7.8LGOct 19, 2022
On the Power of Pre-training for Generalization in RL: Provable Benefits and HardnessHaotian Ye, Xiaoyu Chen, Liwei Wang et al.
Generalization in Reinforcement Learning (RL) aims to learn an agent during training that generalizes to the target environment. This paper studies RL generalization from a theoretical aspect: how much can we expect pre-training over training environments to be helpful? When the interaction with the target environment is not allowed, we certify that the best we can obtain is a near-optimal policy in an average sense, and we design an algorithm that achieves this goal. Furthermore, when the agent is allowed to interact with the target environment, we give a surprising result showing that asymptotically, the improvement from pre-training is at most a constant factor. On the other hand, in the non-asymptotic regime, we design an efficient algorithm and prove a distribution-based regret bound in the target environment that is independent of the state-action space.
10.7LGOct 10, 2023
Ensemble Active Learning by Contextual Bandits for AI Incubation in ManufacturingYingyan Zeng, Xiaoyu Chen, Ran Jin
It is challenging but important to save annotation efforts in streaming data acquisition to maintain data quality for supervised learning base learners. We propose an ensemble active learning method to actively acquire samples for annotation by contextual bandits, which is will enforce the exploration-exploitation balance and leading to improved AI modeling performance.
WeNet: Production oriented Streaming and Non-streaming End-to-End Speech Recognition ToolkitZhuoyuan Yao, Di Wu, Xiong Wang et al.
In this paper, we propose an open source, production first, and production ready speech recognition toolkit called WeNet in which a new two-pass approach is implemented to unify streaming and non-streaming end-to-end (E2E) speech recognition in a single model. The main motivation of WeNet is to close the gap between the research and the production of E2E speechrecognition models. WeNet provides an efficient way to ship ASR applications in several real-world scenarios, which is the main difference and advantage to other open source E2E speech recognition toolkits. In our toolkit, a new two-pass method is implemented. Our method propose a dynamic chunk-based attention strategy of the the transformer layers to allow arbitrary right context length modifies in hybrid CTC/attention architecture. The inference latency could be easily controlled by only changing the chunk size. The CTC hypotheses are then rescored by the attention decoder to get the final result. Our experiments on the AISHELL-1 dataset using WeNet show that, our model achieves 5.03\% relative character error rate (CER) reduction in non-streaming ASR compared to a standard non-streaming transformer. After model quantification, our model perform reasonable RTF and latency.
Distributional Reinforcement Learning for Multi-Dimensional Reward FunctionsPushi Zhang, Xiaoyu Chen, Li Zhao et al.
A growing trend for value-based reinforcement learning (RL) algorithms is to capture more information than scalar value functions in the value network. One of the most well-known methods in this branch is distributional RL, which models return distribution instead of scalar value. In another line of work, hybrid reward architectures (HRA) in RL have studied to model source-specific value functions for each source of reward, which is also shown to be beneficial in performance. To fully inherit the benefits of distributional RL and hybrid reward architectures, we introduce Multi-Dimensional Distributional DQN (MD3QN), which extends distributional RL to model the joint return distribution from multiple reward sources. As a by-product of joint distribution modeling, MD3QN can capture not only the randomness in returns for each source of reward, but also the rich reward correlation between the randomness of different sources. We prove the convergence for the joint distributional Bellman operator and build our empirical algorithm by minimizing the Maximum Mean Discrepancy between joint return distribution and its Bellman target. In experiments, our method accurately models the joint return distribution in environments with richly correlated reward functions, and outperforms previous RL methods utilizing multi-dimensional reward functions in the control setting.
12.5LGOct 7, 2021
Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in SolverXiaoyu Chen, Jiachen Hu, Lin F. Yang et al.
