Marc-Andre Carbonneau

h-index15
2papers

2 Papers

CVDec 20, 2023
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading

Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got et al.

Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geometry from one image is ill-posed: recovering geometry is a one-to-many mapping problem and reflectance and light are difficult to disentangle. Accurate geometry and reflectance can be captured under the controlled conditions of a light stage, but it is costly to acquire large datasets in this fashion. Moreover, training solely with this type of data leads to poor generalization with in-the-wild images. This motivates the introduction of MoSAR, a method for 3D avatar generation from monocular images. We propose a semi-supervised training scheme that improves generalization by learning from both light stage and in-the-wild datasets. This is achieved using a novel differentiable shading formulation. We show that our approach effectively disentangles the intrinsic face parameters, producing relightable avatars. As a result, MoSAR estimates a richer set of skin reflectance maps, and generates more realistic avatars than existing state-of-the-art methods. We also introduce a new dataset, named FFHQ-UV-Intrinsics, the first public dataset providing intrinsic face attributes at scale (diffuse, specular, ambient occlusion and translucency maps) for a total of 10k subjects. The project website and the dataset are available on the following link: https://ubisoft-laforge.github.io/character/mosar/

CVDec 18, 2024
SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting

Arthur Josi, Luiz Gustavo Hafemann, Abdallah Dib et al.

Monocular facial performance capture in-the-wild is challenging due to varied capture conditions, face shapes, and expressions. Most current methods rely on linear 3D Morphable Models, which represent facial expressions independently of identity at the vertex displacement level. We propose SEREP (Semantic Expression Representation), a model that disentangles expression from identity at the semantic level. We start by learning an expression representation from high-quality 3D data of unpaired facial expressions. Then, we train a model to predict expression from monocular images relying on a novel semi-supervised scheme using low quality synthetic data. In addition, we introduce MultiREX, a benchmark addressing the lack of evaluation resources for the expression capture task. Our experiments show that SEREP outperforms state-of-the-art methods, capturing challenging expressions and transferring them to new identities.