Chia-Ming Chang

CV
h-index2
6papers
26citations
Novelty43%
AI Score25

6 Papers

CVJun 13, 2022
Efficient Human-in-the-loop System for Guiding DNNs Attention

Yi He, Xi Yang, Chia-Ming Chang et al.

Attention guidance is an approach to addressing dataset bias in deep learning, where the model relies on incorrect features to make decisions. Focusing on image classification tasks, we propose an efficient human-in-the-loop system to interactively direct the attention of classifiers to the regions specified by users, thereby reducing the influence of co-occurrence bias and improving the transferability and interpretability of a DNN. Previous approaches for attention guidance require the preparation of pixel-level annotations and are not designed as interactive systems. We present a new interactive method to allow users to annotate images with simple clicks, and study a novel active learning strategy to significantly reduce the number of annotations. We conducted both a numerical evaluation and a user study to evaluate the proposed system on multiple datasets. Compared to the existing non-active-learning approach which usually relies on huge amounts of polygon-based segmentation masks to fine-tune or train the DNNs, our system can save lots of labor and money and obtain a fine-tuned network that works better even when the dataset is biased. The experiment results indicate that the proposed system is efficient, reasonable, and reliable.

LGDec 8, 2022
SpaceEditing: Integrating Human Knowledge into Deep Neural Networks via Interactive Latent Space Editing

Jiafu Wei, Ding Xia, Haoran Xie et al.

We propose an interactive editing method that allows humans to help deep neural networks (DNNs) learn a latent space more consistent with human knowledge, thereby improving classification accuracy on indistinguishable ambiguous data. Firstly, we visualize high-dimensional data features through dimensionality reduction methods and design an interactive system \textit{SpaceEditing} to display the visualized data. \textit{SpaceEditing} provides a 2D workspace based on the idea of spatial layout. In this workspace, the user can move the projection data in it according to the system guidance. Then, \textit{SpaceEditing} will find the corresponding high-dimensional features according to the projection data moved by the user, and feed the high-dimensional features back to the network for retraining, therefore achieving the purpose of interactively modifying the high-dimensional latent space for the user. Secondly, to more rationally incorporate human knowledge into the training process of neural networks, we design a new loss function that enables the network to learn user-modified information. Finally, We demonstrate how \textit{SpaceEditing} meets user needs through three case studies while evaluating our proposed new method, and the results confirm the effectiveness of our method.

CVNov 30, 2022
SGDraw: Scene Graph Drawing Interface Using Object-Oriented Representation

Tianyu Zhang, Xusheng Du, Chia-Ming Chang et al.

Scene understanding is an essential and challenging task in computer vision. To provide the visually fundamental graphical structure of an image, the scene graph has received increased attention due to its powerful semantic representation. However, it is difficult to draw a proper scene graph for image retrieval, image generation, and multi-modal applications. The conventional scene graph annotation interface is not easy to use in image annotations, and the automatic scene graph generation approaches using deep neural networks are prone to generate redundant content while disregarding details. In this work, we propose SGDraw, a scene graph drawing interface using object-oriented scene graph representation to help users draw and edit scene graphs interactively. For the proposed object-oriented representation, we consider the objects, attributes, and relationships of objects as a structural unit. SGDraw provides a web-based scene graph annotation and generation tool for scene understanding applications. To verify the effectiveness of the proposed interface, we conducted a comparison study with the conventional tool and the user experience study. The results show that SGDraw can help generate scene graphs with richer details and describe the images more accurately than traditional bounding box annotations. We believe the proposed SGDraw can be useful in various vision tasks, such as image retrieval and generation.

CLDec 17, 2024
Refining Dimensions for Improving Clustering-based Cross-lingual Topic Models

Chia-Hsuan Chang, Tien-Yuan Huang, Yi-Hang Tsai et al.

Recent works in clustering-based topic models perform well in monolingual topic identification by introducing a pipeline to cluster the contextualized representations. However, the pipeline is suboptimal in identifying topics across languages due to the presence of language-dependent dimensions (LDDs) generated by multilingual language models. To address this issue, we introduce a novel, SVD-based dimension refinement component into the pipeline of the clustering-based topic model. This component effectively neutralizes the negative impact of LDDs, enabling the model to accurately identify topics across languages. Our experiments on three datasets demonstrate that the updated pipeline with the dimension refinement component generally outperforms other state-of-the-art cross-lingual topic models.

GRJan 27, 2022
Sketch-based 3D Shape Modeling from Sparse Point Clouds

Xusheng Du, Yi He, Xi Yang et al.

3D modeling based on point clouds is an efficient way to reconstruct and create detailed 3D content. However, the geometric procedure may lose accuracy due to high redundancy and the absence of an explicit structure. In this work, we propose a human-in-the-loop sketch-based point cloud reconstruction framework to leverage users cognitive abilities in geometry extraction. We present an interactive drawing interface for 3D model creation from point cloud data with the help of user sketches. We adopt an optimization method in which the user can continuously edit the contours extracted from the obtained 3D model and retrieve the model iteratively. Finally, we verify the proposed user interface for modeling from sparse point clouds. see video here https://www.youtube.com/watch?v=0H19NyXDRJE .

CVSep 26, 2021
DAMix: A Density-Aware Mixup Augmentation for Single Image Dehazing under Domain Shift

Chia-Ming Chang, Tsung-Nan Lin

Deep learning-based methods have achieved considerable success on single image dehazing in recent years. However, these methods are often subject to performance degradation when domain shifts are confronted. Specifically, haze density gaps exist among the existing datasets, often resulting in poor performance when these methods are tested across datasets. To address this issue, we propose a density-aware mixup augmentation (DAMix). DAMix generates samples in an attempt to minimize the Wasserstein distance with the hazy images in the target domain. These DAMix-ed samples not only mitigate domain gaps but are also proven to comply with the atmospheric scattering model. Thus, DAMix achieves comprehensive improvements on domain adaptation. Furthermore, we show that DAMix is helpful with respect to data efficiency. Specifically, a network trained with half of the source dataset using DAMix can achieve even better adaptivity than that trained with the whole source dataset but without DAMix.