Multi-Modal Experience Inspired AI CreationQian Cao, Xu Chen, Ruihua Song et al.
AI creation, such as poem or lyrics generation, has attracted increasing attention from both industry and academic communities, with many promising models proposed in the past few years. Existing methods usually estimate the outputs based on single and independent visual or textual information. However, in reality, humans usually make creations according to their experiences, which may involve different modalities and be sequentially correlated. To model such human capabilities, in this paper, we define and solve a novel AI creation problem based on human experiences. More specifically, we study how to generate texts based on sequential multi-modal information. Compared with the previous works, this task is much more difficult because the designed model has to well understand and adapt the semantics among different modalities and effectively convert them into the output in a sequential manner. To alleviate these difficulties, we firstly design a multi-channel sequence-to-sequence architecture equipped with a multi-modal attention network. For more effective optimization, we then propose a curriculum negative sampling strategy tailored for the sequential inputs. To benchmark this problem and demonstrate the effectiveness of our model, we manually labeled a new multi-modal experience dataset. With this dataset, we conduct extensive experiments by comparing our model with a series of representative baselines, where we can demonstrate significant improvements in our model based on both automatic and human-centered metrics. The code and data are available at: \url{https://github.com/Aman-4-Real/MMTG}.
Fast-SNARF: A Fast Deformer for Articulated Neural FieldsXu Chen, Tianjian Jiang, Jie Song et al.
Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of $150\times$. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans.
32.8CVDec 20, 2022
InstantAvatar: Learning Avatars from Monocular Video in 60 SecondsTianjian Jiang, Xu Chen, Jie Song et al.
In this paper, we take a significant step towards real-world applicability of monocular neural avatar reconstruction by contributing InstantAvatar, a system that can reconstruct human avatars from a monocular video within seconds, and these avatars can be animated and rendered at an interactive rate. To achieve this efficiency we propose a carefully designed and engineered system, that leverages emerging acceleration structures for neural fields, in combination with an efficient empty space-skipping strategy for dynamic scenes. We also contribute an efficient implementation that we will make available for research purposes. Compared to existing methods, InstantAvatar converges 130x faster and can be trained in minutes instead of hours. It achieves comparable or even better reconstruction quality and novel pose synthesis results. When given the same time budget, our method significantly outperforms SoTA methods. InstantAvatar can yield acceptable visual quality in as little as 10 seconds training time.
Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene DecompositionChen Guo, Tianjian Jiang, Xu Chen et al.
We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separating humans from arbitrary backgrounds. Moreover, it requires reconstructing detailed 3D surface from short video sequences, making it even more challenging. Despite these challenges, our method does not require any groundtruth supervision or priors extracted from large datasets of clothed human scans, nor do we rely on any external segmentation modules. Instead, it solves the tasks of scene decomposition and surface reconstruction directly in 3D by modeling both the human and the background in the scene jointly, parameterized via two separate neural fields. Specifically, we define a temporally consistent human representation in canonical space and formulate a global optimization over the background model, the canonical human shape and texture, and per-frame human pose parameters. A coarse-to-fine sampling strategy for volume rendering and novel objectives are introduced for a clean separation of dynamic human and static background, yielding detailed and robust 3D human geometry reconstructions. We evaluate our methods on publicly available datasets and show improvements over prior art.
13.2CVMar 6, 2022
Learnable Irrelevant Modality Dropout for Multimodal Action Recognition on Modality-Specific Annotated VideosSaghir Alfasly, Jian Lu, Chen Xu et al.
With the assumption that a video dataset is multimodality annotated in which auditory and visual modalities both are labeled or class-relevant, current multimodal methods apply modality fusion or cross-modality attention. However, effectively leveraging the audio modality in vision-specific annotated videos for action recognition is of particular challenge. To tackle this challenge, we propose a novel audio-visual framework that effectively leverages the audio modality in any solely vision-specific annotated dataset. We adopt the language models (e.g., BERT) to build a semantic audio-video label dictionary (SAVLD) that maps each video label to its most K-relevant audio labels in which SAVLD serves as a bridge between audio and video datasets. Then, SAVLD along with a pretrained audio multi-label model are used to estimate the audio-visual modality relevance during the training phase. Accordingly, a novel learnable irrelevant modality dropout (IMD) is proposed to completely drop out the irrelevant audio modality and fuse only the relevant modalities. Moreover, we present a new two-stream video Transformer for efficiently modeling the visual modalities. Results on several vision-specific annotated datasets including Kinetics400 and UCF-101 validated our framework as it outperforms most relevant action recognition methods.
1.4CVDec 29, 2022
A Class-wise Non-salient Region Generalized Framework for Video Semantic SegmentationYuhang Zhang, Shishun Tian, Muxin Liao et al.