Although model-based reinforcement learning (RL) approaches are considered more sample efficient, existing algorithms are usually relying on sophisticated planning algorithm to couple tightly with the model-learning procedure. Hence the learned models may lack the ability of being re-used with more specialized planners. In this paper we address this issue and provide approaches to learn an RL model efficiently without the guidance of a reward signal. In particular, we take a plug-in solver approach, where we focus on learning a model in the exploration phase and demand that \emph{any planning algorithm} on the learned model can give a near-optimal policy. Specicially, we focus on the linear mixture MDP setting, where the probability transition matrix is a (unknown) convex combination of a set of existing models. We show that, by establishing a novel exploration algorithm, the plug-in approach learns a model by taking $\tilde{O}(d^2H^3/ε^2)$ interactions with the environment and \emph{any} $ε$-optimal planner on the model gives an $O(ε)$-optimal policy on the original model. This sample complexity matches lower bounds for non-plug-in approaches and is \emph{statistically optimal}. We achieve this result by leveraging a careful maximum total-variance bound using Bernstein inequality and properties specified to linear mixture MDP.
25.6LGOct 7, 2021
Understanding Domain Randomization for Sim-to-real TransferXiaoyu Chen, Jiachen Hu, Chi Jin et al.
Reinforcement learning encounters many challenges when applied directly in the real world. Sim-to-real transfer is widely used to transfer the knowledge learned from simulation to the real world. Domain randomization -- one of the most popular algorithms for sim-to-real transfer -- has been demonstrated to be effective in various tasks in robotics and autonomous driving. Despite its empirical successes, theoretical understanding on why this simple algorithm works is limited. In this paper, we propose a theoretical framework for sim-to-real transfers, in which the simulator is modeled as a set of MDPs with tunable parameters (corresponding to unknown physical parameters such as friction). We provide sharp bounds on the sim-to-real gap -- the difference between the value of policy returned by domain randomization and the value of an optimal policy for the real world. We prove that sim-to-real transfer can succeed under mild conditions without any real-world training samples. Our theory also highlights the importance of using memory (i.e., history-dependent policies) in domain randomization. Our proof is based on novel techniques that reduce the problem of bounding the sim-to-real gap to the problem of designing efficient learning algorithms for infinite-horizon MDPs, which we believe are of independent interest.
5.5LGSep 24, 2021
The $f$-Divergence Reinforcement Learning FrameworkChen Gong, Qiang He, Yunpeng Bai et al.
The framework of deep reinforcement learning (DRL) provides a powerful and widely applicable mathematical formalization for sequential decision-making. This paper present a novel DRL framework, termed \emph{$f$-Divergence Reinforcement Learning (FRL)}. In FRL, the policy evaluation and policy improvement phases are simultaneously performed by minimizing the $f$-divergence between the learning policy and sampling policy, which is distinct from conventional DRL algorithms that aim to maximize the expected cumulative rewards. We theoretically prove that minimizing such $f$-divergence can make the learning policy converge to the optimal policy. Besides, we convert the process of training agents in FRL framework to a saddle-point optimization problem with a specific $f$ function through Fenchel conjugate, which forms new methods for policy evaluation and policy improvement. Through mathematical proofs and empirical evaluation, we demonstrate that the FRL framework has two advantages: (1) policy evaluation and policy improvement processes are performed simultaneously and (2) the issues of overestimating value function are naturally alleviated. To evaluate the effectiveness of the FRL framework, we conduct experiments on Atari 2600 video games and show that agents trained in the FRL framework match or surpass the baseline DRL algorithms.
3.1LGJul 23, 2021
Adaptively Weighted Top-N Recommendation for Organ MatchingParshin Shojaee, Xiaoyu Chen, Ran Jin
Reducing the shortage of organ donations to meet the demands of patients on the waiting list has being a major challenge in organ transplantation. Because of the shortage, organ matching decision is the most critical decision to assign the limited viable organs to the most suitable patients. Currently, organ matching decisions were only made by matching scores calculated via scoring models, which are built by the first principles. However, these models may disagree with the actual post-transplantation matching performance (e.g., patient's post-transplant quality of life (QoL) or graft failure measurements). In this paper, we formulate the organ matching decision-making as a top-N recommendation problem and propose an Adaptively Weighted Top-N Recommendation (AWTR) method. AWTR improves performance of the current scoring models by using limited actual matching performance in historical data set as well as the collected covariates from organ donors and patients. AWTR sacrifices the overall recommendation accuracy by emphasizing the recommendation and ranking accuracy for top-N matched patients. The proposed method is validated in a simulation study, where KAS [60] is used to simulate the organ-patient recommendation response. The results show that our proposed method outperforms seven state-of-the-art top-N recommendation benchmark methods.
