Cong Wang

CV
h-index11
5papers
85citations
Novelty51%
AI Score34

5 Papers

5.0CVJul 23, 2023
LoLep: Single-View View Synthesis with Locally-Learned Planes and Self-Attention Occlusion Inference

Cong Wang, Yu-Ping Wang, Dinesh Manocha

We propose a novel method, LoLep, which regresses Locally-Learned planes from a single RGB image to represent scenes accurately, thus generating better novel views. Without the depth information, regressing appropriate plane locations is a challenging problem. To solve this issue, we pre-partition the disparity space into bins and design a disparity sampler to regress local offsets for multiple planes in each bin. However, only using such a sampler makes the network not convergent; we further propose two optimizing strategies that combine with different disparity distributions of datasets and propose an occlusion-aware reprojection loss as a simple yet effective geometric supervision technique. We also introduce a self-attention mechanism to improve occlusion inference and present a Block-Sampling Self-Attention (BS-SA) module to address the problem of applying self-attention to large feature maps. We demonstrate the effectiveness of our approach and generate state-of-the-art results on different datasets. Compared to MINE, our approach has an LPIPS reduction of 4.8%-9.0% and an RV reduction of 73.9%-83.5%. We also evaluate the performance on real-world images and demonstrate the benefits.

7.3CVSep 14, 2021Code
MotionHint: Self-Supervised Monocular Visual Odometry with Motion Constraints

Cong Wang, Yu-Ping Wang, Dinesh Manocha

We present a novel self-supervised algorithm named MotionHint for monocular visual odometry (VO) that takes motion constraints into account. A key aspect of our approach is to use an appropriate motion model that can help existing self-supervised monocular VO (SSM-VO) algorithms to overcome issues related to the local minima within their self-supervised loss functions. The motion model is expressed with a neural network named PPnet. It is trained to coarsely predict the next pose of the camera and the uncertainty of this prediction. Our self-supervised approach combines the original loss and the motion loss, which is the weighted difference between the prediction and the generated ego-motion. Taking two existing SSM-VO systems as our baseline, we evaluate our MotionHint algorithm on the standard KITTI benchmark. Experimental results show that our MotionHint algorithm can be easily applied to existing open-sourced state-of-the-art SSM-VO systems to greatly improve the performance by reducing the resulting ATE by up to 28.73%.

22.4CVApr 29, 2024
MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing

Cong Wang, Di Kang, He-Yi Sun et al.

Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings for all different head components simultaneously since they use one single representation to model components with drastically different characteristics (e.g., skin vs. hair). In this paper, we propose a Hybrid Mesh-Gaussian Head Avatar (MeGA) that models different head components with more suitable representations. Specifically, we select an enhanced FLAME mesh as our facial representation and predict a UV displacement map to provide per-vertex offsets for improved personalized geometric details. To achieve photorealistic renderings, we obtain facial colors using deferred neural rendering and disentangle neural textures into three meaningful parts. For hair modeling, we first build a static canonical hair using 3D Gaussian Splatting. A rigid transformation and an MLP-based deformation field are further applied to handle complex dynamic expressions. Combined with our occlusion-aware blending, MeGA generates higher-fidelity renderings for the whole head and naturally supports more downstream tasks. Experiments on the NeRSemble dataset demonstrate the effectiveness of our designs, outperforming previous state-of-the-art methods and supporting various editing functionalities, including hairstyle alteration and texture editing.

8.3ROOct 28, 2020Code
ORBBuf: A Robust Buffering Method for Remote Visual SLAM

Yu-Ping Wang, Zi-Xin Zou, Cong Wang et al.

The data loss caused by unreliable network seriously impacts the results of remote visual SLAM systems. From our experiment, a loss of less than 1 second of data can cause a visual SLAM algorithm to lose tracking. We present a novel buffering method, ORBBuf, to reduce the impact of data loss on remote visual SLAM systems. We model the buffering problem as an optimization problem by introducing a similarity metric between frames. To solve the buffering problem, we present an efficient greedy-like algorithm to discard the frames that have the least impact on the quality of SLAM results. We implement our ORBBuf method on ROS, a widely used middleware framework. Through an extensive evaluation on real-world scenarios and tens of gigabytes of datasets, we demonstrate that our ORBBuf method can be applied to different state-estimation algorithms (DSO and VINS-Fusion), different sensor data (both monocular images and stereo images), different scenes (both indoor and outdoor), and different network environments (both WiFi networks and 4G networks). Our experimental results indicate that the network losses indeed affect the SLAM results, and our ORBBuf method can reduce the RMSE up to 50 times comparing with the Drop-Oldest and Random buffering methods.

1.8CVFeb 17, 2019
Exploring Stereovision-Based 3-D Scene Reconstruction for Augmented Reality

Guang-Yu Nie, Yun Liu, Cong Wang et al.

Three-dimensional (3-D) scene reconstruction is one of the key techniques in Augmented Reality (AR), which is related to the integration of image processing and display systems of complex information. Stereo matching is a computer vision based approach for 3-D scene reconstruction. In this paper, we explore an improved stereo matching network, SLED-Net, in which a Single Long Encoder-Decoder is proposed to replace the stacked hourglass network in PSM-Net for better contextual information learning. We compare SLED-Net to state-of-the-art methods recently published, and demonstrate its superior performance on Scene Flow and KITTI2015 test sets.