Feng Yao

CV
h-index15
20papers
2,396citations
Novelty51%
AI Score51

20 Papers

28.0CVOct 4, 2022Code
Capturing and Animation of Body and Clothing from Monocular Video

Yao Feng, Jinlong Yang, Marc Pollefeys et al. · amazon-science

While recent work has shown progress on extracting clothed 3D human avatars from a single image, video, or a set of 3D scans, several limitations remain. Most methods use a holistic representation to jointly model the body and clothing, which means that the clothing and body cannot be separated for applications like virtual try-on. Other methods separately model the body and clothing, but they require training from a large set of 3D clothed human meshes obtained from 3D/4D scanners or physics simulations. Our insight is that the body and clothing have different modeling requirements. While the body is well represented by a mesh-based parametric 3D model, implicit representations and neural radiance fields are better suited to capturing the large variety in shape and appearance present in clothing. Building on this insight, we propose SCARF (Segmented Clothed Avatar Radiance Field), a hybrid model combining a mesh-based body with a neural radiance field. Integrating the mesh into the volumetric rendering in combination with a differentiable rasterizer enables us to optimize SCARF directly from monocular videos, without any 3D supervision. The hybrid modeling enables SCARF to (i) animate the clothed body avatar by changing body poses (including hand articulation and facial expressions), (ii) synthesize novel views of the avatar, and (iii) transfer clothing between avatars in virtual try-on applications. We demonstrate that SCARF reconstructs clothing with higher visual quality than existing methods, that the clothing deforms with changing body pose and body shape, and that clothing can be successfully transferred between avatars of different subjects. The code and models are available at https://github.com/YadiraF/SCARF.

22.4CVSep 12, 2023Code
Learning Disentangled Avatars with Hybrid 3D Representations

Yao Feng, Weiyang Liu, Timo Bolkart et al. · amazon-science

Tremendous efforts have been made to learn animatable and photorealistic human avatars. Towards this end, both explicit and implicit 3D representations are heavily studied for a holistic modeling and capture of the whole human (e.g., body, clothing, face and hair), but neither representation is an optimal choice in terms of representation efficacy since different parts of the human avatar have different modeling desiderata. For example, meshes are generally not suitable for modeling clothing and hair. Motivated by this, we present Disentangled Avatars~(DELTA), which models humans with hybrid explicit-implicit 3D representations. DELTA takes a monocular RGB video as input, and produces a human avatar with separate body and clothing/hair layers. Specifically, we demonstrate two important applications for DELTA. For the first one, we consider the disentanglement of the human body and clothing and in the second, we disentangle the face and hair. To do so, DELTA represents the body or face with an explicit mesh-based parametric 3D model and the clothing or hair with an implicit neural radiance field. To make this possible, we design an end-to-end differentiable renderer that integrates meshes into volumetric rendering, enabling DELTA to learn directly from monocular videos without any 3D supervision. Finally, we show that how these two applications can be easily combined to model full-body avatars, such that the hair, face, body and clothing can be fully disentangled yet jointly rendered. Such a disentanglement enables hair and clothing transfer to arbitrary body shapes. We empirically validate the effectiveness of DELTA's disentanglement by demonstrating its promising performance on disentangled reconstruction, virtual clothing try-on and hairstyle transfer. To facilitate future research, we also release an open-sourced pipeline for the study of hybrid human avatar modeling.

37.1CVJun 12, 2023
Controlling Text-to-Image Diffusion by Orthogonal Finetuning

Zeju Qiu, Weiyang Liu, Haiwen Feng et al. · cambridge

Large text-to-image diffusion models have impressive capabilities in generating photorealistic images from text prompts. How to effectively guide or control these powerful models to perform different downstream tasks becomes an important open problem. To tackle this challenge, we introduce a principled finetuning method -- Orthogonal Finetuning (OFT), for adapting text-to-image diffusion models to downstream tasks. Unlike existing methods, OFT can provably preserve hyperspherical energy which characterizes the pairwise neuron relationship on the unit hypersphere. We find that this property is crucial for preserving the semantic generation ability of text-to-image diffusion models. To improve finetuning stability, we further propose Constrained Orthogonal Finetuning (COFT) which imposes an additional radius constraint to the hypersphere. Specifically, we consider two important finetuning text-to-image tasks: subject-driven generation where the goal is to generate subject-specific images given a few images of a subject and a text prompt, and controllable generation where the goal is to enable the model to take in additional control signals. We empirically show that our OFT framework outperforms existing methods in generation quality and convergence speed.

