Zhi Li

IR
h-index9
4papers
250citations
Novelty51%
AI Score38

4 Papers

2.8CVJun 14, 2023
Recognizing Unseen Objects via Multimodal Intensive Knowledge Graph Propagation

Likang Wu, Zhi Li, Hongke Zhao et al.

Zero-Shot Learning (ZSL), which aims at automatically recognizing unseen objects, is a promising learning paradigm to understand new real-world knowledge for machines continuously. Recently, the Knowledge Graph (KG) has been proven as an effective scheme for handling the zero-shot task with large-scale and non-attribute data. Prior studies always embed relationships of seen and unseen objects into visual information from existing knowledge graphs to promote the cognitive ability of the unseen data. Actually, real-world knowledge is naturally formed by multimodal facts. Compared with ordinary structural knowledge from a graph perspective, multimodal KG can provide cognitive systems with fine-grained knowledge. For example, the text description and visual content can depict more critical details of a fact than only depending on knowledge triplets. Unfortunately, this multimodal fine-grained knowledge is largely unexploited due to the bottleneck of feature alignment between different modalities. To that end, we propose a multimodal intensive ZSL framework that matches regions of images with corresponding semantic embeddings via a designed dense attention module and self-calibration loss. It makes the semantic transfer process of our ZSL framework learns more differentiated knowledge between entities. Our model also gets rid of the performance limitation of only using rough global features. We conduct extensive experiments and evaluate our model on large-scale real-world data. The experimental results clearly demonstrate the effectiveness of the proposed model in standard zero-shot classification tasks.

9.3IRMar 1, 2023
GUESR: A Global Unsupervised Data-Enhancement with Bucket-Cluster Sampling for Sequential Recommendation

Yongqiang Han, Likang Wu, Hao Wang et al.

Sequential Recommendation is a widely studied paradigm for learning users' dynamic interests from historical interactions for predicting the next potential item. Although lots of research work has achieved remarkable progress, they are still plagued by the common issues: data sparsity of limited supervised signals and data noise of accidentally clicking. To this end, several works have attempted to address these issues, which ignored the complex association of items across several sequences. Along this line, with the aim of learning representative item embedding to alleviate this dilemma, we propose GUESR, from the view of graph contrastive learning. Specifically, we first construct the Global Item Relationship Graph (GIRG) from all interaction sequences and present the Bucket-Cluster Sampling (BCS) method to conduct the sub-graphs. Then, graph contrastive learning on this reduced graph is developed to enhance item representations with complex associations from the global view. We subsequently extend the CapsNet module with the elaborately introduced target-attention mechanism to derive users' dynamic preferences. Extensive experimental results have demonstrated our proposed GUESR could not only achieve significant improvements but also could be regarded as a general enhancement strategy to improve the performance in combination with other sequential recommendation methods.

2.7CLOct 9, 2025
RCPU: Rotation-Constrained Error Compensation for Structured Pruning of a Large Language Model

Shuichiro Haruta, Kazunori Matsumoto, Zhi Li et al.

In this paper, we propose a rotation-constrained compensation method to address the errors introduced by structured pruning of large language models (LLMs). LLMs are trained on massive datasets and accumulate rich semantic knowledge in their representation space. In contrast, pruning is typically carried out with only a small amount of calibration data, which makes output mismatches unavoidable. Although direct least-squares fitting can reduce such errors, it tends to overfit to the limited calibration set, destructively modifying pretrained weights. To overcome this difficulty, we update the pruned parameters under a rotation constraint. This constrained update preserves the geometry of output representations (i.e., norms and inner products) and simultaneously re-aligns the pruned subspace with the original outputs. Furthermore, in rotation-constrained compensation, removing components that strongly contribute to the principal directions of the output makes error recovery difficult. Since input dimensions with large variance strongly affect these principal directions, we design a variance-aware importance score that ensures such dimensions are preferentially kept in the pruned model. By combining this scoring rule with rotation-constrained updates, the proposed method effectively compensates errors while retaining the components likely to be more important in a geometry-preserving manner. In the experiments, we apply the proposed method to LLaMA-7B and evaluate it on WikiText-2 and multiple language understanding benchmarks. The results demonstrate consistently better perplexity and task accuracy compared with existing baselines.

23.4IRAug 3, 2018
Learning from History and Present: Next-item Recommendation via Discriminatively Exploiting User Behaviors

Zhi Li, Hongke Zhao, Qi Liu et al.

In the modern e-commerce, the behaviors of customers contain rich information, e.g., consumption habits, the dynamics of preferences. Recently, session-based recommendations are becoming popular to explore the temporal characteristics of customers' interactive behaviors. However, existing works mainly exploit the short-term behaviors without fully taking the customers' long-term stable preferences and evolutions into account. In this paper, we propose a novel Behavior-Intensive Neural Network (BINN) for next-item recommendation by incorporating both users' historical stable preferences and present consumption motivations. Specifically, BINN contains two main components, i.e., Neural Item Embedding, and Discriminative Behaviors Learning. Firstly, a novel item embedding method based on user interactions is developed for obtaining an unified representation for each item. Then, with the embedded items and the interactive behaviors over item sequences, BINN discriminatively learns the historical preferences and present motivations of the target users. Thus, BINN could better perform recommendations of the next items for the target users. Finally, for evaluating the performances of BINN, we conduct extensive experiments on two real-world datasets, i.e., Tianchi and JD. The experimental results clearly demonstrate the effectiveness of BINN compared with several state-of-the-art methods.