Haotian Zhang

h-index24
3papers
2,541citations

3 Papers

8.7CLSep 12, 2024Code
Real or Robotic? Assessing Whether LLMs Accurately Simulate Qualities of Human Responses in Dialogue

Jonathan Ivey, Shivani Kumar, Jiayu Liu et al.

Studying and building datasets for dialogue tasks is both expensive and time-consuming due to the need to recruit, train, and collect data from study participants. In response, much recent work has sought to use large language models (LLMs) to simulate both human-human and human-LLM interactions, as they have been shown to generate convincingly human-like text in many settings. However, to what extent do LLM-based simulations \textit{actually} reflect human dialogues? In this work, we answer this question by generating a large-scale dataset of 100,000 paired LLM-LLM and human-LLM dialogues from the WildChat dataset and quantifying how well the LLM simulations align with their human counterparts. Overall, we find relatively low alignment between simulations and human interactions, demonstrating a systematic divergence along the multiple textual properties, including style and content. Further, in comparisons of English, Chinese, and Russian dialogues, we find that models perform similarly. Our results suggest that LLMs generally perform better when the human themself writes in a way that is more similar to the LLM's own style.

8.9GRJun 11
HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos

Jiashun Wang, Yifeng Jiang, Haotian Zhang et al.

Data-driven methods leveraging deep reinforcement learning have become the dominant paradigm for developing controllers that enable physically simulated characters to produce natural human-like behaviors. However, these data-driven methods often struggle to adapt to novel environments and compose diverse skills to perform more complex interaction tasks with the environment. To address these challenges, we propose a hybrid imitation learning (HIL) framework that combines motion tracking, for precise skill replication, with adversarial imitation learning, to enhance adaptability and skill composition, enabling robust dynamic control for highly athletic behaviors. This hybrid learning framework is implemented through parallel multi-task environments and a unified observation space, utilizing a goal-conditioned representation to facilitate knowledge-sharing across the hybrid parallel environments. We demonstrate the effectiveness of HIL on a parkour-style obstacle traversal task and a heading control task. Our framework enables a unified controller that not only preserves the naturalness of reference motion data, but also generalizes effectively to challenging new environments. Evaluations across procedurally generated tasks and baselines show that our method improves motion quality, increases skill diversity, and achieves competitive task completion compared to previous learning-based approaches. Results are best visualized through https://jiashunwang.github.io/HIL

22.7ROJun 28, 2024
SMPLOlympics: Sports Environments for Physically Simulated Humanoids

Zhengyi Luo, Jiashun Wang, Kangni Liu et al.

We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities of learning algorithms due to the diversity and physically demanding nature of athletic activities. As humans have been competing in these sports for many years, there is also a plethora of existing knowledge on the preferred strategy to achieve better performance. To leverage these existing human demonstrations from videos and motion capture, we design our humanoid to be compatible with the widely-used SMPL and SMPL-X human models from the vision and graphics community. We provide a suite of individual sports environments, including golf, javelin throw, high jump, long jump, and hurdling, as well as competitive sports, including both 1v1 and 2v2 games such as table tennis, tennis, fencing, boxing, soccer, and basketball. Our analysis shows that combining strong motion priors with simple rewards can result in human-like behavior in various sports. By providing a unified sports benchmark and baseline implementation of state and reward designs, we hope that SMPLOlympics can help the control and animation communities achieve human-like and performant behaviors.