26.7CLJun 12, 2023Code
The Devil is in the Details: On the Pitfalls of Event Extraction Evaluation

Hao Peng, Xiaozhi Wang, Feng Yao et al. · tsinghua

Event extraction (EE) is a crucial task aiming at extracting events from texts, which includes two subtasks: event detection (ED) and event argument extraction (EAE). In this paper, we check the reliability of EE evaluations and identify three major pitfalls: (1) The data preprocessing discrepancy makes the evaluation results on the same dataset not directly comparable, but the data preprocessing details are not widely noted and specified in papers. (2) The output space discrepancy of different model paradigms makes different-paradigm EE models lack grounds for comparison and also leads to unclear mapping issues between predictions and annotations. (3) The absence of pipeline evaluation of many EAE-only works makes them hard to be directly compared with EE works and may not well reflect the model performance in real-world pipeline scenarios. We demonstrate the significant influence of these pitfalls through comprehensive meta-analyses of recent papers and empirical experiments. To avoid these pitfalls, we suggest a series of remedies, including specifying data preprocessing, standardizing outputs, and providing pipeline evaluation results. To help implement these remedies, we develop a consistent evaluation framework OMNIEVENT, which can be obtained from https://github.com/THU-KEG/OmniEvent.

21.6CLSep 25, 2023Code
OmniEvent: A Comprehensive, Fair, and Easy-to-Use Toolkit for Event Understanding

Hao Peng, Xiaozhi Wang, Feng Yao et al. · tsinghua

Event understanding aims at understanding the content and relationship of events within texts, which covers multiple complicated information extraction tasks: event detection, event argument extraction, and event relation extraction. To facilitate related research and application, we present an event understanding toolkit OmniEvent, which features three desiderata: (1) Comprehensive. OmniEvent supports mainstream modeling paradigms of all the event understanding tasks and the processing of 15 widely-used English and Chinese datasets. (2) Fair. OmniEvent carefully handles the inconspicuous evaluation pitfalls reported in Peng et al. (2023), which ensures fair comparisons between different models. (3) Easy-to-use. OmniEvent is designed to be easily used by users with varying needs. We provide off-the-shelf models that can be directly deployed as web services. The modular framework also enables users to easily implement and evaluate new event understanding models with OmniEvent. The toolkit (https://github.com/THU-KEG/OmniEvent) is publicly released along with the demonstration website and video (https://omnievent.xlore.cn/).

31.2LGNov 15, 2022
Physics-Informed Machine Learning: A Survey on Problems, Methods and Applications

Zhongkai Hao, Songming Liu, Yichi Zhang et al. · tsinghua

Recent advances of data-driven machine learning have revolutionized fields like computer vision, reinforcement learning, and many scientific and engineering domains. In many real-world and scientific problems, systems that generate data are governed by physical laws. Recent work shows that it provides potential benefits for machine learning models by incorporating the physical prior and collected data, which makes the intersection of machine learning and physics become a prevailing paradigm. By integrating the data and mathematical physics models seamlessly, it can guide the machine learning model towards solutions that are physically plausible, improving accuracy and efficiency even in uncertain and high-dimensional contexts. In this survey, we present this learning paradigm called Physics-Informed Machine Learning (PIML) which is to build a model that leverages empirical data and available physical prior knowledge to improve performance on a set of tasks that involve a physical mechanism. We systematically review the recent development of physics-informed machine learning from three perspectives of machine learning tasks, representation of physical prior, and methods for incorporating physical prior. We also propose several important open research problems based on the current trends in the field. We argue that encoding different forms of physical prior into model architectures, optimizers, inference algorithms, and significant domain-specific applications like inverse engineering design and robotic control is far from being fully explored in the field of physics-informed machine learning. We believe that the interdisciplinary research of physics-informed machine learning will significantly propel research progress, foster the creation of more effective machine learning models, and also offer invaluable assistance in addressing long-standing problems in related disciplines.

