FormerTime: Hierarchical Multi-Scale Representations for Multivariate Time Series ClassificationMingyue Cheng, Qi Liu, Zhiding Liu et al.
Deep learning-based algorithms, e.g., convolutional networks, have significantly facilitated multivariate time series classification (MTSC) task. Nevertheless, they suffer from the limitation in modeling long-range dependence due to the nature of convolution operations. Recent advancements have shown the potential of transformers to capture long-range dependence. However, it would incur severe issues, such as fixed scale representations, temporal-invariant and quadratic time complexity, with transformers directly applicable to the MTSC task because of the distinct properties of time series data. To tackle these issues, we propose FormerTime, an hierarchical representation model for improving the classification capacity for the MTSC task. In the proposed FormerTime, we employ a hierarchical network architecture to perform multi-scale feature maps. Besides, a novel transformer encoder is further designed, in which an efficient temporal reduction attention layer and a well-informed contextual positional encoding generating strategy are developed. To sum up, FormerTime exhibits three aspects of merits: (1) learning hierarchical multi-scale representations from time series data, (2) inheriting the strength of both transformers and convolutional networks, and (3) tacking the efficiency challenges incurred by the self-attention mechanism. Extensive experiments performed on $10$ publicly available datasets from UEA archive verify the superiorities of the FormerTime compared to previous competitive baselines.
7.3AIAug 8, 2024
KnowPC: Knowledge-Driven Programmatic Reinforcement Learning for Zero-shot CoordinationYin Gu, Qi Liu, Zhi Li et al.
Zero-shot coordination (ZSC) remains a major challenge in the cooperative AI field, which aims to learn an agent to cooperate with an unseen partner in training environments or even novel environments. In recent years, a popular ZSC solution paradigm has been deep reinforcement learning (DRL) combined with advanced self-play or population-based methods to enhance the neural policy's ability to handle unseen partners. Despite some success, these approaches usually rely on black-box neural networks as the policy function. However, neural networks typically lack interpretability and logic, making the learned policies difficult for partners (e.g., humans) to understand and limiting their generalization ability. These shortcomings hinder the application of reinforcement learning methods in diverse cooperative scenarios.We suggest to represent the agent's policy with an interpretable program. Unlike neural networks, programs contain stable logic, but they are non-differentiable and difficult to optimize.To automatically learn such programs, we introduce Knowledge-driven Programmatic reinforcement learning for zero-shot Coordination (KnowPC). We first define a foundational Domain-Specific Language (DSL), including program structures, conditional primitives, and action primitives. A significant challenge is the vast program search space, making it difficult to find high-performing programs efficiently. To address this, KnowPC integrates an extractor and an reasoner. The extractor discovers environmental transition knowledge from multi-agent interaction trajectories, while the reasoner deduces the preconditions of each action primitive based on the transition knowledge.
4.4LGMay 27, 2021
Estimating Fund-Raising Performance for Start-up Projects from a Market Graph PerspectiveLikang Wu, Zhi Li, Hongke Zhao et al.
In the online innovation market, the fund-raising performance of the start-up project is a concerning issue for creators, investors and platforms. Unfortunately, existing studies always focus on modeling the fund-raising process after the publishment of a project but the predicting of a project attraction in the market before setting up is largely unexploited. Usually, this prediction is always with great challenges to making a comprehensive understanding of both the start-up project and market environment. To that end, in this paper, we present a focused study on this important problem from a market graph perspective. Specifically, we propose a Graph-based Market Environment (GME) model for predicting the fund-raising performance of the unpublished project by exploiting the market environment. In addition, we discriminatively model the project competitiveness and market preferences by designing two graph-based neural network architectures and incorporating them into a joint optimization stage. Furthermore, to explore the information propagation problem with dynamic environment in a large-scale market graph, we extend the GME model with parallelizing competitiveness quantification and hierarchical propagation algorithm. Finally, we conduct extensive experiments on real-world data. The experimental results clearly demonstrate the effectiveness of our proposed model.
9.5AIMar 1, 2020
GPM: A Generic Probabilistic Model to Recover Annotator's Behavior and Ground Truth LabelingJing Li, Suiyi Ling, Junle Wang et al.
In the big data era, data labeling can be obtained through crowdsourcing. Nevertheless, the obtained labels are generally noisy, unreliable or even adversarial. In this paper, we propose a probabilistic graphical annotation model to infer the underlying ground truth and annotator's behavior. To accommodate both discrete and continuous application scenarios (e.g., classifying scenes vs. rating videos on a Likert scale), the underlying ground truth is considered following a distribution rather than a single value. In this way, the reliable but potentially divergent opinions from "good" annotators can be recovered. The proposed model is able to identify whether an annotator has worked diligently towards the task during the labeling procedure, which could be used for further selection of qualified annotators. Our model has been tested on both simulated data and real-world data, where it always shows superior performance than the other state-of-the-art models in terms of accuracy and robustness.
2.9SEApr 4, 2017
Modeling Uncertainty and Evolving Self-Adaptive Software: A Fuzzy Theory Based Requirements Engineering ApproachZhuoqun Yang, Zhi Jin, Zhi Li
Self-adaptive software (SAS) is capable of adjusting its behavior in response to meaningful changes in the operational context and itself. Due to the inherent volatility of the open and changeable environment in which SAS is embedded, the ability of adaptation is highly demanded by many software-intensive systems. Two concerns, i.e., the requirements uncertainty and the context uncertainty are most important among others at Requirements Engineering (RE) stage. However, requirements analyzers can hardly figure out the mathematical relation between requirements, system behavior and context, especially for complex and nonlinear systems, due to the existence of above uncertainties, misunderstanding and ambiguity of prior knowledge. An essential issue to be addressed is how to model and specify these uncertainties at RE stage and how to utilize the prior knowledge to achieve adaptation. In this paper, we propose a fuzzy-based approach to modeling uncertainty and achieving evolution. The approach introduces specifications to describe fuzziness. Based on the specifications, we derive a series of reasoning rules as knowledge base for achieving adaptation and evolution. These two targets are implemented through four reasoning schemas from a control theory perspective. Specifically, forward reasoning schema is used for direct adaptation; backward reasoning schema is used for optimal adaptation. Parameter-identified schema implements learning evolution by considering SAS as the gray-box system, while system-identified reasoning schema implements learning evolution by considering SAS as the gray-box system. The former two schemas function as the control group, while the latter two are de-signed as the experimental groups to illustrate the learning ability. Our approach is implemented under three types of context through the demonstration of a mobile computing application.