Hongshan Yu

CV
h-index22
6papers
173citations
Novelty32%
AI Score31

6 Papers

13.1CVMar 19, 2025Code
GO-N3RDet: Geometry Optimized NeRF-enhanced 3D Object Detector

Zechuan Li, Hongshan Yu, Yihao Ding et al.

We propose GO-N3RDet, a scene-geometry optimized multi-view 3D object detector enhanced by neural radiance fields. The key to accurate 3D object detection is in effective voxel representation. However, due to occlusion and lack of 3D information, constructing 3D features from multi-view 2D images is challenging. Addressing that, we introduce a unique 3D positional information embedded voxel optimization mechanism to fuse multi-view features. To prioritize neural field reconstruction in object regions, we also devise a double importance sampling scheme for the NeRF branch of our detector. We additionally propose an opacity optimization module for precise voxel opacity prediction by enforcing multi-view consistency constraints. Moreover, to further improve voxel density consistency across multiple perspectives, we incorporate ray distance as a weighting factor to minimize cumulative ray errors. Our unique modules synergetically form an end-to-end neural model that establishes new state-of-the-art in NeRF-based multi-view 3D detection, verified with extensive experiments on ScanNet and ARKITScenes. Code will be available at https://github.com/ZechuanLi/GO-N3RDet.

14.4ROSep 16, 2020Code
PL-VINS: Real-Time Monocular Visual-Inertial SLAM with Point and Line Features

Qiang Fu, Jialong Wang, Hongshan Yu et al.

Leveraging line features to improve localization accuracy of point-based visual-inertial SLAM (VINS) is gaining interest as they provide additional constraints on scene structure. However, real-time performance when incorporating line features in VINS has not been addressed. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line features, developed based on the state-of-the-art point-based VINS-Mono \cite{vins}. We observe that current works use the LSD \cite{lsd} algorithm to extract line features; however, LSD is designed for scene shape representation instead of the pose estimation problem, which becomes the bottleneck for the real-time performance due to its high computational cost. In this paper, a modified LSD algorithm is presented by studying a hidden parameter tuning and length rejection strategy. The modified LSD can run at least three times as fast as LSD. Further, by representing space lines with the Plücker coordinates, the residual error in line estimation is modeled in terms of the point-to-line distance, which is then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Plücker coordinates. Experiments in a public benchmark dataset show that the localization error of our method is 12-16\% less than that of VINS-Mono at the same pose update frequency. %For the benefit of the community, The source code of our method is available at: https://github.com/cnqiangfu/PL-VINS.

14.4CVFeb 20, 2025
Deep learning based infrared small object segmentation: Challenges and future directions

Zhengeng Yang, Hongshan Yu, Jianjun Zhang et al.

Infrared sensing is a core method for supporting unmanned systems, such as autonomous vehicles and drones. Recently, infrared sensors have been widely deployed on mobile and stationary platforms for detection and classification of objects from long distances and in wide field of views. Given its success in the vision image analysis domain, deep learning has also been applied for object recognition in infrared images. However, techniques that have proven successful in visible light perception face new challenges in the infrared domain. These challenges include extremely low signal-to-noise ratios in infrared images, very small and blurred objects of interest, and limited availability of labeled/unlabeled training data due to the specialized nature of infrared sensors. Numerous methods have been proposed in the literature for the detection and classification of small objects in infrared images achieving varied levels of success. There is a need for a survey paper that critically analyzes existing techniques in this domain, identifies unsolved challenges and provides future research directions. This paper fills the gap and offers a concise and insightful review of deep learning-based methods. It also identifies the challenges faced by existing infrared object segmentation methods and provides a structured review of existing infrared perception methods from the perspective of these challenges and highlights the motivations behind the various approaches. Finally, this review suggests promising future directions based on recent advancements within this domain.

18.2CVFeb 1, 2025
Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering

Zechuan Li, Hongshan Yu, Yihao Ding et al.

3D Scene Question Answering (3D SQA) represents an interdisciplinary task that integrates 3D visual perception and natural language processing, empowering intelligent agents to comprehend and interact with complex 3D environments. Recent advances in large multimodal modelling have driven the creation of diverse datasets and spurred the development of instruction-tuning and zero-shot methods for 3D SQA. However, this rapid progress introduces challenges, particularly in achieving unified analysis and comparison across datasets and baselines. In this survey, we provide the first comprehensive and systematic review of 3D SQA. We organize existing work from three perspectives: datasets, methodologies, and evaluation metrics. Beyond basic categorization, we identify shared architectural patterns across methods. Our survey further synthesizes core limitations and discusses how current trends, such as instruction tuning, multimodal alignment, and zero-shot, can shape future developments. Finally, we propose a range of promising research directions covering dataset construction, task generalization, interaction modeling, and unified evaluation protocols. This work aims to serve as a foundation for future research and foster progress toward more generalizable and intelligent 3D SQA systems.

6.2CVMar 8, 2025
PointDiffuse: A Dual-Conditional Diffusion Model for Enhanced Point Cloud Semantic Segmentation

Yong He, Hongshan Yu, Mingtao Feng et al.

Diffusion probabilistic models are traditionally used to generate colors at fixed pixel positions in 2D images. Building on this, we extend diffusion models to point cloud semantic segmentation, where point positions also remain fixed, and the diffusion model generates point labels instead of colors. To accelerate the denoising process in reverse diffusion, we introduce a noisy label embedding mechanism. This approach integrates semantic information into the noisy label, providing an initial semantic reference that improves the reverse diffusion efficiency. Additionally, we propose a point frequency transformer that enhances the adjustment of high-level context in point clouds. To reduce computational complexity, we introduce the position condition into MLP and propose denoising PointNet to process the high-resolution point cloud without sacrificing geometric details. Finally, we integrate the proposed noisy label embedding, point frequency transformer and denoising PointNet in our proposed dual conditional diffusion model-based network (PointDiffuse) to perform large-scale point cloud semantic segmentation. Extensive experiments on five benchmarks demonstrate the superiority of PointDiffuse, achieving the state-of-the-art mIoU of 74.2\% on S3DIS Area 5, 81.2\% on S3DIS 6-fold and 64.8\% on SWAN dataset.

2.3CVDec 18, 2020
Self-supervised Learning with Fully Convolutional Networks

Zhengeng Yang, Hongshan Yu, Yong He et al.

Although deep learning based methods have achieved great success in many computer vision tasks, their performance relies on a large number of densely annotated samples that are typically difficult to obtain. In this paper, we focus on the problem of learning representation from unlabeled data for semantic segmentation. Inspired by two patch-based methods, we develop a novel self-supervised learning framework by formulating the Jigsaw Puzzle problem as a patch-wise classification process and solving it with a fully convolutional network. By learning to solve a Jigsaw Puzzle problem with 25 patches and transferring the learned features to semantic segmentation task on Cityscapes dataset, we achieve a 5.8 percentage point improvement over the baseline model that initialized from random values. Moreover, experiments show that our self-supervised learning method can be applied to different datasets and models. In particular, we achieved competitive performance with the state-of-the-art methods on the PASCAL VOC2012 dataset using significant fewer training images.