35.1GRMar 14, 2023Code
MeshDiffusion: Score-based Generative 3D Mesh Modeling

Zhen Liu, Yao Feng, Michael J. Black et al.

We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are more desirable in practice, because (1) they enable easy and arbitrary manipulation of shapes for relighting and simulation, and (2) they can fully leverage the power of modern graphics pipelines which are mostly optimized for meshes. Previous scalable methods for generating meshes typically rely on sub-optimal post-processing, and they tend to produce overly-smooth or noisy surfaces without fine-grained geometric details. To overcome these shortcomings, we take advantage of the graph structure of meshes and use a simple yet very effective generative modeling method to generate 3D meshes. Specifically, we represent meshes with deformable tetrahedral grids, and then train a diffusion model on this direct parametrization. We demonstrate the effectiveness of our model on multiple generative tasks.

20.8CVSep 13, 2023
Text-Guided Generation and Editing of Compositional 3D Avatars

Hao Zhang, Yao Feng, Peter Kulits et al.

Our goal is to create a realistic 3D facial avatar with hair and accessories using only a text description. While this challenge has attracted significant recent interest, existing methods either lack realism, produce unrealistic shapes, or do not support editing, such as modifications to the hairstyle. We argue that existing methods are limited because they employ a monolithic modeling approach, using a single representation for the head, face, hair, and accessories. Our observation is that the hair and face, for example, have very different structural qualities that benefit from different representations. Building on this insight, we generate avatars with a compositional model, in which the head, face, and upper body are represented with traditional 3D meshes, and the hair, clothing, and accessories with neural radiance fields (NeRF). The model-based mesh representation provides a strong geometric prior for the face region, improving realism while enabling editing of the person's appearance. By using NeRFs to represent the remaining components, our method is able to model and synthesize parts with complex geometry and appearance, such as curly hair and fluffy scarves. Our novel system synthesizes these high-quality compositional avatars from text descriptions. The experimental results demonstrate that our method, Text-guided generation and Editing of Compositional Avatars (TECA), produces avatars that are more realistic than those of recent methods while being editable because of their compositional nature. For example, our TECA enables the seamless transfer of compositional features like hairstyles, scarves, and other accessories between avatars. This capability supports applications such as virtual try-on.

6.6IVJul 28, 2022
Re-thinking and Re-labeling LIDC-IDRI for Robust Pulmonary Cancer Prediction

Hanxiao Zhang, Xiao Gu, Minghui Zhang et al. · oxford

The LIDC-IDRI database is the most popular benchmark for lung cancer prediction. However, with subjective assessment from radiologists, nodules in LIDC may have entirely different malignancy annotations from the pathological ground truth, introducing label assignment errors and subsequent supervision bias during training. The LIDC database thus requires more objective labels for learning-based cancer prediction. Based on an extra small dataset containing 180 nodules diagnosed by pathological examination, we propose to re-label LIDC data to mitigate the effect of original annotation bias verified on this robust benchmark. We demonstrate in this paper that providing new labels by similar nodule retrieval based on metric learning would be an effective re-labeling strategy. Training on these re-labeled LIDC nodules leads to improved model performance, which is enhanced when new labels of uncertain nodules are added. We further infer that re-labeling LIDC is current an expedient way for robust lung cancer prediction while building a large pathological-proven nodule database provides the long-term solution.

16.1CVOct 23, 2023
Ghost on the Shell: An Expressive Representation of General 3D Shapes

Zhen Liu, Yao Feng, Yuliang Xiu et al.

The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable fast physics-based rendering with realistic material and lighting, 2) support physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parameterize open surfaces by defining a manifold signed distance field on watertight templates. With this parameterization, we further develop a grid-based and differentiable representation that parameterizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.

27.0CVNov 30, 2023
ChatPose: Chatting about 3D Human Pose

Yao Feng, Jing Lin, Sai Kumar Dwivedi et al.