Video semantic segmentation (VSS) is beneficial for dealing with dynamic scenes due to the continuous property of the real-world environment. On the one hand, some methods alleviate the predicted inconsistent problem between continuous frames. On the other hand, other methods employ the previous frame as the prior information to assist in segmenting the current frame. Although the previous methods achieve superior performances on the independent and identically distributed (i.i.d) data, they can not generalize well on other unseen domains. Thus, we explore a new task, the video generalizable semantic segmentation (VGSS) task that considers both continuous frames and domain generalization. In this paper, we propose a class-wise non-salient region generalized (CNSG) framework for the VGSS task. Concretely, we first define the class-wise non-salient feature, which describes features of the class-wise non-salient region that carry more generalizable information. Then, we propose a class-wise non-salient feature reasoning strategy to select and enhance the most generalized channels adaptively. Finally, we propose an inter-frame non-salient centroid alignment loss to alleviate the predicted inconsistent problem in the VGSS task. We also extend our video-based framework to the image-based generalizable semantic segmentation (IGSS) task. Experiments demonstrate that our CNSG framework yields significant improvement in the VGSS and IGSS tasks.
YuLan: An Open-source Large Language ModelYutao Zhu, Kun Zhou, Kelong Mao et al.
Large language models (LLMs) have become the foundation of many applications, leveraging their extensive capabilities in processing and understanding natural language. While many open-source LLMs have been released with technical reports, the lack of training details hinders further research and development. This paper presents the development of YuLan, a series of open-source LLMs with $12$ billion parameters. The base model of YuLan is pre-trained on approximately $1.7$T tokens derived from a diverse corpus, including massive English, Chinese, and multilingual texts. We design a three-stage pre-training method to enhance YuLan's overall capabilities. Subsequent phases of training incorporate instruction-tuning and human alignment, employing a substantial volume of high-quality synthesized data. To facilitate the learning of complex and long-tail knowledge, we devise a curriculum-learning framework throughout across these stages, which helps LLMs learn knowledge in an easy-to-hard manner. YuLan's training is finished on Jan, 2024 and has achieved performance on par with state-of-the-art LLMs across various English and Chinese benchmarks. This paper outlines a comprehensive technical roadmap for developing LLMs from scratch. Our model and codes are available at https://github.com/RUC-GSAI/YuLan-Chat.
4.5MLMay 31, 2025
Label-shift robust federated feature screening for high-dimensional classificationQi Qin, Erbo Li, Xingxiang Li et al.
Distributed and federated learning are important tools for high-dimensional classification of large datasets. To reduce computational costs and overcome the curse of dimensionality, feature screening plays a pivotal role in eliminating irrelevant features during data preprocessing. However, data heterogeneity, particularly label shifting across different clients, presents significant challenges for feature screening. This paper introduces a general framework that unifies existing screening methods and proposes a novel utility, label-shift robust federated feature screening (LR-FFS), along with its federated estimation procedure. The framework facilitates a uniform analysis of methods and systematically characterizes their behaviors under label shift conditions. Building upon this framework, LR-FFS leverages conditional distribution functions and expectations to address label shift without adding computational burdens and remains robust against model misspecification and outliers. Additionally, the federated procedure ensures computational efficiency and privacy protection while maintaining screening effectiveness comparable to centralized processing. We also provide a false discovery rate (FDR) control method for federated feature screening. Experimental results and theoretical analyses demonstrate LR-FFS's superior performance across diverse client environments, including those with varying class distributions, sample sizes, and missing categorical data.
1.4CVJan 17, 2022
Action Keypoint Network for Efficient Video RecognitionXu Chen, Yahong Han, Xiaohan Wang et al.
Reducing redundancy is crucial for improving the efficiency of video recognition models. An effective approach is to select informative content from the holistic video, yielding a popular family of dynamic video recognition methods. However, existing dynamic methods focus on either temporal or spatial selection independently while neglecting a reality that the redundancies are usually spatial and temporal, simultaneously. Moreover, their selected content is usually cropped with fixed shapes, while the realistic distribution of informative content can be much more diverse. With these two insights, this paper proposes to integrate temporal and spatial selection into an Action Keypoint Network (AK-Net). From different frames and positions, AK-Net selects some informative points scattered in arbitrary-shaped regions as a set of action keypoints and then transforms the video recognition into point cloud classification. AK-Net has two steps, i.e., the keypoint selection and the point cloud classification. First, it inputs the video into a baseline network and outputs a feature map from an intermediate layer. We view each pixel on this feature map as a spatial-temporal point and select some informative keypoints using self-attention. Second, AK-Net devises a ranking criterion to arrange the keypoints into an ordered 1D sequence. Consequentially, AK-Net brings two-fold benefits for efficiency: The keypoint selection step collects informative content within arbitrary shapes and increases the efficiency for modeling spatial-temporal dependencies, while the point cloud classification step further reduces the computational cost by compacting the convolutional kernels. Experimental results show that AK-Net can consistently improve the efficiency and performance of baseline methods on several video recognition benchmarks.
