Bowen Zhang

h-index7
2papers
202citations

2 Papers

14.4CLOct 2, 2023Code
Compressing LLMs: The Truth is Rarely Pure and Never Simple

Ajay Jaiswal, Zhe Gan, Xianzhi Du et al.

Despite their remarkable achievements, modern Large Language Models (LLMs) face exorbitant computational and memory footprints. Recently, several works have shown significant success in training-free and data-free compression (pruning and quantization) of LLMs that achieve 50 - 60% sparsity and reduce the bit width to 3 or 4 bits per weight, with negligible degradation of perplexity over the uncompressed baseline. As recent research efforts are focused on developing increasingly sophisticated compression methods, our work takes a step back and re-evaluates the effectiveness of existing SoTA compression methods, which rely on a fairly simple and widely questioned metric, perplexity (even for dense LLMs). We introduce Knowledge-Intensive Compressed LLM BenchmarK (LLM-KICK), a collection of carefully curated tasks to redefine the evaluation protocol for compressed LLMs, which have significant alignment with their dense counterparts and perplexity fail to capture subtle change in their true capabilities. LLM-KICK unveils many favorable merits and unfortunate plights of current SoTA compression methods: all pruning methods suffer significant performance degradation, sometimes at trivial sparsity ratios (e.g., 25-30%), and fail for N:M sparsity in knowledge-intensive tasks; current quantization methods are more successful than pruning; yet, pruned LLMs even at $\geq 50$% sparsity are robust in-context retrieval and summarization systems; among others. LLM-KICK is designed to holistically access compressed LLMs' ability for language understanding, reasoning, generation, in-context retrieval, in-context summarization, etc. We hope our study can foster the development of better LLM compression methods. The reproduced codes are available at https://github.com/VITA-Group/llm-kick.

24.8CVJul 31, 2025
Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis

Bowen Zhang, Sicheng Xu, Chuxin Wang et al.

In this paper, we present a novel framework for video-to-4D generation that creates high-quality dynamic 3D content from single video inputs. Direct 4D diffusion modeling is extremely challenging due to costly data construction and the high-dimensional nature of jointly representing 3D shape, appearance, and motion. We address these challenges by introducing a Direct 4DMesh-to-GS Variation Field VAE that directly encodes canonical Gaussian Splats (GS) and their temporal variations from 3D animation data without per-instance fitting, and compresses high-dimensional animations into a compact latent space. Building upon this efficient representation, we train a Gaussian Variation Field diffusion model with temporal-aware Diffusion Transformer conditioned on input videos and canonical GS. Trained on carefully-curated animatable 3D objects from the Objaverse dataset, our model demonstrates superior generation quality compared to existing methods. It also exhibits remarkable generalization to in-the-wild video inputs despite being trained exclusively on synthetic data, paving the way for generating high-quality animated 3D content. Project page: https://gvfdiffusion.github.io/.