We introduce ChatPose, a framework employing Large Language Models (LLMs) to understand and reason about 3D human poses from images or textual descriptions. Our work is motivated by the human ability to intuitively understand postures from a single image or a brief description, a process that intertwines image interpretation, world knowledge, and an understanding of body language. Traditional human pose estimation and generation methods often operate in isolation, lacking semantic understanding and reasoning abilities. ChatPose addresses these limitations by embedding SMPL poses as distinct signal tokens within a multimodal LLM, enabling the direct generation of 3D body poses from both textual and visual inputs. Leveraging the powerful capabilities of multimodal LLMs, ChatPose unifies classical 3D human pose and generation tasks while offering user interactions. Additionally, ChatPose empowers LLMs to apply their extensive world knowledge in reasoning about human poses, leading to two advanced tasks: speculative pose generation and reasoning about pose estimation. These tasks involve reasoning about humans to generate 3D poses from subtle text queries, possibly accompanied by images. We establish benchmarks for these tasks, moving beyond traditional 3D pose generation and estimation methods. Our results show that ChatPose outperforms existing multimodal LLMs and task-specific methods on these newly proposed tasks. Furthermore, ChatPose's ability to understand and generate 3D human poses based on complex reasoning opens new directions in human pose analysis.

5.9CVOct 13, 2023
Pairwise Similarity Learning is SimPLE

Yandong Wen, Weiyang Liu, Yao Feng et al.

In this paper, we focus on a general yet important learning problem, pairwise similarity learning (PSL). PSL subsumes a wide range of important applications, such as open-set face recognition, speaker verification, image retrieval and person re-identification. The goal of PSL is to learn a pairwise similarity function assigning a higher similarity score to positive pairs (i.e., a pair of samples with the same label) than to negative pairs (i.e., a pair of samples with different label). We start by identifying a key desideratum for PSL, and then discuss how existing methods can achieve this desideratum. We then propose a surprisingly simple proxy-free method, called SimPLE, which requires neither feature/proxy normalization nor angular margin and yet is able to generalize well in open-set recognition. We apply the proposed method to three challenging PSL tasks: open-set face recognition, image retrieval and speaker verification. Comprehensive experimental results on large-scale benchmarks show that our method performs significantly better than current state-of-the-art methods.

36.6LGJun 17, 2025Code
Revisiting Reinforcement Learning for LLM Reasoning from A Cross-Domain Perspective

Zhoujun Cheng, Shibo Hao, Tianyang Liu et al.

Reinforcement learning (RL) has emerged as a promising approach to improve large language model (LLM) reasoning, yet most open efforts focus narrowly on math and code, limiting our understanding of its broader applicability to general reasoning. A key challenge lies in the lack of reliable, scalable RL reward signals across diverse reasoning domains. We introduce Guru, a curated RL reasoning corpus of 92K verifiable examples spanning six reasoning domains--Math, Code, Science, Logic, Simulation, and Tabular--each built through domain-specific reward design, deduplication, and filtering to ensure reliability and effectiveness for RL training. Based on Guru, we systematically revisit established findings in RL for LLM reasoning and observe significant variation across domains. For example, while prior work suggests that RL primarily elicits existing knowledge from pretrained models, our results reveal a more nuanced pattern: domains frequently seen during pretraining (Math, Code, Science) easily benefit from cross-domain RL training, while domains with limited pretraining exposure (Logic, Simulation, and Tabular) require in-domain training to achieve meaningful performance gains, suggesting that RL is likely to facilitate genuine skill acquisition. Finally, we present Guru-7B and Guru-32B, two models that achieve state-of-the-art performance among open models RL-trained with publicly available data, outperforming best baselines by 7.9% and 6.7% on our 17-task evaluation suite across six reasoning domains. We also show that our models effectively improve the Pass@k performance of their base models, particularly on complex tasks less likely to appear in pretraining data. We release data, models, training and evaluation code to facilitate general-purpose reasoning at: https://github.com/LLM360/Reasoning360

4.1LGAug 17, 2025Code
Results of the NeurIPS 2023 Neural MMO Competition on Multi-task Reinforcement Learning

Joseph Suárez, Kyoung Whan Choe, David Bloomin et al. · cambridge

We present the results of the NeurIPS 2023 Neural MMO Competition, which attracted over 200 participants and submissions. Participants trained goal-conditional policies that generalize to tasks, maps, and opponents never seen during training. The top solution achieved a score 4x higher than our baseline within 8 hours of training on a single 4090 GPU. We open-source everything relating to Neural MMO and the competition under the MIT license, including the policy weights and training code for our baseline and for the top submissions.

