Chong Zhang

RO
h-index71
13papers
4,877citations
Novelty56%
AI Score35

13 Papers

65.4CLOct 25, 2024
GPT-4o System Card

Aaron Hurst, Adam Lerer, Adam P. Goucher et al. · openai

GPT-4o is an autoregressive omni model that accepts as input any combination of text, audio, image, and video, and generates any combination of text, audio, and image outputs. It's trained end-to-end across text, vision, and audio, meaning all inputs and outputs are processed by the same neural network. GPT-4o can respond to audio inputs in as little as 232 milliseconds, with an average of 320 milliseconds, which is similar to human response time in conversation. It matches GPT-4 Turbo performance on text in English and code, with significant improvement on text in non-English languages, while also being much faster and 50\% cheaper in the API. GPT-4o is especially better at vision and audio understanding compared to existing models. In line with our commitment to building AI safely and consistent with our voluntary commitments to the White House, we are sharing the GPT-4o System Card, which includes our Preparedness Framework evaluations. In this System Card, we provide a detailed look at GPT-4o's capabilities, limitations, and safety evaluations across multiple categories, focusing on speech-to-speech while also evaluating text and image capabilities, and measures we've implemented to ensure the model is safe and aligned. We also include third-party assessments on dangerous capabilities, as well as discussion of potential societal impacts of GPT-4o's text and vision capabilities.

20.8ROAug 29, 2023
Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models

Lei Han, Qingxu Zhu, Jiapeng Sheng et al.

Knowledge from animals and humans inspires robotic innovations. Numerous efforts have been made to achieve agile locomotion in quadrupedal robots through classical controllers or reinforcement learning approaches. These methods usually rely on physical models or handcrafted rewards to accurately describe the specific system, rather than on a generalized understanding like animals do. Here we propose a hierarchical framework to construct primitive-, environmental- and strategic-level knowledge that are all pre-trainable, reusable and enrichable for legged robots. The primitive module summarizes knowledge from animal motion data, where, inspired by large pre-trained models in language and image understanding, we introduce deep generative models to produce motor control signals stimulating legged robots to act like real animals. Then, we shape various traversing capabilities at a higher level to align with the environment by reusing the primitive module. Finally, a strategic module is trained focusing on complex downstream tasks by reusing the knowledge from previous levels. We apply the trained hierarchical controllers to the MAX robot, a quadrupedal robot developed in-house, to mimic animals, traverse complex obstacles and play in a designed challenging multi-agent chase tag game, where lifelike agility and strategy emerge in the robots.

18.3ROOct 5, 2023
Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-End

Jin Jin, Chong Zhang, Jonas Frey et al.

Autonomous robots must navigate reliably in unknown environments even under compromised exteroceptive perception, or perception failures. Such failures often occur when harsh environments lead to degraded sensing, or when the perception algorithm misinterprets the scene due to limited generalization. In this paper, we model perception failures as invisible obstacles and pits, and train a reinforcement learning (RL) based local navigation policy to guide our legged robot. Unlike previous works relying on heuristics and anomaly detection to update navigational information, we train our navigation policy to reconstruct the environment information in the latent space from corrupted perception and react to perception failures end-to-end. To this end, we incorporate both proprioception and exteroception into our policy inputs, thereby enabling the policy to sense collisions on different body parts and pits, prompting corresponding reactions. We validate our approach in simulation and on the real quadruped robot ANYmal running in real-time (<10 ms CPU inference). In a quantitative comparison with existing heuristic-based locally reactive planners, our policy increases the success rate over 30% when facing perception failures. Project Page: https://bit.ly/45NBTuh.

8.1ROAug 16, 2022
Generating a Terrain-Robustness Benchmark for Legged Locomotion: A Prototype via Terrain Authoring and Active Learning

Chong Zhang, Lizhi Yang

Terrain-aware locomotion has become an emerging topic in legged robotics. However, it is hard to generate diverse, challenging, and realistic unstructured terrains in simulation, which limits the way researchers evaluate their locomotion policies. In this paper, we prototype the generation of a terrain dataset via terrain authoring and active learning, and the learned samplers can stably generate diverse high-quality terrains. We expect the generated dataset to make a terrain-robustness benchmark for legged locomotion. The dataset, the code implementation, and some policy evaluations are released at https://bit.ly/3bn4j7f.

29.6ROJan 31, 2024Code
Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion

Tairan He, Chong Zhang, Wenli Xiao et al.

Legged robots navigating cluttered environments must be jointly agile for efficient task execution and safe to avoid collisions with obstacles or humans. Existing studies either develop conservative controllers (< 1.0 m/s) to ensure safety, or focus on agility without considering potentially fatal collisions. This paper introduces Agile But Safe (ABS), a learning-based control framework that enables agile and collision-free locomotion for quadrupedal robots. ABS involves an agile policy to execute agile motor skills amidst obstacles and a recovery policy to prevent failures, collaboratively achieving high-speed and collision-free navigation. The policy switch in ABS is governed by a learned control-theoretic reach-avoid value network, which also guides the recovery policy as an objective function, thereby safeguarding the robot in a closed loop. The training process involves the learning of the agile policy, the reach-avoid value network, the recovery policy, and an exteroception representation network, all in simulation. These trained modules can be directly deployed in the real world with onboard sensing and computation, leading to high-speed and collision-free navigation in confined indoor and outdoor spaces with both static and dynamic obstacles.

