Yanli Liu

CV
h-index18
3papers
93citations
Novelty23%
AI Score18

3 Papers

26.3CVJan 7, 2024
Deep Learning-based Image and Video Inpainting: A Survey

Weize Quan, Jiaxi Chen, Yanli Liu et al.

Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos. With the advance of deep learning, this problem has achieved significant progress recently. The goal of this paper is to comprehensively review the deep learning-based methods for image and video inpainting. Specifically, we sort existing methods into different categories from the perspective of their high-level inpainting pipeline, present different deep learning architectures, including CNN, VAE, GAN, diffusion models, etc., and summarize techniques for module design. We review the training objectives and the common benchmark datasets. We present evaluation metrics for low-level pixel and high-level perceptional similarity, conduct a performance evaluation, and discuss the strengths and weaknesses of representative inpainting methods. We also discuss related real-world applications. Finally, we discuss open challenges and suggest potential future research directions.

3.9CVMay 25, 2023
SimHaze: game engine simulated data for real-world dehazing

Zhengyang Lou, Huan Xu, Fangzhou Mu et al.

Deep models have demonstrated recent success in single-image dehazing. Most prior methods consider fully supervised training and learn from paired clean and hazy images, where a hazy image is synthesized based on a clean image and its estimated depth map. This paradigm, however, can produce low-quality hazy images due to inaccurate depth estimation, resulting in poor generalization of the trained models. In this paper, we explore an alternative approach for generating paired clean-hazy images by leveraging computer graphics. Using a modern game engine, our approach renders crisp clean images and their precise depth maps, based on which high-quality hazy images can be synthesized for training dehazing models. To this end, we present SimHaze: a new synthetic haze dataset. More importantly, we show that training with SimHaze alone allows the latest dehazing models to achieve significantly better performance in comparison to previous dehazing datasets. Our dataset and code will be made publicly available.

2.6CVOct 21, 2021
SMOF: Squeezing More Out of Filters Yields Hardware-Friendly CNN Pruning

Yanli Liu, Bochen Guan, Qinwen Xu et al.

For many years, the family of convolutional neural networks (CNNs) has been a workhorse in deep learning. Recently, many novel CNN structures have been designed to address increasingly challenging tasks. To make them work efficiently on edge devices, researchers have proposed various structured network pruning strategies to reduce their memory and computational cost. However, most of them only focus on reducing the number of filter channels per layer without considering the redundancy within individual filter channels. In this work, we explore pruning from another dimension, the kernel size. We develop a CNN pruning framework called SMOF, which Squeezes More Out of Filters by reducing both kernel size and the number of filter channels. Notably, SMOF is friendly to standard hardware devices without any customized low-level implementations, and the pruning effort by kernel size reduction does not suffer from the fixed-size width constraint in SIMD units of general-purpose processors. The pruned networks can be deployed effortlessly with significant running time reduction. We also support these claims via extensive experiments on various CNN structures and general-purpose processors for mobile devices.