AirLoc: Object-based Indoor RelocalizationAryan, Bowen Li, Sebastian Scherer et al. · cmu
Indoor relocalization is vital for both robotic tasks like autonomous exploration and civil applications such as navigation with a cell phone in a shopping mall. Some previous approaches adopt geometrical information such as key-point features or local textures to carry out indoor relocalization, but they either easily fail in an environment with visually similar scenes or require many database images. Inspired by the fact that humans often remember places by recognizing unique landmarks, we resort to objects, which are more informative than geometry elements. In this work, we propose a simple yet effective object-based indoor relocalization approach, dubbed AirLoc. To overcome the critical challenges of object reidentification and remembering object relationships, we extract object-wise appearance embedding and inter-object geometric relationships. The geometry and appearance features are integrated to generate cumulative scene features. This results in a robust, accurate, and portable indoor relocalization system, which outperforms the state-of-the-art methods in room-level relocalization by 9.5% of PR-AUC and 7% of accuracy. In addition to exhaustive evaluation, we also carry out real-world tests, where AirLoc shows robustness in challenges like severe occlusion, perceptual aliasing, viewpoint shift, and deformation.
2.3SYSep 8, 2024
A Performance Bound for the Greedy Algorithm in a Generalized Class of String Optimization ProblemsBrandon Van Over, Bowen Li, Edwin K. P. Chong et al.
We present a simple performance bound for the greedy scheme in string optimization problems that obtains strong results. Our approach vastly generalizes the group of previously established greedy curvature bounds by Conforti and Cornuéjols (1984). We consider three constants, $α_G$, $α_G'$, and $α_G''$ introduced by Conforti and Cornuéjols (1984), that are used in performance bounds of greedy schemes in submodular set optimization. We first generalize both of the $α_G$ and $α_G''$ bounds to string optimization problems in a manner that includes maximizing submodular set functions over matroids as a special case. We then derive a much simpler and computable bound that allows for applications to a far more general class of functions with string domains. We prove that our bound is superior to both the $α_G$ and $α_G''$ bounds and provide a counterexample to show that the $α_G'$ bound is incorrect under the assumptions in Conforti and Cornuéjols (1984). We conclude with two applications. The first is an application of our result to sensor coverage problems. We demonstrate our performance bound in cases where the objective function is set submodular and string submodular. The second is an application to a social welfare maximization problem with black-box utility functions.
4.0SDJan 15, 2025
Towards Lightweight and Stable Zero-shot TTS with Self-distilled Representation DisentanglementQianniu Chen, Xiaoyang Hao, Bowen Li et al.
Zero-shot Text-To-Speech (TTS) synthesis shows great promise for personalized voice customization through voice cloning. However, current methods for achieving zero-shot TTS heavily rely on large model scales and extensive training datasets to ensure satisfactory performance and generalizability across various speakers. This raises concerns regarding both deployment costs and data security. In this paper, we present a lightweight and stable zero-shot TTS system. We introduce a novel TTS architecture designed to effectively model linguistic content and various speaker attributes from source speech and prompt speech, respectively. Furthermore, we present a two-stage self-distillation framework that constructs parallel data pairs for effectively disentangling linguistic content and speakers from the perspective of training data. Extensive experiments show that our system exhibits excellent performance and superior stability on the zero-shot TTS tasks. Moreover, it shows markedly superior computational efficiency, with RTFs of 0.13 and 0.012 on the CPU and GPU, respectively.