MICSim: A Modular Simulator for Mixed-signal Compute-in-Memory based AI AcceleratorCong Wang, Zeming Chen, Shanshi Huang
This work introduces MICSim, an open-source, pre-circuit simulator designed for early-stage evaluation of chip-level software performance and hardware overhead of mixed-signal compute-in-memory (CIM) accelerators. MICSim features a modular design, allowing easy multi-level co-design and design space exploration. Modularized from the state-of-the-art CIM simulator NeuroSim, MICSim provides a highly configurable simulation framework supporting multiple quantization algorithms, diverse circuit/architecture designs, and different memory devices. This modular approach also allows MICSim to be effectively extended to accommodate new designs. MICSim natively supports evaluating accelerators' software and hardware performance for CNNs and Transformers in Python, leveraging the popular PyTorch and HuggingFace Transformers frameworks. These capabilities make MICSim highly adaptive when simulating different networks and user-friendly. This work demonstrates that MICSim can easily be combined with optimization strategies to perform design space exploration and used for chip-level Transformers CIM accelerators evaluation. Also, MICSim can achieve a 9x - 32x speedup of NeuroSim through a statistic-based average mode proposed by this work.
5.5ROMar 2, 2022
Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement LearningQingfeng Yao, Jilong Wang, Shuyu Yang et al.
The essence of quadrupeds' movements is the movement of the center of gravity, which has a pattern in the action of quadrupeds. However, the gait motion planning of the quadruped robot is time-consuming. Animals in nature can provide a large amount of gait information for robots to learn and imitate. Common methods learn animal posture with a motion capture system or numerous motion data points. In this paper, we propose a video imitation adaptation network (VIAN) that can imitate the action of animals and adapt it to the robot from a few seconds of video. The deep learning model extracts key points during animal motion from videos. The VIAN eliminates noise and extracts key information of motion with a motion adaptor, and then applies the extracted movements function as the motion pattern into deep reinforcement learning (DRL). To ensure similarity between the learning result and the animal motion in the video, we introduce rewards that are based on the consistency of the motion. DRL explores and learns to maintain balance from movement patterns from videos, imitates the action of animals, and eventually, allows the model to learn the gait or skills from short motion videos of different animals and to transfer the motion pattern to the real robot.