2.0CVMay 17, 2024
Better Sampling, towards Better End-to-end Small Object Detection

Zile Huang, Chong Zhang, Mingyu Jin et al.

While deep learning-based general object detection has made significant strides in recent years, the effectiveness and efficiency of small object detection remain unsatisfactory. This is primarily attributed not only to the limited characteristics of such small targets but also to the high density and mutual overlap among these targets. The existing transformer-based small object detectors do not leverage the gap between accuracy and inference speed. To address challenges, we propose methods enhancing sampling within an end-to-end framework. Sample Points Refinement (SPR) constrains localization and attention, preserving meaningful interactions in the region of interest and filtering out misleading information. Scale-aligned Target (ST) integrates scale information into target confidence, improving classification for small object detection. A task-decoupled Sample Reweighting (SR) mechanism guides attention toward challenging positive examples, utilizing a weight generator module to assess the difficulty and adjust classification loss based on decoder layer outcomes. Comprehensive experiments across various benchmarks reveal that our proposed detector excels in detecting small objects. Our model demonstrates a significant enhancement, achieving a 2.9\% increase in average precision (AP) over the state-of-the-art (SOTA) on the VisDrone dataset and a 1.7\% improvement on the SODA-D dataset.

7.8ROJan 8, 2025
Bridging Adaptivity and Safety: Learning Agile Collision-Free Locomotion Across Varied Physics

Yichao Zhong, Chong Zhang, Tairan He et al.

Real-world legged locomotion systems often need to reconcile agility and safety for different scenarios. Moreover, the underlying dynamics are often unknown and time-variant (e.g., payload, friction). In this paper, we introduce BAS (Bridging Adaptivity and Safety), which builds upon the pipeline of prior work Agile But Safe (ABS)(He et al.) and is designed to provide adaptive safety even in dynamic environments with uncertainties. BAS involves an agile policy to avoid obstacles rapidly and a recovery policy to prevent collisions, a physical parameter estimator that is concurrently trained with agile policy, and a learned control-theoretic RA (reach-avoid) value network that governs the policy switch. Also, the agile policy and RA network are both conditioned on physical parameters to make them adaptive. To mitigate the distribution shift issue, we further introduce an on-policy fine-tuning phase for the estimator to enhance its robustness and accuracy. The simulation results show that BAS achieves 50% better safety than baselines in dynamic environments while maintaining a higher speed on average. In real-world experiments, BAS shows its capability in complex environments with unknown physics (e.g., slippery floors with unknown frictions, unknown payloads up to 8kg), while baselines lack adaptivity, leading to collisions or. degraded agility. As a result, BAS achieves a 19.8% increase in speed and gets a 2.36 times lower collision rate than ABS in the real world. Videos: https://adaptive-safe-locomotion.github.io.

4.2CLJun 17, 2024
Skip-Layer Attention: Bridging Abstract and Detailed Dependencies in Transformers

Qian Chen, Wen Wang, Qinglin Zhang et al.

The Transformer architecture has significantly advanced deep learning, particularly in natural language processing, by effectively managing long-range dependencies. However, as the demand for understanding complex relationships grows, refining the Transformer's architecture becomes critical. This paper introduces Skip-Layer Attention (SLA) to enhance Transformer models by enabling direct attention between non-adjacent layers. This method improves the model's ability to capture dependencies between high-level abstract features and low-level details. By facilitating direct attention between these diverse feature levels, our approach overcomes the limitations of current Transformers, which often rely on suboptimal intra-layer attention. Our implementation extends the Transformer's functionality by enabling queries in a given layer to interact with keys and values from both the current layer and one preceding layer, thus enhancing the diversity of multi-head attention without additional computational burden. Extensive experiments demonstrate that our enhanced Transformer model achieves superior performance in language modeling tasks, highlighting the effectiveness of our skip-layer attention mechanism.

41.2ROJun 13, 2024
OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

Tairan He, Zhengyi Luo, Xialin He et al.

We present OmniH2O (Omni Human-to-Humanoid), a learning-based system for whole-body humanoid teleoperation and autonomy. Using kinematic pose as a universal control interface, OmniH2O enables various ways for a human to control a full-sized humanoid with dexterous hands, including using real-time teleoperation through VR headset, verbal instruction, and RGB camera. OmniH2O also enables full autonomy by learning from teleoperated demonstrations or integrating with frontier models such as GPT-4. OmniH2O demonstrates versatility and dexterity in various real-world whole-body tasks through teleoperation or autonomy, such as playing multiple sports, moving and manipulating objects, and interacting with humans. We develop an RL-based sim-to-real pipeline, which involves large-scale retargeting and augmentation of human motion datasets, learning a real-world deployable policy with sparse sensor input by imitating a privileged teacher policy, and reward designs to enhance robustness and stability. We release the first humanoid whole-body control dataset, OmniH2O-6, containing six everyday tasks, and demonstrate humanoid whole-body skill learning from teleoperated datasets.

