Gregory Palmer

MA
h-index5
4papers
208citations
Novelty44%
AI Score26

4 Papers

1.2CVFeb 21, 2020
The Automated Inspection of Opaque Liquid Vaccines

Gregory Palmer, Benjamin Schnieders, Rahul Savani et al.

In the pharmaceutical industry the screening of opaque vaccines containing suspensions is currently a manual task carried out by trained human visual inspectors. We show that deep learning can be used to effectively automate this process. A moving contrast is required to distinguish anomalies from other particles, reflections and dust resting on a vial's surface. We train 3D-ConvNets to predict the likelihood of 20-frame video samples containing anomalies. Our unaugmented dataset consists of hand-labelled samples, recorded using vials provided by the HAL Allergy Group, a pharmaceutical company. We trained ten randomly initialized 3D-ConvNets to provide a benchmark, observing mean AUROC scores of 0.94 and 0.93 for positive samples (containing anomalies) and negative (anomaly-free) samples, respectively. Using Frame-Completion Generative Adversarial Networks we: (i) introduce an algorithm for computing saliency maps, which we use to verify that the 3D-ConvNets are indeed identifying anomalies; (ii) propose a novel self-training approach using the saliency maps to determine if multiple networks agree on the location of anomalies. Our self-training approach allows us to augment our data set by labelling 217,888 additional samples. 3D-ConvNets trained with our augmented dataset improve on the results we get when we train only on the unaugmented dataset.

7.3ROMar 2, 2019
Fully Convolutional One-Shot Object Segmentation for Industrial Robotics

Benjamin Schnieders, Shan Luo, Gregory Palmer et al.

The ability to identify and localize new objects robustly and effectively is vital for robotic grasping and manipulation in warehouses or smart factories. Deep convolutional neural networks (DCNNs) have achieved the state-of-the-art performance on established image datasets for object detection and segmentation. However, applying DCNNs in dynamic industrial scenarios, e.g., warehouses and autonomous production, remains a challenging problem. DCNNs quickly become ineffective when tasked with detecting objects that they have not been trained on. Given that re-training using the latest data is time consuming, DCNNs cannot meet the requirement of the Factory of the Future (FoF) regarding rapid development and production cycles. To address this problem, we propose a novel one-shot object segmentation framework, using a fully convolutional Siamese network architecture, to detect previously unknown objects based on a single prototype image. We turn to multi-task learning to reduce training time and improve classification accuracy. Furthermore, we introduce a novel approach to automatically cluster the learnt feature space representation in a weakly supervised manner. We test the proposed framework on the RoboCup@Work dataset, simulating requirements for the FoF. Results show that the trained network on average identifies 73% of previously unseen objects correctly from a single example image. Correctly identified objects are estimated to have a 87.53% successful pick-up rate. Finally, multi-task learning lowers the convergence time by up to 33%, and increases accuracy by 2.99%.

8.6MASep 13, 2018Code
Negative Update Intervals in Deep Multi-Agent Reinforcement Learning

Gregory Palmer, Rahul Savani, Karl Tuyls

In Multi-Agent Reinforcement Learning (MA-RL), independent cooperative learners must overcome a number of pathologies to learn optimal joint policies. Addressing one pathology often leaves approaches vulnerable towards others. For instance, hysteretic Q-learning addresses miscoordination while leaving agents vulnerable towards misleading stochastic rewards. Other methods, such as leniency, have proven more robust when dealing with multiple pathologies simultaneously. However, leniency has predominately been studied within the context of strategic form games (bimatrix games) and fully observable Markov games consisting of a small number of probabilistic state transitions. This raises the question of whether these findings scale to more complex domains. For this purpose we implement a temporally extend version of the Climb Game, within which agents must overcome multiple pathologies simultaneously, including relative overgeneralisation, stochasticity, the alter-exploration and moving target problems, while learning from a large observation space. We find that existing lenient and hysteretic approaches fail to consistently learn near optimal joint-policies in this environment. To address these pathologies we introduce Negative Update Intervals-DDQN (NUI-DDQN), a Deep MA-RL algorithm which discards episodes yielding cumulative rewards outside the range of expanding intervals. NUI-DDQN consistently gravitates towards optimal joint-policies in our environment, overcoming the outlined pathologies.

26.5MAJul 14, 2017
Lenient Multi-Agent Deep Reinforcement Learning

Gregory Palmer, Karl Tuyls, Daan Bloembergen et al.

Much of the success of single agent deep reinforcement learning (DRL) in recent years can be attributed to the use of experience replay memories (ERM), which allow Deep Q-Networks (DQNs) to be trained efficiently through sampling stored state transitions. However, care is required when using ERMs for multi-agent deep reinforcement learning (MA-DRL), as stored transitions can become outdated because agents update their policies in parallel [11]. In this work we apply leniency [23] to MA-DRL. Lenient agents map state-action pairs to decaying temperature values that control the amount of leniency applied towards negative policy updates that are sampled from the ERM. This introduces optimism in the value-function update, and has been shown to facilitate cooperation in tabular fully-cooperative multi-agent reinforcement learning problems. We evaluate our Lenient-DQN (LDQN) empirically against the related Hysteretic-DQN (HDQN) algorithm [22] as well as a modified version we call scheduled-HDQN, that uses average reward learning near terminal states. Evaluations take place in extended variations of the Coordinated Multi-Agent Object Transportation Problem (CMOTP) [8] which include fully-cooperative sub-tasks and stochastic rewards. We find that LDQN agents are more likely to converge to the optimal policy in a stochastic reward CMOTP compared to standard and scheduled-HDQN agents.