11.5LGOct 25, 2024
Adversarial Environment Design via Regret-Guided Diffusion ModelsHojun Chung, Junseo Lee, Minsoo Kim et al.
Training agents that are robust to environmental changes remains a significant challenge in deep reinforcement learning (RL). Unsupervised environment design (UED) has recently emerged to address this issue by generating a set of training environments tailored to the agent's capabilities. While prior works demonstrate that UED has the potential to learn a robust policy, their performance is constrained by the capabilities of the environment generation. To this end, we propose a novel UED algorithm, adversarial environment design via regret-guided diffusion models (ADD). The proposed method guides the diffusion-based environment generator with the regret of the agent to produce environments that the agent finds challenging but conducive to further improvement. By exploiting the representation power of diffusion models, ADD can directly generate adversarial environments while maintaining the diversity of training environments, enabling the agent to effectively learn a robust policy. Our experimental results demonstrate that the proposed method successfully generates an instructive curriculum of environments, outperforming UED baselines in zero-shot generalization across novel, out-of-distribution environments. Project page: https://rllab-snu.github.io/projects/ADD
20.5LGOct 7, 2025
Improving Discrete Diffusion Unmasking Policies Beyond Explicit Reference PoliciesChunsan Hong, Seonho An, Min-Soo Kim et al.
Masked diffusion models (MDMs) have recently emerged as a novel framework for language modeling. MDMs generate sentences by iteratively denoising masked sequences, filling in [MASK] tokens step by step. Although MDMs support any-order sampling, performance is highly sensitive to the choice of which position to unmask next. Prior work typically relies on rule-based schedules (e.g., max-confidence, max-margin), which provide ad hoc improvements. In contrast, we replace these heuristics with a learned scheduler. Specifically, we cast denoising as a KL-regularized Markov decision process (MDP) with an explicit reference policy and optimize a regularized objective that admits policy improvement and convergence guarantees under standard assumptions. We prove that the optimized policy under this framework generates samples that more closely match the data distribution than heuristic schedules. Empirically, across four benchmarks, our learned policy consistently outperforms max-confidence: for example, on SUDOKU, where unmasking order is critical, it yields a 20.1% gain over random and a 11.2% gain over max-confidence.