25.1LGSep 22, 2024
Backtracking Improves Generation SafetyYiming Zhang, Jianfeng Chi, Hailey Nguyen et al.
Text generation has a fundamental limitation almost by definition: there is no taking back tokens that have been generated, even when they are clearly problematic. In the context of language model safety, when a partial unsafe generation is produced, language models by their nature tend to happily keep on generating similarly unsafe additional text. This is in fact how safety alignment of frontier models gets circumvented in the wild, despite great efforts in improving their safety. Deviating from the paradigm of approaching safety alignment as prevention (decreasing the probability of harmful responses), we propose backtracking, a technique that allows language models to "undo" and recover from their own unsafe generation through the introduction of a special [RESET] token. Our method can be incorporated into either SFT or DPO training to optimize helpfulness and harmlessness. We show that models trained to backtrack are consistently safer than baseline models: backtracking Llama-3-8B is four times more safe than the baseline model (6.1\% $\to$ 1.5\%) in our evaluations without regression in helpfulness. Our method additionally provides protection against four adversarial attacks including an adaptive attack, despite not being trained to do so.
5.9CVNov 29, 2023
DSText V2: A Comprehensive Video Text Spotting Dataset for Dense and Small TextWeijia Wu, Yiming Zhang, Yefei He et al.
Recently, video text detection, tracking, and recognition in natural scenes are becoming very popular in the computer vision community. However, most existing algorithms and benchmarks focus on common text cases (e.g., normal size, density) and single scenario, while ignoring extreme video text challenges, i.e., dense and small text in various scenarios. In this paper, we establish a video text reading benchmark, named DSText V2, which focuses on Dense and Small text reading challenges in the video with various scenarios. Compared with the previous datasets, the proposed dataset mainly include three new challenges: 1) Dense video texts, a new challenge for video text spotters to track and read. 2) High-proportioned small texts, coupled with the blurriness and distortion in the video, will bring further challenges. 3) Various new scenarios, e.g., Game, Sports, etc. The proposed DSText V2 includes 140 video clips from 7 open scenarios, supporting three tasks, i.e., video text detection (Task 1), video text tracking (Task 2), and end-to-end video text spotting (Task 3). In this article, we describe detailed statistical information of the dataset, tasks, evaluation protocols, and the results summaries. Most importantly, a thorough investigation and analysis targeting three unique challenges derived from our dataset are provided, aiming to provide new insights. Moreover, we hope the benchmark will promise video text research in the community. DSText v2 is built upon DSText v1, which was previously introduced to organize the ICDAR 2023 competition for dense and small video text.
3.9AIOct 24, 2023
Emergent Communication in Interactive Sketch Question AnsweringZixing Lei, Yiming Zhang, Yuxin Xiong et al.
Vision-based emergent communication (EC) aims to learn to communicate through sketches and demystify the evolution of human communication. Ironically, previous works neglect multi-round interaction, which is indispensable in human communication. To fill this gap, we first introduce a novel Interactive Sketch Question Answering (ISQA) task, where two collaborative players are interacting through sketches to answer a question about an image in a multi-round manner. To accomplish this task, we design a new and efficient interactive EC system, which can achieve an effective balance among three evaluation factors, including the question answering accuracy, drawing complexity and human interpretability. Our experimental results including human evaluation demonstrate that multi-round interactive mechanism facilitates targeted and efficient communication between intelligent agents with decent human interpretability.
6.7HCFeb 20, 2024Code
OpenHEXAI: An Open-Source Framework for Human-Centered Evaluation of Explainable Machine LearningJiaqi Ma, Vivian Lai, Yiming Zhang et al.
Recently, there has been a surge of explainable AI (XAI) methods driven by the need for understanding machine learning model behaviors in high-stakes scenarios. However, properly evaluating the effectiveness of the XAI methods inevitably requires the involvement of human subjects, and conducting human-centered benchmarks is challenging in a number of ways: designing and implementing user studies is complex; numerous design choices in the design space of user study lead to problems of reproducibility; and running user studies can be challenging and even daunting for machine learning researchers. To address these challenges, this paper presents OpenHEXAI, an open-source framework for human-centered evaluation of XAI methods. OpenHEXAI features (1) a collection of diverse benchmark datasets, pre-trained models, and post hoc explanation methods; (2) an easy-to-use web application for user study; (3) comprehensive evaluation metrics for the effectiveness of post hoc explanation methods in the context of human-AI decision making tasks; (4) best practice recommendations of experiment documentation; and (5) convenient tools for power analysis and cost estimation. OpenHEAXI is the first large-scale infrastructural effort to facilitate human-centered benchmarks of XAI methods. It simplifies the design and implementation of user studies for XAI methods, thus allowing researchers and practitioners to focus on the scientific questions. Additionally, it enhances reproducibility through standardized designs. Based on OpenHEXAI, we further conduct a systematic benchmark of four state-of-the-art post hoc explanation methods and compare their impacts on human-AI decision making tasks in terms of accuracy, fairness, as well as users' trust and understanding of the machine learning model.
InfiGFusion: Graph-on-Logits Distillation via Efficient Gromov-Wasserstein for Model FusionYuanyi Wang, Zhaoyi Yan, Yiming Zhang et al.
