RSpell: Retrieval-augmented Framework for Domain Adaptive Chinese Spelling CheckSiqi Song, Qi Lv, Lei Geng et al.
Chinese Spelling Check (CSC) refers to the detection and correction of spelling errors in Chinese texts. In practical application scenarios, it is important to make CSC models have the ability to correct errors across different domains. In this paper, we propose a retrieval-augmented spelling check framework called RSpell, which searches corresponding domain terms and incorporates them into CSC models. Specifically, we employ pinyin fuzzy matching to search for terms, which are combined with the input and fed into the CSC model. Then, we introduce an adaptive process control mechanism to dynamically adjust the impact of external knowledge on the model. Additionally, we develop an iterative strategy for the RSpell framework to enhance reasoning capabilities. We conducted experiments on CSC datasets in three domains: law, medicine, and official document writing. The results demonstrate that RSpell achieves state-of-the-art performance in both zero-shot and fine-tuning scenarios, demonstrating the effectiveness of the retrieval-augmented CSC framework. Our code is available at https://github.com/47777777/Rspell.
1.4CVAug 24, 2022
Visual Subtitle Feature Enhanced Video Outline GenerationQi Lv, Ziqiang Cao, Wenrui Xie et al. · tencent-ai
With the tremendously increasing number of videos, there is a great demand for techniques that help people quickly navigate to the video segments they are interested in. However, current works on video understanding mainly focus on video content summarization, while little effort has been made to explore the structure of a video. Inspired by textual outline generation, we introduce a novel video understanding task, namely video outline generation (VOG). This task is defined to contain two sub-tasks: (1) first segmenting the video according to the content structure and then (2) generating a heading for each segment. To learn and evaluate VOG, we annotate a 10k+ dataset, called DuVOG. Specifically, we use OCR tools to recognize subtitles of videos. Then annotators are asked to divide subtitles into chapters and title each chapter. In videos, highlighted text tends to be the headline since it is more likely to attract attention. Therefore we propose a Visual Subtitle feature Enhanced video outline generation model (VSENet) which takes as input the textual subtitles together with their visual font sizes and positions. We consider the VOG task as a sequence tagging problem that extracts spans where the headings are located and then rewrites them to form the final outlines. Furthermore, based on the similarity between video outlines and textual outlines, we use a large number of articles with chapter headings to pretrain our model. Experiments on DuVOG show that our model largely outperforms other baseline methods, achieving 77.1 of F1-score for the video segmentation level and 85.0 of ROUGE-L_F0.5 for the headline generation level.
General and Domain Adaptive Chinese Spelling Check with Error Consistent PretrainingQi Lv, Ziqiang Cao, Lei Geng et al.
The lack of label data is one of the significant bottlenecks for Chinese Spelling Check (CSC). Existing researches use the method of automatic generation by exploiting unlabeled data to expand the supervised corpus. However, there is a big gap between the real input scenario and automatic generated corpus. Thus, we develop a competitive general speller ECSpell which adopts the Error Consistent masking strategy to create data for pretraining. This error consistency masking strategy is used to specify the error types of automatically generated sentences which is consistent with real scene. The experimental result indicates our model outperforms previous state-of-the-art models on the general benchmark. Moreover, spellers often work within a particular domain in real life. Due to lots of uncommon domain terms, experiments on our built domain specific datasets show that general models perform terribly. Inspired by the common practice of input methods, we propose to add an alterable user dictionary to handle the zero-shot domain adaption problem. Specifically, we attach a User Dictionary guided inference module (UD) to a general token classification based speller. Our experiments demonstrate that ECSpell$^{UD}$, namely ECSpell combined with UD, surpasses all the other baselines largely, even approaching the performance on the general benchmark.
29.2ROMay 27, 2025
Hume: Introducing System-2 Thinking in Visual-Language-Action ModelHaoming Song, Delin Qu, Yuanqi Yao et al.