Human Performance Capture from Monocular Video in the WildChen Guo, Xu Chen, Jie Song et al.
Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup, such as expensive multi-view imaging systems, or they lack robustness to challenging body poses. In this work, we propose a method capable of capturing the dynamic 3D human shape from a monocular video featuring challenging body poses, without any additional input. We first build a 3D template human model of the subject based on a learned regression model. We then track this template model's deformation under challenging body articulations based on 2D image observations. Our method outperforms state-of-the-art methods on an in-the-wild human video dataset 3DPW. Moreover, we demonstrate its efficacy in robustness and generalizability on videos from iPER datasets.
14.0CVOct 5, 2021
Shape-aware Multi-Person Pose Estimation from Multi-View ImagesZijian Dong, Jie Song, Xu Chen et al.
In this paper we contribute a simple yet effective approach for estimating 3D poses of multiple people from multi-view images. Our proposed coarse-to-fine pipeline first aggregates noisy 2D observations from multiple camera views into 3D space and then associates them into individual instances based on a confidence-aware majority voting technique. The final pose estimates are attained from a novel optimization scheme which links high-confidence multi-view 2D observations and 3D joint candidates. Moreover, a statistical parametric body model such as SMPL is leveraged as a regularizing prior for these 3D joint candidates. Specifically, both 3D poses and SMPL parameters are optimized jointly in an alternating fashion. Here the parametric models help in correcting implausible 3D pose estimates and filling in missing joint detections while updated 3D poses in turn guide obtaining better SMPL estimations. By linking 2D and 3D observations, our method is both accurate and generalizes to different data sources because it better decouples the final 3D pose from the inter-person constellation and is more robust to noisy 2D detections. We systematically evaluate our method on public datasets and achieve state-of-the-art performance. The code and video will be available on the project page: https://ait.ethz.ch/projects/2021/multi-human-pose/.
19.4CVOct 5, 2019
Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion PredictionMaosen Li, Siheng Chen, Xu Chen et al.
3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture sufficient relations inside the body. To address these issues, we propose a symbiotic model to handle two tasks jointly; and we propose two scales of graphs to explicitly capture relations among body-joints and body-parts. Together, we propose symbiotic graph neural networks, which contain a backbone, an action-recognition head, and a motion-prediction head. Two heads are trained jointly and enhance each other. For the backbone, we propose multi-branch multi-scale graph convolution networks to extract spatial and temporal features. The multi-scale graph convolution networks are based on joint-scale and part-scale graphs. The joint-scale graphs contain actional graphs, capturing action-based relations, and structural graphs, capturing physical constraints. The part-scale graphs integrate body-joints to form specific parts, representing high-level relations. Moreover, dual bone-based graphs and networks are proposed to learn complementary features. We conduct extensive experiments for skeleton-based action recognition and motion prediction with four datasets, NTU-RGB+D, Kinetics, Human3.6M, and CMU Mocap. Experiments show that our symbiotic graph neural networks achieve better performances on both tasks compared to the state-of-the-art methods.
2.2CLNov 6, 2015
Multi-lingual Geoparsing based on Machine TranslationXu Chen, Han Zhang, Judith Gelernter
Our method for multi-lingual geoparsing uses monolingual tools and resources along with machine translation and alignment to return location words in many languages. Not only does our method save the time and cost of developing geoparsers for each language separately, but also it allows the possibility of a wide range of language capabilities within a single interface. We evaluated our method in our LanguageBridge prototype on location named entities using newswire, broadcast news and telephone conversations in English, Arabic and Chinese data from the Linguistic Data Consortium (LDC). Our results for geoparsing Chinese and Arabic text using our multi-lingual geoparsing method are comparable to our results for geoparsing English text with our English tools. Furthermore, experiments using our machine translation approach results in accuracy comparable to results from the same data that was translated manually.
3.5CVApr 12, 2014
Shrinkage Optimized Directed Information using Pictorial Structures for Action RecognitionXu Chen, Alfred Hero, Silvio Savarese
In this paper, we propose a novel action recognition framework. The method uses pictorial structures and shrinkage optimized directed information assessment (SODA) coupled with Markov Random Fields called SODA+MRF to model the directional temporal dependency and bidirectional spatial dependency. As a variant of mutual information, directional information captures the directional information flow and temporal structure of video sequences across frames. Meanwhile, within each frame, Markov random fields are utilized to model the spatial relations among different parts of a human body and the body parts of different people. The proposed SODA+MRF model is robust to view point transformations and detect complex interactions accurately. We compare the proposed method against several baseline methods to highlight the effectiveness of the SODA+MRF model. We demonstrate that our algorithm has superior action recognition performance on the UCF action recognition dataset, the Olympic sports dataset and the collective activity dataset over several state-of-the-art methods.