18.8CVMar 25, 2022
TimeReplayer: Unlocking the Potential of Event Cameras for Video InterpolationWeihua He, Kaichao You, Zhendong Qiao et al.
Recording fast motion in a high FPS (frame-per-second) requires expensive high-speed cameras. As an alternative, interpolating low-FPS videos from commodity cameras has attracted significant attention. If only low-FPS videos are available, motion assumptions (linear or quadratic) are necessary to infer intermediate frames, which fail to model complex motions. Event camera, a new camera with pixels producing events of brightness change at the temporal resolution of $μs$ $(10^{-6}$ second $)$, is a game-changing device to enable video interpolation at the presence of arbitrarily complex motion. Since event camera is a novel sensor, its potential has not been fulfilled due to the lack of processing algorithms. The pioneering work Time Lens introduced event cameras to video interpolation by designing optical devices to collect a large amount of paired training data of high-speed frames and events, which is too costly to scale. To fully unlock the potential of event cameras, this paper proposes a novel TimeReplayer algorithm to interpolate videos captured by commodity cameras with events. It is trained in an unsupervised cycle-consistent style, canceling the necessity of high-speed training data and bringing the additional ability of video extrapolation. Its state-of-the-art results and demo videos in supplementary reveal the promising future of event-based vision.
23.8CVDec 2, 2025
MultiShotMaster: A Controllable Multi-Shot Video Generation FrameworkQinghe Wang, Xiaoyu Shi, Baolu Li et al.
Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.
OASIS: Open Agent Social Interaction Simulations with One Million AgentsZiyi Yang, Zaibin Zhang, Zirui Zheng et al.
There has been a growing interest in enhancing rule-based agent-based models (ABMs) for social media platforms (i.e., X, Reddit) with more realistic large language model (LLM) agents, thereby allowing for a more nuanced study of complex systems. As a result, several LLM-based ABMs have been proposed in the past year. While they hold promise, each simulator is specifically designed to study a particular scenario, making it time-consuming and resource-intensive to explore other phenomena using the same ABM. Additionally, these models simulate only a limited number of agents, whereas real-world social media platforms involve millions of users. To this end, we propose OASIS, a generalizable and scalable social media simulator. OASIS is designed based on real-world social media platforms, incorporating dynamically updated environments (i.e., dynamic social networks and post information), diverse action spaces (i.e., following, commenting), and recommendation systems (i.e., interest-based and hot-score-based). Additionally, OASIS supports large-scale user simulations, capable of modeling up to one million users. With these features, OASIS can be easily extended to different social media platforms to study large-scale group phenomena and behaviors. We replicate various social phenomena, including information spreading, group polarization, and herd effects across X and Reddit platforms. Moreover, we provide observations of social phenomena at different agent group scales. We observe that the larger agent group scale leads to more enhanced group dynamics and more diverse and helpful agents' opinions. These findings demonstrate OASIS's potential as a powerful tool for studying complex systems in digital environments.
StableIdentity: Inserting Anybody into Anywhere at First SightQinghe Wang, Xu Jia, Xiaomin Li et al.
Recent advances in large pretrained text-to-image models have shown unprecedented capabilities for high-quality human-centric generation, however, customizing face identity is still an intractable problem. Existing methods cannot ensure stable identity preservation and flexible editability, even with several images for each subject during training. In this work, we propose StableIdentity, which allows identity-consistent recontextualization with just one face image. More specifically, we employ a face encoder with an identity prior to encode the input face, and then land the face representation into a space with an editable prior, which is constructed from celeb names. By incorporating identity prior and editability prior, the learned identity can be injected anywhere with various contexts. In addition, we design a masked two-phase diffusion loss to boost the pixel-level perception of the input face and maintain the diversity of generation. Extensive experiments demonstrate our method outperforms previous customization methods. In addition, the learned identity can be flexibly combined with the off-the-shelf modules such as ControlNet. Notably, to the best knowledge, we are the first to directly inject the identity learned from a single image into video/3D generation without finetuning. We believe that the proposed StableIdentity is an important step to unify image, video, and 3D customized generation models.
Rethinking Time Encoding via Learnable Transformation FunctionsXi Chen, Yateng Tang, Jiarong Xu et al.
Effectively modeling time information and incorporating it into applications or models involving chronologically occurring events is crucial. Real-world scenarios often involve diverse and complex time patterns, which pose significant challenges for time encoding methods. While previous methods focus on capturing time patterns, many rely on specific inductive biases, such as using trigonometric functions to model periodicity. This narrow focus on single-pattern modeling makes them less effective in handling the diversity and complexities of real-world time patterns. In this paper, we investigate to improve the existing commonly used time encoding methods and introduce Learnable Transformation-based Generalized Time Encoding (LeTE). We propose using deep function learning techniques to parameterize non-linear transformations in time encoding, making them learnable and capable of modeling generalized time patterns, including diverse and complex temporal dynamics. By enabling learnable transformations, LeTE encompasses previous methods as specific cases and allows seamless integration into a wide range of tasks. Through extensive experiments across diverse domains, we demonstrate the versatility and effectiveness of LeTE.
12.4LGFeb 10, 2022
Reinforcement Learning in the Wild: Scalable RL Dispatching Algorithm Deployed in Ridehailing MarketplaceSoheil Sadeghi Eshkevari, Xiaocheng Tang, Zhiwei Qin et al.
In this study, a real-time dispatching algorithm based on reinforcement learning is proposed and for the first time, is deployed in large scale. Current dispatching methods in ridehailing platforms are dominantly based on myopic or rule-based non-myopic approaches. Reinforcement learning enables dispatching policies that are informed of historical data and able to employ the learned information to optimize returns of expected future trajectories. Previous studies in this field yielded promising results, yet have left room for further improvements in terms of performance gain, self-dependency, transferability, and scalable deployment mechanisms. The present study proposes a standalone RL-based dispatching solution that is equipped with multiple mechanisms to ensure robust and efficient on-policy learning and inference while being adaptable for full-scale deployment. A new form of value updating based on temporal difference is proposed that is more adapted to the inherent uncertainty of the problem. For the driver-order assignment, a customized utility function is proposed that when tuned based on the statistics of the market, results in remarkable performance improvement and interpretability. In addition, for reducing the risk of cancellation after drivers' assignment, an adaptive graph pruning strategy based on the multi-arm bandit problem is introduced. The method is evaluated using offline simulation with real data and yields notable performance improvement. In addition, the algorithm is deployed online in multiple cities under DiDi's operation for A/B testing and is launched in one of the major international markets as the primary mode of dispatch. The deployed algorithm shows over 1.3% improvement in total driver income from A/B testing. In addition, by causal inference analysis, as much as 5.3% improvement in major performance metrics is detected after full-scale deployment.