9.2LGJul 4, 2021
Certifiably Robust Interpretation via Renyi Differential PrivacyAo Liu, Xiaoyu Chen, Sijia Liu et al.
Motivated by the recent discovery that the interpretation maps of CNNs could easily be manipulated by adversarial attacks against network interpretability, we study the problem of interpretation robustness from a new perspective of \Renyi differential privacy (RDP). The advantages of our Renyi-Robust-Smooth (RDP-based interpretation method) are three-folds. First, it can offer provable and certifiable top-$k$ robustness. That is, the top-$k$ important attributions of the interpretation map are provably robust under any input perturbation with bounded $\ell_d$-norm (for any $d\geq 1$, including $d = \infty$). Second, our proposed method offers $\sim10\%$ better experimental robustness than existing approaches in terms of the top-$k$ attributions. Remarkably, the accuracy of Renyi-Robust-Smooth also outperforms existing approaches. Third, our method can provide a smooth tradeoff between robustness and computational efficiency. Experimentally, its top-$k$ attributions are {\em twice} more robust than existing approaches when the computational resources are highly constrained.
20.1LGFeb 8, 2021
Near-optimal Representation Learning for Linear Bandits and Linear RLJiachen Hu, Xiaoyu Chen, Chi Jin et al.
This paper studies representation learning for multi-task linear bandits and multi-task episodic RL with linear value function approximation. We first consider the setting where we play $M$ linear bandits with dimension $d$ concurrently, and these bandits share a common $k$-dimensional linear representation so that $k\ll d$ and $k \ll M$. We propose a sample-efficient algorithm, MTLR-OFUL, which leverages the shared representation to achieve $\tilde{O}(M\sqrt{dkT} + d\sqrt{kMT} )$ regret, with $T$ being the number of total steps. Our regret significantly improves upon the baseline $\tilde{O}(Md\sqrt{T})$ achieved by solving each task independently. We further develop a lower bound that shows our regret is near-optimal when $d > M$. Furthermore, we extend the algorithm and analysis to multi-task episodic RL with linear value function approximation under low inherent Bellman error \citep{zanette2020learning}. To the best of our knowledge, this is the first theoretical result that characterizes the benefits of multi-task representation learning for exploration in RL with function approximation.
22.8LGApr 12, 2019
Distributed Bandit Learning: Near-Optimal Regret with Efficient CommunicationYuanhao Wang, Jiachen Hu, Xiaoyu Chen et al.
We study the problem of regret minimization for distributed bandits learning, in which $M$ agents work collaboratively to minimize their total regret under the coordination of a central server. Our goal is to design communication protocols with near-optimal regret and little communication cost, which is measured by the total amount of transmitted data. For distributed multi-armed bandits, we propose a protocol with near-optimal regret and only $O(M\log(MK))$ communication cost, where $K$ is the number of arms. The communication cost is independent of the time horizon $T$, has only logarithmic dependence on the number of arms, and matches the lower bound except for a logarithmic factor. For distributed $d$-dimensional linear bandits, we propose a protocol that achieves near-optimal regret and has communication cost of order $\tilde{O}(Md)$, which has only logarithmic dependence on $T$.
1.2NIApr 9, 2019
Passive TCP Identification for Wired and WirelessNetworks: A Long-Short Term Memory ApproachXiaoyu Chen, Shugong Xu, Xudong Chen et al.
Transmission control protocol (TCP) congestion control is one of the key techniques to improve network performance. TCP congestion control algorithm identification (TCP identification) can be used to significantly improve network efficiency. Existing TCP identification methods can only be applied to limited number of TCP congestion control algorithms and focus on wired networks. In this paper, we proposed a machine learning based passive TCP identification method for wired and wireless networks. After comparing among three typical machine learning models, we concluded that the 4-layers Long Short Term Memory (LSTM) model achieves the best identification accuracy. Our approach achieves better than 98% accuracy in wired and wireless networks and works for newly proposed TCP congestion control algorithms.