6.5CVNov 12, 2022
3D-Aware Encoding for Style-based Neural Radiance FieldsYu-Jhe Li, Tao Xu, Bichen Wu et al. · cmu
We tackle the task of NeRF inversion for style-based neural radiance fields, (e.g., StyleNeRF). In the task, we aim to learn an inversion function to project an input image to the latent space of a NeRF generator and then synthesize novel views of the original image based on the latent code. Compared with GAN inversion for 2D generative models, NeRF inversion not only needs to 1) preserve the identity of the input image, but also 2) ensure 3D consistency in generated novel views. This requires the latent code obtained from the single-view image to be invariant across multiple views. To address this new challenge, we propose a two-stage encoder for style-based NeRF inversion. In the first stage, we introduce a base encoder that converts the input image to a latent code. To ensure the latent code is view-invariant and is able to synthesize 3D consistent novel view images, we utilize identity contrastive learning to train the base encoder. Second, to better preserve the identity of the input image, we introduce a refining encoder to refine the latent code and add finer details to the output image. Importantly note that the novelty of this model lies in the design of its first-stage encoder which produces the closest latent code lying on the latent manifold and thus the refinement in the second stage would be close to the NeRF manifold. Through extensive experiments, we demonstrate that our proposed two-stage encoder qualitatively and quantitatively exhibits superiority over the existing encoders for inversion in both image reconstruction and novel-view rendering.
2.6CVMar 16, 2022
Efficient conditioned face animation using frontally-viewed embeddingMaxime Oquab, Daniel Haziza, Ludovic Schwartz et al.
As the quality of few shot facial animation from landmarks increases, new applications become possible, such as ultra low bandwidth video chat compression with a high degree of realism. However, there are some important challenges to tackle in order to improve the experience in real world conditions. In particular, the current approaches fail to represent profile views without distortions, while running in a low compute regime. We focus on this key problem by introducing a multi-frames embedding dubbed Frontalizer to improve profile views rendering. In addition to this core improvement, we explore the learning of a latent code conditioning generations along with landmarks to better convey facial expressions. Our dense models achieves 22% of improvement in perceptual quality and 73% reduction of landmark error over the first order model baseline on a subset of DFDC videos containing head movements. Declined with mobile architectures, our models outperform the previous state-of-the-art (improving perceptual quality by more than 16% and reducing landmark error by more than 47% on two datasets) while running on real time on iPhone 8 with very low bandwidth requirements.
23.0CVApr 26, 2024
MaPa: Text-driven Photorealistic Material Painting for 3D ShapesShangzan Zhang, Sida Peng, Tao Xu et al.
This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa
30.3CVJan 16, 2025
Learnings from Scaling Visual Tokenizers for Reconstruction and GenerationPhilippe Hansen-Estruch, David Yan, Ching-Yao Chung et al.
Visual tokenization via auto-encoding empowers state-of-the-art image and video generative models by compressing pixels into a latent space. Although scaling Transformer-based generators has been central to recent advances, the tokenizer component itself is rarely scaled, leaving open questions about how auto-encoder design choices influence both its objective of reconstruction and downstream generative performance. Our work aims to conduct an exploration of scaling in auto-encoders to fill in this blank. To facilitate this exploration, we replace the typical convolutional backbone with an enhanced Vision Transformer architecture for Tokenization (ViTok). We train ViTok on large-scale image and video datasets far exceeding ImageNet-1K, removing data constraints on tokenizer scaling. We first study how scaling the auto-encoder bottleneck affects both reconstruction and generation -- and find that while it is highly correlated with reconstruction, its relationship with generation is more complex. We next explored the effect of separately scaling the auto-encoders' encoder and decoder on reconstruction and generation performance. Crucially, we find that scaling the encoder yields minimal gains for either reconstruction or generation, while scaling the decoder boosts reconstruction but the benefits for generation are mixed. Building on our exploration, we design ViTok as a lightweight auto-encoder that achieves competitive performance with state-of-the-art auto-encoders on ImageNet-1K and COCO reconstruction tasks (256p and 512p) while outperforming existing auto-encoders on 16-frame 128p video reconstruction for UCF-101, all with 2-5x fewer FLOPs. When integrated with Diffusion Transformers, ViTok demonstrates competitive performance on image generation for ImageNet-1K and sets new state-of-the-art benchmarks for class-conditional video generation on UCF-101.
23.8CVApr 24, 2025
Token-Shuffle: Towards High-Resolution Image Generation with Autoregressive ModelsXu Ma, Peize Sun, Haoyu Ma et al.