Humans practice slow thinking before performing actual actions when handling complex tasks in the physical world. This thinking paradigm, recently, has achieved remarkable advancement in boosting Large Language Models (LLMs) to solve complex tasks in digital domains. However, the potential of slow thinking remains largely unexplored for robotic foundation models interacting with the physical world. In this work, we propose Hume: a dual-system Vision-Language-Action (VLA) model with value-guided System-2 thinking and cascaded action denoising, exploring human-like thinking capabilities of Vision-Language-Action models for dexterous robot control. System 2 of Hume implements value-Guided thinking by extending a Vision-Language-Action Model backbone with a novel value-query head to estimate the state-action value of predicted actions. The value-guided thinking is conducted by repeat sampling multiple action candidates and selecting one according to state-action value. System 1 of Hume is a lightweight reactive visuomotor policy that takes System 2 selected action and performs cascaded action denoising for dexterous robot control. At deployment time, System 2 performs value-guided thinking at a low frequency while System 1 asynchronously receives the System 2 selected action candidate and predicts fluid actions in real time. We show that Hume outperforms the existing state-of-the-art Vision-Language-Action models across multiple simulation benchmark and real-robot deployments.
27.9CVFeb 27, 2025
3D-AffordanceLLM: Harnessing Large Language Models for Open-Vocabulary Affordance Detection in 3D WorldsHengshuo Chu, Xiang Deng, Qi Lv et al.
3D Affordance detection is a challenging problem with broad applications on various robotic tasks. Existing methods typically formulate the detection paradigm as a label-based semantic segmentation task. This paradigm relies on predefined labels and lacks the ability to comprehend complex natural language, resulting in limited generalization in open-world scene. To address these limitations, we reformulate the traditional affordance detection paradigm into \textit{Instruction Reasoning Affordance Segmentation} (IRAS) task. This task is designed to output a affordance mask region given a query reasoning text, which avoids fixed categories of input labels. We accordingly propose the \textit{3D-AffordanceLLM} (3D-ADLLM), a framework designed for reasoning affordance detection in 3D open-scene. Specifically, 3D-ADLLM introduces large language models (LLMs) to 3D affordance perception with a custom-designed decoder for generating affordance masks, thus achieving open-world reasoning affordance detection. In addition, given the scarcity of 3D affordance datasets for training large models, we seek to extract knowledge from general segmentation data and transfer it to affordance detection. Thus, we propose a multi-stage training strategy that begins with a novel pre-training task, i.e., \textit{Referring Object Part Segmentation}~(ROPS). This stage is designed to equip the model with general recognition and segmentation capabilities at the object-part level. Then followed by fine-tuning with the IRAS task, 3D-ADLLM obtains the reasoning ability for affordance detection. In summary, 3D-ADLLM leverages the rich world knowledge and human-object interaction reasoning ability of LLMs, achieving approximately an 8\% improvement in mIoU on open-vocabulary affordance detection tasks.
31.4ROSep 8, 2025
F1: A Vision-Language-Action Model Bridging Understanding and Generation to ActionsQi Lv, Weijie Kong, Hao Li et al.
Executing language-conditioned tasks in dynamic visual environments remains a central challenge in embodied AI. Existing Vision-Language-Action (VLA) models predominantly adopt reactive state-to-action mappings, often leading to short-sighted behaviors and poor robustness in dynamic scenes. In this paper, we introduce F1, a pretrained VLA framework which integrates the visual foresight generation into decision-making pipeline. F1 adopts a Mixture-of-Transformer architecture with dedicated modules for perception, foresight generation, and control, thereby bridging understanding, generation, and actions. At its core, F1 employs a next-scale prediction mechanism to synthesize goal-conditioned visual foresight as explicit planning targets. By forecasting plausible future visual states, F1 reformulates action generation as a foresight-guided inverse dynamics problem, enabling actions that implicitly achieve visual goals. To endow F1 with robust and generalizable capabilities, we propose a three-stage training recipe on an extensive dataset comprising over 330k trajectories across 136 diverse tasks. This training scheme enhances modular reasoning and equips the model with transferable visual foresight, which is critical for complex and dynamic environments. Extensive evaluations on real-world tasks and simulation benchmarks demonstrate F1 consistently outperforms existing approaches, achieving substantial gains in both task success rate and generalization ability.
4.1LGAug 5, 2025
Adaptive Sparse Softmax: An Effective and Efficient Softmax VariantQi Lv, Lei Geng, Ziqiang Cao et al.
