the performance of deep neural networks surpassed most of the techniques in the feature learning and extraction tasks, especially video action recognition.
5.9MMSep 4, 2021
What Matters for Ad-hoc Video Search? A Large-scale Evaluation on TRECVIDAozhu Chen, Fan Hu, Zihan Wang et al.
For quantifying progress in Ad-hoc Video Search (AVS), the annual TRECVID AVS task is an important international evaluation. Solutions submitted by the task participants vary in terms of their choices of cross-modal matching models, visual features and training data. As such, what one may conclude from the evaluation is at a high level that is insufficient to reveal the influence of the individual components. In order to bridge the gap between the current solution-level comparison and the desired component-wise comparison, we propose in this paper a large-scale and systematic evaluation on TRECVID. By selected combinations of state-of-the-art matching models, visual features and (pre-)training data, we construct a set of 25 different solutions and evaluate them on the TRECVID AVS tasks 2016--2020. The presented evaluation helps answer the key question of what matters for AVS. The resultant observations and learned lessons are also instructive for developing novel AVS solutions.
18.1ROOct 11, 2018
A Data-Efficient Framework for Training and Sim-to-Real Transfer of Navigation PoliciesHomanga Bharadhwaj, Zihan Wang, Yoshua Bengio et al.
Learning effective visuomotor policies for robots purely from data is challenging, but also appealing since a learning-based system should not require manual tuning or calibration. In the case of a robot operating in a real environment the training process can be costly, time-consuming, and even dangerous since failures are common at the start of training. For this reason, it is desirable to be able to leverage \textit{simulation} and \textit{off-policy} data to the extent possible to train the robot. In this work, we introduce a robust framework that plans in simulation and transfers well to the real environment. Our model incorporates a gradient-descent based planning module, which, given the initial image and goal image, encodes the images to a lower dimensional latent state and plans a trajectory to reach the goal. The model, consisting of the encoder and planner modules, is trained through a meta-learning strategy in simulation first. We subsequently perform adversarial domain transfer on the encoder by using a bank of unlabelled but random images from the simulation and real environments to enable the encoder to map images from the real and simulated environments to a similarly distributed latent representation. By fine tuning the entire model (encoder + planner) with far fewer real world expert demonstrations, we show successful planning performances in different navigation tasks.