3.0RODec 7, 2021
Adaptive Mimic: Deep Reinforcement Learning of Parameterized Bipedal Walking from Infeasible References

Chong Zhang, Qi Wu, Liqian Ma et al.

Not until recently, robust robot locomotion has been achieved by deep reinforcement learning (DRL). However, for efficient learning of parametrized bipedal walking, developed references are usually required, limiting the performance to that of the references. In this paper, we propose to design an adaptive reward function for imitation learning from the references. The agent is encouraged to mimic the references when its performance is low, while to pursue high performance when it reaches the limit of references. We further demonstrate that developed references can be replaced by low-quality references that are generated without laborious tuning and infeasible to deploy by themselves, as long as they can provide a priori knowledge to expedite the learning process.

7.3ROSep 23, 2021
Accessibility-Based Clustering for Efficient Learning of Locomotion Skills

Chong Zhang, Wanming Yu, Zhibin Li

For model-free deep reinforcement learning of quadruped locomotion, the initialization of robot configurations is crucial for data efficiency and robustness. This work focuses on algorithmic improvements of data efficiency and robustness simultaneously through automatic discovery of initial states, which is achieved by our proposed K-Access algorithm based on accessibility metrics. Specifically, we formulated accessibility metrics to measure the difficulty of transitions between two arbitrary states, and proposed a novel K-Access algorithm for state-space clustering that automatically discovers the centroids of the static-pose clusters based on the accessibility metrics. By using the discovered centroidal static poses as the initial states, we can improve data efficiency by reducing redundant explorations, and enhance the robustness by more effective explorations from the centroids to sampled poses. Focusing on fall recovery as a very hard set of locomotion skills, we validated our method extensively using an 8-DoF quadrupedal robot Bittle. Compared to the baselines, the learning curve of our method converges much faster, requiring only 60% of training episodes. With our method, the robot can successfully recover to standing poses within 3 seconds in 99.4% of the test cases. Moreover, the method can generalize to other difficult skills successfully, such as backflipping.

4.3QMApr 30, 2021
Generative Models Improve Radiomics Reproducibility in Low Dose CTs: A Simulation Study

Junhua Chen, Chong Zhang, Alberto Traverso et al.

Radiomics is an active area of research in medical image analysis, the low reproducibility of radiomics has limited its applicability to clinical practice. This issue is especially prominent when radiomic features are calculated from noisy images, such as low dose computed tomography (CT) scans. In this article, we investigate the possibility of improving the reproducibility of radiomic features calculated on noisy CTs by using generative models for denoising.One traditional denoising method - non-local means - and two generative models - encoder-decoder networks (EDN) and conditional generative adversarial networks (CGANs) - were selected as the test models. We added noise to the sinograms of full dose CTs to mimic low dose CTs with two different levels of noise: low-noise CT and high-noise CT. Models were trained on high-noise CTs and used to denoise low-noise CTs without re-training. We also test the performance of our model in real data, using dataset of same-day repeat low dose CTs to assess the reproducibility of radiomic features in denoised images. The EDN and the CGAN improved the concordance correlation coefficients (CCC) of radiomic features for low-noise images from 0.87 to 0.92 and for high-noise images from 0.68 to 0.92 respectively. Moreover, the EDN and the CGAN improved the test-retest reliability of radiomic features (mean CCC increased from 0.89 to 0.94) based on real low dose CTs. The results show that denoising using EDN and CGANs can improve the reproducibility of radiomic features calculated on noisy CTs. Moreover, images with different noise levels can be denoised to improve the reproducibility using these models without re-training, as long as the noise intensity is equal or lower than that in high-noise CTs. To the authors' knowledge, this is the first effort to improve the reproducibility of radiomic features calculated on low dose CT scans.

1.2CVJul 16, 2020
Learning End-to-End Action Interaction by Paired-Embedding Data Augmentation

Ziyang Song, Zejian Yuan, Chong Zhang et al.

In recognition-based action interaction, robots' responses to human actions are often pre-designed according to recognized categories and thus stiff. In this paper, we specify a new Interactive Action Translation (IAT) task which aims to learn end-to-end action interaction from unlabeled interactive pairs, removing explicit action recognition. To enable learning on small-scale data, we propose a Paired-Embedding (PE) method for effective and reliable data augmentation. Specifically, our method first utilizes paired relationships to cluster individual actions in an embedding space. Then two actions originally paired can be replaced with other actions in their respective neighborhood, assembling into new pairs. An Act2Act network based on conditional GAN follows to learn from augmented data. Besides, IAT-test and IAT-train scores are specifically proposed for evaluating methods on our task. Experimental results on two datasets show impressive effects and broad application prospects of our method.