1.4CVFeb 2, 2022
On-Sensor Binarized Fully Convolutional Neural Network with A Pixel Processor ArrayYanan Liu, Laurie Bose, Yao Lu et al.
This work presents a method to implement fully convolutional neural networks (FCNs) on Pixel Processor Array (PPA) sensors, and demonstrates coarse segmentation and object localisation tasks. We design and train binarized FCN for both binary weights and activations using batchnorm, group convolution, and learnable threshold for binarization, producing networks small enough to be embedded on the focal plane of the PPA, with limited local memory resources, and using parallel elementary add/subtract, shifting, and bit operations only. We demonstrate the first implementation of an FCN on a PPA device, performing three convolution layers entirely in the pixel-level processors. We use this architecture to demonstrate inference generating heat maps for object segmentation and localisation at over 280 FPS using the SCAMP-5 PPA vision chip.
3.7CVMay 26, 2021
Direct Servo Control from In-Sensor CNN Inference with A Pixel Processor ArrayYanan Liu, Jianing Chen, Laurie Bose et al.
This work demonstrates direct visual sensory-motor control using high-speed CNN inference via a SCAMP-5 Pixel Processor Array (PPA). We demonstrate how PPAs are able to efficiently bridge the gap between perception and action. A binary Convolutional Neural Network (CNN) is used for a classic rock, paper, scissors classification problem at over 8000 FPS. Control instructions are directly sent to a servo motor from the PPA according to the CNN's classification result without any other intermediate hardware.
8.3ROSep 29, 2020
Loop-box: Multi-Agent Direct SLAM Triggered by Single Loop Closure for Large-Scale MappingM Usman Maqbool Bhutta, Manohar Kuse, Rui Fan et al.
In this paper, we present a multi-agent framework for real-time large-scale 3D reconstruction applications. In SLAM, researchers usually build and update a 3D map after applying non-linear pose graph optimization techniques. Moreover, many multi-agent systems are prevalently using odometry information from additional sensors. These methods generally involve intensive computer vision algorithms and are tightly coupled with various sensors. We develop a generic method for the keychallenging scenarios in multi-agent 3D mapping based on different camera systems. The proposed framework performs actively in terms of localizing each agent after the first loop closure between them. It is shown that the proposed system only uses monocular cameras to yield real-time multi-agent large-scale localization and 3D global mapping. Based on the initial matching, our system can calculate the optimal scale difference between multiple 3D maps and then estimate an accurate relative pose transformation for large-scale global mapping.
6.8CVJul 18, 2018
Real-Time Stereo Vision for Road Surface 3-D ReconstructionRui Fan, Yanan Liu, Xingrui Yang et al.
Stereo vision techniques have been widely used in civil engineering to acquire 3-D road data. The two important factors of stereo vision are accuracy and speed. However, it is very challenging to achieve both of them simultaneously and therefore the main aim of developing a stereo vision system is to improve the trade-off between these two factors. In this paper, we present a real-time stereo vision system used for road surface 3-D reconstruction. The proposed system is developed from our previously published 3-D reconstruction algorithm where the perspective view of the target image is first transformed into the reference view, which not only increases the disparity accuracy but also improves the processing speed. Then, the correlation cost between each pair of blocks is computed and stored in two 3-D cost volumes. To adaptively aggregate the matching costs from neighbourhood systems, bilateral filtering is performed on the cost volumes. This greatly reduces the ambiguities during stereo matching and further improves the precision of the estimated disparities. Finally, the subpixel resolution is achieved by conducting a parabola interpolation and the subpixel disparity map is used to reconstruct the 3-D road surface. The proposed algorithm is implemented on an NVIDIA GTX 1080 GPU for the real-time purpose. The experimental results illustrate that the reconstruction accuracy is around 3 mm.