Autoregressive (AR) models, long dominant in language generation, are increasingly applied to image synthesis but are often considered less competitive than Diffusion-based models. A primary limitation is the substantial number of image tokens required for AR models, which constrains both training and inference efficiency, as well as image resolution. To address this, we present Token-Shuffle, a novel yet simple method that reduces the number of image tokens in Transformer. Our key insight is the dimensional redundancy of visual vocabularies in Multimodal Large Language Models (MLLMs), where low-dimensional visual codes from visual encoder are directly mapped to high-dimensional language vocabularies. Leveraging this, we consider two key operations: token-shuffle, which merges spatially local tokens along channel dimension to decrease the input token number, and token-unshuffle, which untangles the inferred tokens after Transformer blocks to restore the spatial arrangement for output. Jointly training with textual prompts, our strategy requires no additional pretrained text-encoder and enables MLLMs to support extremely high-resolution image synthesis in a unified next-token prediction way while maintaining efficient training and inference. For the first time, we push the boundary of AR text-to-image generation to a resolution of 2048x2048 with gratifying generation performance. In GenAI-benchmark, our 2.7B model achieves 0.77 overall score on hard prompts, outperforming AR models LlamaGen by 0.18 and diffusion models LDM by 0.15. Exhaustive large-scale human evaluations also demonstrate our prominent image generation ability in terms of text-alignment, visual flaw, and visual appearance. We hope that Token-Shuffle can serve as a foundational design for efficient high-resolution image generation within MLLMs.
4.1LGSep 3, 2025
AR-KAN: Autoregressive-Weight-Enhanced Kolmogorov-Arnold Network for Time Series ForecastingChen Zeng, Tiehang Xu, Qiao Wang
Traditional neural networks struggle to capture the spectral structure of complex signals. Fourier neural networks (FNNs) attempt to address this by embedding Fourier series components, yet many real-world signals are almost-periodic with non-commensurate frequencies, posing additional challenges. Building on prior work showing that ARIMA outperforms large language models (LLMs) for forecasting, we extend the comparison to neural predictors and find ARIMA still superior. We therefore propose the Autoregressive-Weight-Enhanced Kolmogorov-Arnold Network (AR-KAN), which integrates a pre-trained AR module for temporal memory with a KAN for nonlinear representation. The AR module preserves essential temporal features while reducing redundancy. Experiments demonstrate that AR-KAN matches ARIMA on almost-periodic functions and achieves the best results on $72\%$ of Rdatasets series, with a clear advantage on data with periodic structure. These results highlight AR-KAN as a robust and effective framework for time series forecasting.
1.8NEApr 30, 2018
New Methods of Studying Valley Fitness LandscapesJun He, Tao Xu
The word "valley" is a popular term used in intuitively describing fitness landscapes. What is a valley on a fitness landscape? How to identify the direction and location of a valley if it exists? However, such questions are seldom rigorously studied in evolutionary optimization especially when the search space is a high dimensional continuous space. This paper presents two methods of studying valleys on a fitness landscape. The first method is based on the topological homeomorphism. It establishes a rigorous definition of a valley. A valley is regarded as a one-dimensional manifold. The second method takes a different viewpoint from statistics. It provides an algorithm of identifying the valley direction and location using principle component analysis.
StackGAN: Text to Photo-realistic Image Synthesis with Stacked Generative Adversarial NetworksHan Zhang, Tao Xu, Hongsheng Li et al.
Synthesizing high-quality images from text descriptions is a challenging problem in computer vision and has many practical applications. Samples generated by existing text-to-image approaches can roughly reflect the meaning of the given descriptions, but they fail to contain necessary details and vivid object parts. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN) to generate 256x256 photo-realistic images conditioned on text descriptions. We decompose the hard problem into more manageable sub-problems through a sketch-refinement process. The Stage-I GAN sketches the primitive shape and colors of the object based on the given text description, yielding Stage-I low-resolution images. The Stage-II GAN takes Stage-I results and text descriptions as inputs, and generates high-resolution images with photo-realistic details. It is able to rectify defects in Stage-I results and add compelling details with the refinement process. To improve the diversity of the synthesized images and stabilize the training of the conditional-GAN, we introduce a novel Conditioning Augmentation technique that encourages smoothness in the latent conditioning manifold. Extensive experiments and comparisons with state-of-the-arts on benchmark datasets demonstrate that the proposed method achieves significant improvements on generating photo-realistic images conditioned on text descriptions.