Pascal Lafourcade

CR
h-index3
9papers
100citations
Novelty39%
AI Score27

9 Papers

CRDec 17, 2024
Accuracy Limits as a Barrier to Biometric System Security

Axel Durbet, Paul-Marie Grollemund, Pascal Lafourcade et al.

Biometric systems are widely used for identity verification and identification, including authentication (i.e., one-to-one matching to verify a claimed identity) and identification (i.e., one-to-many matching to find a subject in a database). The matching process relies on measuring similarities or dissimilarities between a fresh biometric template and enrolled templates. The False Match Rate FMR is a key metric for assessing the accuracy and reliability of such systems. This paper analyzes biometric systems based on their FMR, with two main contributions. First, we explore untargeted attacks, where an adversary aims to impersonate any user within a database. We determine the number of trials required for an attacker to successfully impersonate a user and derive the critical population size (i.e., the maximum number of users in the database) required to maintain a given level of security. Furthermore, we compute the critical FMR value needed to ensure resistance against untargeted attacks as the database size increases. Second, we revisit the biometric birthday problem to evaluate the approximate and exact probabilities that two users in a database collide (i.e., can impersonate each other). Based on this analysis, we derive both the approximate critical population size and the critical FMR value needed to bound the likelihood of such collisions occurring with a given probability. These thresholds offer insights for designing systems that mitigate the risk of impersonation and collisions, particularly in large-scale biometric databases. Our findings indicate that current biometric systems fail to deliver sufficient accuracy to achieve an adequate security level against untargeted attacks, even in small-scale databases. Moreover, state-of-the-art systems face significant challenges in addressing the biometric birthday problem, especially as database sizes grow.

CROct 28, 2021
Authentication Attacks on Projection-based Cancelable Biometric Schemes

Axel Durbet, Pascal Lafourcade, Denis Migdal et al.

Cancelable biometric schemes aim at generating secure biometric templates by combining user specific tokens, such as password, stored secret or salt, along with biometric data. This type of transformation is constructed as a composition of a biometric transformation with a feature extraction algorithm. The security requirements of cancelable biometric schemes concern the irreversibility, unlinkability and revocability of templates, without losing in accuracy of comparison. While several schemes were recently attacked regarding these requirements, full reversibility of such a composition in order to produce colliding biometric characteristics, and specifically presentation attacks, were never demonstrated to the best of our knowledge. In this paper, we formalize these attacks for a traditional cancelable scheme with the help of integer linear programming (ILP) and quadratically constrained quadratic programming (QCQP). Solving these optimization problems allows an adversary to slightly alter its fingerprint image in order to impersonate any individual. Moreover, in an even more severe scenario, it is possible to simultaneously impersonate several individuals.

CGMar 25, 2021
Shadoks Approach to Low-Makespan Coordinated Motion Planning

Loïc Crombez, Guilherme D. da Fonseca, Yan Gerard et al.

This paper describes the heuristics used by the Shadoks team for the CG:SHOP 2021 challenge. This year's problem is to coordinate the motion of multiple robots in order to reach their targets without collisions and minimizing the makespan. It is a classical multi agent path finding problem with the specificity that the instances are highly dense in an unbounded grid. Using the heuristics outlined in this paper, our team won first place with the best solution to 202 out of 203 instances and optimal solutions to at least 105 of them. The main ingredients include several different strategies to compute initial solutions coupled with a heuristic called Conflict Optimizer to reduce the makespan of existing solutions.

CRMay 19, 2020
A Faster Cryptographer's Conspiracy Santa

Xavier Bultel, Jannik Dreier, Jean-Guillaume Dumas et al.

In Conspiracy Santa, a variant of Secret Santa, a group of people offer each other Christmas gifts, where each member of the group receives a gift from the other members of the group. To that end, the members of the group form conspiracies, to decide on appropriate gifts, and usually divide the cost of each gift among all participants of that conspiracy. This requires to settle the shared expenses per conspiracy, so Conspiracy Santa can actually be seen as an aggregation of several shared expenses problems. First, we show that the problem of finding a minimal number of transaction when settling shared expenses is NP-complete. Still, there exist good greedy approximations. Second, we present a greedy distributed secure solution to Conspiracy Santa. This solution allows a group of n people to share the expenses for the gifts in such a way that no participant learns the price of his gift, but at the same time notably reduces the number of transactions to 2 $\times$ n + 1 with respect to a na{ï}ve aggregation of n $\times$ (n -- 2). Furthermore, our solution does not require a trusted third party, and can either be implemented physically (the participants are in the same room and exchange money using envelopes) or, over Internet, using a cryptocurrency.

CRApr 24, 2020
Optimal Threshold Padlock Systems

Jannik Dreier, Jean-Guillaume Dumas, Pascal Lafourcade et al.