Softmax with the cross entropy loss is the standard configuration for current neural classification models. The gold score for a target class is supposed to be 1, but it is never reachable under the softmax schema. Such a problem makes the training process continue forever and leads to overfitting. Moreover, the "target-approach-1" training goal forces the model to continuously learn all samples, leading to a waste of time in handling some samples which have already been classified correctly with high confidence, while the test goal simply requires the target class of each sample to hold the maximum score. To solve the above weaknesses, we propose the Adaptive Sparse softmax (AS-Softmax) which designs a reasonable and test-matching transformation on top of softmax. For more purposeful learning, we discard the classes with far smaller scores compared with the actual class during training. Then the model could focus on learning to distinguish the target class from its strong opponents, which is also the great challenge in test. In addition, since the training losses of easy samples will gradually drop to 0 in AS-Softmax, we develop an adaptive gradient accumulation strategy based on the masked sample ratio to speed up training. We verify the proposed AS-Softmax on a variety of text multi-class, text multi-label, text token classification, image classification and audio classification tasks with class sizes ranging from 5 to 5000+. The results show that AS-Softmax consistently outperforms softmax and its variants, and the loss of AS-Softmax is remarkably correlated with classification performance in validation. Furthermore, adaptive gradient accumulation strategy can bring about 1.2x training speedup comparing with the standard softmax while maintaining classification effectiveness.
9.5ROApr 22, 2025
Few-Shot Vision-Language Action-Incremental Policy LearningMingchen Song, Xiang Deng, Guoqiang Zhong et al.
Recently, Transformer-based robotic manipulation methods utilize multi-view spatial representations and language instructions to learn robot motion trajectories by leveraging numerous robot demonstrations. However, the collection of robot data is extremely challenging, and existing methods lack the capability for continuous learning on new tasks with only a few demonstrations. In this paper, we formulate these challenges as the Few-Shot Action-Incremental Learning (FSAIL) task, and accordingly design a Task-prOmpt graPh evolutIon poliCy (TOPIC) to address these issues. Specifically, to address the data scarcity issue in robotic imitation learning, TOPIC learns Task-Specific Prompts (TSP) through the deep interaction of multi-modal information within few-shot demonstrations, thereby effectively extracting the task-specific discriminative information. On the other hand, to enhance the capability for continual learning on new tasks and mitigate the issue of catastrophic forgetting, TOPIC adopts a Continuous Evolution Strategy (CES). CES leverages the intrinsic relationships between tasks to construct a task relation graph, which effectively facilitates the adaptation of new tasks by reusing skills learned from previous tasks. TOPIC pioneers few-shot continual learning in the robotic manipulation task, and extensive experimental results demonstrate that TOPIC outperforms state-of-the-art baselines by over 26$\%$ in success rate, significantly enhancing the continual learning capabilities of existing Transformer-based policies.
Decision Mamba: A Multi-Grained State Space Model with Self-Evolution Regularization for Offline RLQi Lv, Xiang Deng, Gongwei Chen et al.
While the conditional sequence modeling with the transformer architecture has demonstrated its effectiveness in dealing with offline reinforcement learning (RL) tasks, it is struggle to handle out-of-distribution states and actions. Existing work attempts to address this issue by data augmentation with the learned policy or adding extra constraints with the value-based RL algorithm. However, these studies still fail to overcome the following challenges: (1) insufficiently utilizing the historical temporal information among inter-steps, (2) overlooking the local intrastep relationships among return-to-gos (RTGs), states, and actions, (3) overfitting suboptimal trajectories with noisy labels. To address these challenges, we propose Decision Mamba (DM), a novel multi-grained state space model (SSM) with a self-evolving policy learning strategy. DM explicitly models the historical hidden state to extract the temporal information by using the mamba architecture. To capture the relationship among RTG-state-action triplets, a fine-grained SSM module is designed and integrated into the original coarse-grained SSM in mamba, resulting in a novel mamba architecture tailored for offline RL. Finally, to mitigate the overfitting issue on noisy trajectories, a self-evolving policy is proposed by using progressive regularization. The policy evolves by using its own past knowledge to refine the suboptimal actions, thus enhancing its robustness on noisy demonstrations. Extensive experiments on various tasks show that DM outperforms other baselines substantially.