32.7CVApr 25, 2024Code
TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representation

Sai Kumar Dwivedi, Yu Sun, Priyanka Patel et al.

We address the problem of regressing 3D human pose and shape from a single image, with a focus on 3D accuracy. The current best methods leverage large datasets of 3D pseudo-ground-truth (p-GT) and 2D keypoints, leading to robust performance. With such methods, we observe a paradoxical decline in 3D pose accuracy with increasing 2D accuracy. This is caused by biases in the p-GT and the use of an approximate camera projection model. We quantify the error induced by current camera models and show that fitting 2D keypoints and p-GT accurately causes incorrect 3D poses. Our analysis defines the invalid distances within which minimizing 2D and p-GT losses is detrimental. We use this to formulate a new loss Threshold-Adaptive Loss Scaling (TALS) that penalizes gross 2D and p-GT losses but not smaller ones. With such a loss, there are many 3D poses that could equally explain the 2D evidence. To reduce this ambiguity we need a prior over valid human poses but such priors can introduce unwanted bias. To address this, we exploit a tokenized representation of human pose and reformulate the problem as token prediction. This restricts the estimated poses to the space of valid poses, effectively providing a uniform prior. Extensive experiments on the EMDB and 3DPW datasets show that our reformulated keypoint loss and tokenization allows us to train on in-the-wild data while improving 3D accuracy over the state-of-the-art. Our models and code are available for research at https://tokenhmr.is.tue.mpg.de.

8.2CLMar 30, 2024Code
MetaIE: Distilling a Meta Model from LLM for All Kinds of Information Extraction Tasks

Letian Peng, Zilong Wang, Feng Yao et al.

Information extraction (IE) is a fundamental area in natural language processing where prompting large language models (LLMs), even with in-context examples, cannot defeat small LMs tuned on very small IE datasets. We observe that IE tasks, such as named entity recognition and relation extraction, all focus on extracting important information, which can be formalized as a label-to-span matching. In this paper, we propose a novel framework MetaIE to build a small LM as meta-model by learning to extract "important information", i.e., the meta-understanding of IE, so that this meta-model can be adapted to all kind of IE tasks effectively and efficiently. Specifically, MetaIE obtains the small LM via a symbolic distillation from an LLM following the label-to-span scheme. We construct the distillation dataset via sampling sentences from language model pre-training datasets (e.g., OpenWebText in our implementation) and prompting an LLM to identify the typed spans of "important information". We evaluate the meta-model under the few-shot adaptation setting. Extensive results on 13 datasets from 6 IE tasks confirm that MetaIE can offer a better starting point for few-shot tuning on IE datasets and outperform other meta-models from (1) vanilla language model pre-training, (2) multi-IE-task pre-training with human annotations, and (3) single-IE-task symbolic distillation from LLM. Moreover, we provide comprehensive analyses of MetaIE, such as the size of the distillation dataset, the meta-model architecture, and the size of the meta-model.

19.7CVJul 17, 2025
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation

Hengkai Tan, Yao Feng, Xinyi Mao et al.

Vision-language-action (VLA) models have shown promise on task-conditioned control in complex settings such as bimanual manipulation. However, the heavy reliance on task-specific human demonstrations limits their generalization and incurs high data acquisition costs. In this work, we present a new notion of task-agnostic action paradigm that decouples action execution from task-specific conditioning, enhancing scalability, efficiency, and cost-effectiveness. To address the data collection challenges posed by this paradigm -- such as low coverage density, behavioral redundancy, and safety risks -- we introduce ATARA (Automated Task-Agnostic Random Actions), a scalable self-supervised framework that accelerates collection by over $ 30\times $ compared to human teleoperation. To further enable effective learning from task-agnostic data, which often suffers from distribution mismatch and irrelevant trajectories, we propose AnyPos, an inverse dynamics model equipped with Arm-Decoupled Estimation and a Direction-Aware Decoder (DAD). We additionally integrate a video-conditioned action validation module to verify the feasibility of learned policies across diverse manipulation tasks. Extensive experiments show that the AnyPos-ATARA pipeline yields a 51% improvement in test accuracy and achieves 30-40% higher success rates in downstream tasks such as lifting, pick-and-place, and clicking, using replay-based video validation. Project Page: https://embodiedfoundation.github.io/vidar_anypos