In 1968, Liu described the problem of securing documents in a shared secret project. In an example, at least six out of eleven participating scientists need to be present to open the lock securing the secret documents. Shamir proposed a mathematical solution to this physical problem in 1979, by designing an efficient $k$-out-of-$n$ secret sharing scheme based on Lagrange's interpolation. Liu and Shamir also claimed that the minimal solution using physical locks is clearly impractical and exponential in the number of participants. In this paper we relax some implicit assumptions in their claim and propose an optimal physical solution to the problem of Liu that uses physical padlocks, but the number of padlocks is not greater than the number of participants. Then, we show that no device can do better for $k$-out-of-$n$ threshold padlock systems as soon as $k\geq{\sqrt{2n}}$, which holds true in particular for Liu's example. More generally, we derive bounds required to implement any threshold system and prove a lower bound of $\mathcal{O}{\log(n)}$ padlocks for any threshold larger than $2$. For instance we propose an optimal scheme reaching that bound for $2$-out-of-$n$ threshold systems and requiring less than $2\log_2(n)$ padlocks. We also discuss more complex access structures, a wrapping technique, and other sublinear realizations like an algorithm to generate $3$-out-of-$n$ systems with $2.5\sqrt{n}$ padlocks. Finally we give an algorithm building $k$-out-of-$n$ threshold padlock systems with only $\mathcal{O}{\log(n)^{k-1}}$ padlocks. Apart from the physical world, our results also show that it is possible to implement secret sharing over small fields.

DCMay 22, 2019
Infinite Grid Exploration by Disoriented Robots

Quentin Bramas, Stephane Devismes, Pascal Lafourcade

We deal with a set of autonomous robots moving on an infinite grid. Those robots are opaque, have limited visibility capabilities, and run using synchronous Look-Compute-Move cycles. They all agree on a common chirality, but have no global compass. Finally, they may use lights of different colors, but except from that, robots have neither persistent memories, nor communication mean. We consider the infinite grid exploration (IGE) problem. For this problem we give two impossibility results and three algorithms, including one which is optimal in terms of number of robots. In more detail, we first show that two robots are not sufficient in our settings to solve the problem, even when robots have a common coordinate system. We then show that if the robots' coordinate systems are not self-consistent, three or four robots are not sufficient to solve the problem. Finally, we present three algorithms that solve the IGE problem in various settings. The first algorithm uses six robots with constant colors and a visibility range of one. The second one uses the minimum number of robots, i.e., five, as well as five modifiable colors, still under visibility one. The last algorithm requires seven oblivious anonymous robots, yet assuming visibility two. Notice that the two last algorithms also satisfy achieve exclusiveness.

CRJul 13, 2016
Private Multi-party Matrix Multiplication and Trust Computations

Jean-Guillaume Dumas, Pascal Lafourcade, Jean-Baptiste Orfila et al.

This paper deals with distributed matrix multiplication. Each player owns only one row of both matrices and wishes to learn about one distinct row of the product matrix, without revealing its input to the other players. We first improve on a weighted average protocol, in order to securely compute a dot-product with a quadratic volume of communications and linear number of rounds. We also propose a protocol with five communication rounds, using a Paillier-like underlying homomorphic public key cryptosystem, which is secure in the semi-honest model or secure with high probability in the malicious adversary model. Using ProVerif, a cryptographic protocol verification tool, we are able to check the security of the protocol and provide a countermeasure for each attack found by the tool. We also give a randomization method to avoid collusion attacks. As an application, we show that this protocol enables a distributed and secure evaluation of trust relationships in a network, for a large class of trust evaluation schemes.

CRJun 3, 2016
Physical Zero-Knowledge Proofs for Akari, Takuzu, Kakuro and KenKen

Xavier Bultel, Jannik Dreier, Jean-Guillaume Dumas et al.

Akari, Takuzu, Kakuro and KenKen are logic games similar to Sudoku. In Akari, a labyrinth on a grid has to be lit by placing lanterns, respecting various constraints. In Takuzu a grid has to be filled with 0's and 1's, while respecting certain constraints. In Kakuro a grid has to be filled with numbers such that the sums per row and column match given values; similarly in KenKen a grid has to be filled with numbers such that in given areas the product, sum, difference or quotient equals a given value. We give physical algorithms to realize zero-knowledge proofs for these games which allow a player to show that he knows a solution without revealing it. These interactive proofs can be realized with simple office material as they only rely on cards and envelopes. Moreover, we formalize our algorithms and prove their security.

CROct 25, 2012
Brandt's Fully Private Auction Protocol Revisited

Jannik Dreier, Jean-Guillaume Dumas, Pascal Lafourcade

Auctions have a long history, having been recorded as early as 500 B.C. Nowadays, electronic auctions have been a great success and are increasingly used. Many cryptographic protocols have been proposed to address the various security requirements of these electronic transactions, in particular to ensure privacy. Brandt developed a protocol that computes the winner using homomorphic operations on a distributed ElGamal encryption of the bids. He claimed that it ensures full privacy of the bidders, i.e. no information apart from the winner and the winning price is leaked. We first show that this protocol -- when using malleable interactive zero-knowledge proofs -- is vulnerable to attacks by dishonest bidders. Such bidders can manipulate the publicly available data in a way that allows the seller to deduce all participants' bids. Additionally we discuss some issues with verifiability as well as attacks on non-repudiation, fairness and the privacy of individual bidders exploiting authentication problems.