Hao Tang, Zhenyu Zhang, Humphrey Shi et al. · gatech
We present a novel graph Transformer generative adversarial network (GTGAN) to learn effective graph node relations in an end-to-end fashion for the challenging graph-constrained house generation task. The proposed graph-Transformer-based generator includes a novel graph Transformer encoder that combines graph convolutions and self-attentions in a Transformer to model both local and global interactions across connected and non-connected graph nodes. Specifically, the proposed connected node attention (CNA) and non-connected node attention (NNA) aim to capture the global relations across connected nodes and non-connected nodes in the input graph, respectively. The proposed graph modeling block (GMB) aims to exploit local vertex interactions based on a house layout topology. Moreover, we propose a new node classification-based discriminator to preserve the high-level semantic and discriminative node features for different house components. Finally, we propose a novel graph-based cycle-consistency loss that aims at maintaining the relative spatial relationships between ground truth and predicted graphs. Experiments on two challenging graph-constrained house generation tasks (i.e., house layout and roof generation) with two public datasets demonstrate the effectiveness of GTGAN in terms of objective quantitative scores and subjective visual realism. New state-of-the-art results are established by large margins on both tasks.
Kaixiong Zhou, Zhenyu Zhang, Shengyuan Chen et al.
Quantum neural networks (QNNs), an interdisciplinary field of quantum computing and machine learning, have attracted tremendous research interests due to the specific quantum advantages. Despite lots of efforts developed in computer vision domain, one has not fully explored QNNs for the real-world graph property classification and evaluated them in the quantum device. To bridge the gap, we propose quantum graph convolutional networks (QuanGCN), which learns the local message passing among nodes with the sequence of crossing-gate quantum operations. To mitigate the inherent noises from modern quantum devices, we apply sparse constraint to sparsify the nodes' connections and relieve the error rate of quantum gates, and use skip connection to augment the quantum outputs with original node features to improve robustness. The experimental results show that our QuanGCN is functionally comparable or even superior than the classical algorithms on several benchmark graph datasets. The comprehensive evaluations in both simulator and real quantum machines demonstrate the applicability of QuanGCN to the future graph analysis problem.
Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we propose \mpm, a unified 2D-3D human pose representation framework via masked pose modeling. We treat 2D and 3D poses as two different modalities like vision and language and build a single-stream transformer-based architecture. We apply two pretext tasks, which are masked 2D pose modeling, and masked 3D pose modeling to pre-train our network and use full-supervision to perform further fine-tuning. A high masking ratio of $71.8~\%$ in total with a spatio-temporal mask sampling strategy leads to better relation modeling both in spatial and temporal domains. \mpm~can handle multiple tasks including 3D human pose estimation, 3D pose estimation from occluded 2D pose, and 3D pose completion in a \textbf{single} framework. We conduct extensive experiments and ablation studies on several widely used human pose datasets and achieve state-of-the-art performance on MPI-INF-3DHP.
Parameterized Quantum Circuits (PQC) have obtained increasing popularity thanks to their great potential for near-term Noisy Intermediate-Scale Quantum (NISQ) computers. Achieving quantum advantages usually requires a large number of qubits and quantum circuits with enough capacity. However, limited coherence time and massive quantum noises severely constrain the size of quantum circuits that can be executed reliably on real machines. To address these two pain points, we propose QuantumSEA, an in-time sparse exploration for noise-adaptive quantum circuits, aiming to achieve two key objectives: (1) implicit circuits capacity during training - by dynamically exploring the circuit's sparse connectivity and sticking a fixed small number of quantum gates throughout the training which satisfies the coherence time and enjoy light noises, enabling feasible executions on real quantum devices; (2) noise robustness - by jointly optimizing the topology and parameters of quantum circuits under real device noise models. In each update step of sparsity, we leverage the moving average of historical gradients to grow necessary gates and utilize salience-based pruning to eliminate insignificant gates. Extensive experiments are conducted with 7 Quantum Machine Learning (QML) and Variational Quantum Eigensolver (VQE) benchmarks on 6 simulated or real quantum computers, where QuantumSEA consistently surpasses noise-aware search, human-designed, and randomly generated quantum circuit baselines by a clear performance margin. For example, even in the most challenging on-chip training regime, our method establishes state-of-the-art results with only half the number of quantum gates and ~2x time saving of circuit executions. Codes are available at https://github.com/VITA-Group/QuantumSEA.
To improve the ability of the large language model (LLMs) to tackle complex reasoning problems, chain-of-thoughts (CoT) methods were proposed to guide LLMs to reason step-by-step, enabling problem solving from simple to complex. State-of-the-art methods for generating such a chain involve interactive collaboration, where the learner generates candidate intermediate thoughts, evaluated by the LLM, guiding the generation of subsequent thoughts. However, a widespread yet understudied problem is that the evaluation from the LLM is typically noisy and unreliable, potentially misleading the generation process in selecting promising intermediate thoughts. In this paper, motivated by Vapnik's principle, we use pairwise-comparison evaluation instead of point-wise scoring to search for promising intermediate thoughts with the noisy feedback from the LLM. In each round, we randomly pair intermediate thoughts and directly prompt the LLM to select the more promising one from each pair, allowing us to identify the most promising thoughts through an iterative process. To further alleviate the noise in the comparison, we incorporate techniques from ensemble learning and dueling bandits, proposing two variants of the algorithm. Experiments on three real-world tasks demonstrate the effectiveness of our proposed algorithm and verify the rationale of the pairwise comparison mechanism.
We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by precisely replicating the expressions and movements of the character in the video to generate high-fidelity character videos. Alternatively, it can integrate the animated character into the reference video to replace the original character, replicating the scene's lighting and color tone to achieve seamless environmental integration. Wan-Animate is built upon the Wan model. To adapt it for character animation tasks, we employ a modified input paradigm to differentiate between reference conditions and regions for generation. This design unifies multiple tasks into a common symbolic representation. We use spatially-aligned skeleton signals to replicate body motion and implicit facial features extracted from source images to reenact expressions, enabling the generation of character videos with high controllability and expressiveness. Furthermore, to enhance environmental integration during character replacement, we develop an auxiliary Relighting LoRA. This module preserves the character's appearance consistency while applying the appropriate environmental lighting and color tone. Experimental results demonstrate that Wan-Animate achieves state-of-the-art performance. We are committed to open-sourcing the model weights and its source code.
Most large language models (LLMs) are sensitive to prompts, and another synonymous expression or a typo may lead to unexpected results for the model. Composing an optimal prompt for a specific demand lacks theoretical support and relies entirely on human experimentation, which poses a considerable obstacle to popularizing generative artificial intelligence. However, there is no systematic analysis of the stability of LLMs in resisting prompt perturbations in real-world scenarios. In this work, we propose to evaluate the ease-of-use of LLMs and construct E-Bench, simulating the actual situation of human use from synonymous perturbation (including paraphrasing, simplification, and colloquialism) and typographical perturbation (such as typing). On this basis, we also discuss the combination of these two types of perturbation and analyze the main reasons for performance degradation. Experimental results indicate that with the increase of model size, although the ease-of-use are significantly improved, there is still a long way to go to build a sufficiently user-friendly model.