3.6CVFeb 14, 2025
Self-Consistent Model-based Adaptation for Visual Reinforcement Learning

Xinning Zhou, Chengyang Ying, Yao Feng et al. · tsinghua

Visual reinforcement learning agents typically face serious performance declines in real-world applications caused by visual distractions. Existing methods rely on fine-tuning the policy's representations with hand-crafted augmentations. In this work, we propose Self-Consistent Model-based Adaptation (SCMA), a novel method that fosters robust adaptation without modifying the policy. By transferring cluttered observations to clean ones with a denoising model, SCMA can mitigate distractions for various policies as a plug-and-play enhancement. To optimize the denoising model in an unsupervised manner, we derive an unsupervised distribution matching objective with a theoretical analysis of its optimality. We further present a practical algorithm to optimize the objective by estimating the distribution of clean observations with a pre-trained world model. Extensive experiments on multiple visual generalization benchmarks and real robot data demonstrate that SCMA effectively boosts performance across various distractions and exhibits better sample efficiency.

2.7IVFeb 25, 2022
Faithful learning with sure data for lung nodule diagnosis

Hanxiao Zhang, Liang Chen, Xiao Gu et al.

Recent evolution in deep learning has proven its value for CT-based lung nodule classification. Most current techniques are intrinsically black-box systems, suffering from two generalizability issues in clinical practice. First, benign-malignant discrimination is often assessed by human observers without pathologic diagnoses at the nodule level. We termed these data as "unsure data". Second, a classifier does not necessarily acquire reliable nodule features for stable learning and robust prediction with patch-level labels during learning. In this study, we construct a sure dataset with pathologically-confirmed labels and propose a collaborative learning framework to facilitate sure nodule classification by integrating unsure data knowledge through nodule segmentation and malignancy score regression. A loss function is designed to learn reliable features by introducing interpretability constraints regulated with nodule segmentation maps. Furthermore, based on model inference results that reflect the understanding from both machine and experts, we explore a new nodule analysis method for similar historical nodule retrieval and interpretable diagnosis. Detailed experimental results demonstrate that our approach is beneficial for achieving improved performance coupled with faithful model reasoning for lung cancer prediction. Extensive cross-evaluation results further illustrate the effect of unsure data for deep-learning-based methods in lung nodule classification.

40.6CVDec 7, 2020Code
Learning an Animatable Detailed 3D Face Model from In-The-Wild Images

Yao Feng, Haiwen Feng, Michael J. Black et al.

While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression. Other methods are trained on high-quality face scans and do not generalize well to in-the-wild images. We present the first approach that regresses 3D face shape and animatable details that are specific to an individual but change with expression. Our model, DECA (Detailed Expression Capture and Animation), is trained to robustly produce a UV displacement map from a low-dimensional latent representation that consists of person-specific detail parameters and generic expression parameters, while a regressor is trained to predict detail, shape, albedo, expression, pose and illumination parameters from a single image. To enable this, we introduce a novel detail-consistency loss that disentangles person-specific details from expression-dependent wrinkles. This disentanglement allows us to synthesize realistic person-specific wrinkles by controlling expression parameters while keeping person-specific details unchanged. DECA is learned from in-the-wild images with no paired 3D supervision and achieves state-of-the-art shape reconstruction accuracy on two benchmarks. Qualitative results on in-the-wild data demonstrate DECA's robustness and its ability to disentangle identity- and expression-dependent details enabling animation of reconstructed faces. The model and code are publicly available at https://deca.is.tue.mpg.de.