Recent advances in large language models (LLMs) have intensified efforts to fuse heterogeneous open-source models into a unified system that inherits their complementary strengths. Existing logit-based fusion methods maintain inference efficiency but treat vocabulary dimensions independently, overlooking semantic dependencies encoded by cross-dimension interactions. These dependencies reflect how token types interact under a model's internal reasoning and are essential for aligning models with diverse generation behaviors. To explicitly model these dependencies, we propose \textbf{InfiGFusion}, the first structure-aware fusion framework with a novel \textit{Graph-on-Logits Distillation} (GLD) loss. Specifically, we retain the top-$k$ logits per output and aggregate their outer products across sequence positions to form a global co-activation graph, where nodes represent vocabulary channels and edges quantify their joint activations. To ensure scalability and efficiency, we design a sorting-based closed-form approximation that reduces the original $O(n^4)$ cost of Gromov-Wasserstein distance to $O(n \log n)$, with provable approximation guarantees. Experiments across multiple fusion settings show that GLD consistently improves fusion quality and stability. InfiGFusion outperforms SOTA models and fusion baselines across 11 benchmarks spanning reasoning, coding, and mathematics. It shows particular strength in complex reasoning tasks, with +35.6 improvement on Multistep Arithmetic and +37.06 on Causal Judgement over SFT, demonstrating superior multi-step and relational inference.
19.0CVJan 1, 2025Code
IllusionBench+: A Large-scale and Comprehensive Benchmark for Visual Illusion Understanding in Vision-Language ModelsYiming Zhang, Zicheng Zhang, Xinyi Wei et al.
Current Visual Language Models (VLMs) show impressive image understanding but struggle with visual illusions, especially in real-world scenarios. Existing benchmarks focus on classical cognitive illusions, which have been learned by state-of-the-art (SOTA) VLMs, revealing issues such as hallucinations and limited perceptual abilities. To address this gap, we introduce IllusionBench, a comprehensive visual illusion dataset that encompasses not only classic cognitive illusions but also real-world scene illusions. This dataset features 1,051 images, 5,548 question-answer pairs, and 1,051 golden text descriptions that address the presence, causes, and content of the illusions. We evaluate ten SOTA VLMs on this dataset using true-or-false, multiple-choice, and open-ended tasks. In addition to real-world illusions, we design trap illusions that resemble classical patterns but differ in reality, highlighting hallucination issues in SOTA models. The top-performing model, GPT-4o, achieves 80.59% accuracy on true-or-false tasks and 76.75% on multiple-choice questions, but still lags behind human performance. In the semantic description task, GPT-4o's hallucinations on classical illusions result in low scores for trap illusions, even falling behind some open-source models. IllusionBench is, to the best of our knowledge, the largest and most comprehensive benchmark for visual illusions in VLMs to date.
MLCVNet: Multi-Level Context VoteNet for 3D Object DetectionQian Xie, Yu-Kun Lai, Jing Wu et al.
In this paper, we address the 3D object detection task by capturing multi-level contextual information with the self-attention mechanism and multi-scale feature fusion. Most existing 3D object detection methods recognize objects individually, without giving any consideration on contextual information between these objects. Comparatively, we propose Multi-Level Context VoteNet (MLCVNet) to recognize 3D objects correlatively, building on the state-of-the-art VoteNet. We introduce three context modules into the voting and classifying stages of VoteNet to encode contextual information at different levels. Specifically, a Patch-to-Patch Context (PPC) module is employed to capture contextual information between the point patches, before voting for their corresponding object centroid points. Subsequently, an Object-to-Object Context (OOC) module is incorporated before the proposal and classification stage, to capture the contextual information between object candidates. Finally, a Global Scene Context (GSC) module is designed to learn the global scene context. We demonstrate these by capturing contextual information at patch, object and scene levels. Our method is an effective way to promote detection accuracy, achieving new state-of-the-art detection performance on challenging 3D object detection datasets, i.e., SUN RGBD and ScanNet. We also release our code at https://github.com/NUAAXQ/MLCVNet.
25.1CROct 17, 2024
Persistent Pre-Training Poisoning of LLMsYiming Zhang, Javier Rando, Ivan Evtimov et al. · eth-zurich
Large language models are pre-trained on uncurated text datasets consisting of trillions of tokens scraped from the Web. Prior work has shown that: (1) web-scraped pre-training datasets can be practically poisoned by malicious actors; and (2) adversaries can compromise language models after poisoning fine-tuning datasets. Our work evaluates for the first time whether language models can also be compromised during pre-training, with a focus on the persistence of pre-training attacks after models are fine-tuned as helpful and harmless chatbots (i.e., after SFT and DPO). We pre-train a series of LLMs from scratch to measure the impact of a potential poisoning adversary under four different attack objectives (denial-of-service, belief manipulation, jailbreaking, and prompt stealing), and across a wide range of model sizes (from 600M to 7B). Our main result is that poisoning only 0.1% of a model's pre-training dataset is sufficient for three out of four attacks to measurably persist through post-training. Moreover, simple attacks like denial-of-service persist through post-training with a poisoning rate of only 0.001%.
RankCLIP: Ranking-Consistent Language-Image PretrainingYiming Zhang, Zhuokai Zhao, Zhaorun Chen et al.
Self-supervised contrastive learning models, such as CLIP, have set new benchmarks for vision-language models in many downstream tasks. However, their dependency on rigid one-to-one mappings overlooks the complex and often multifaceted relationships between and within texts and images. To this end, we introduce RankCLIP, a novel pre-training method that extends beyond the rigid one-to-one matching framework of CLIP and its variants. By extending the traditional pair-wise loss to list-wise, and leveraging both in-modal and cross-modal ranking consistency, RankCLIP improves the alignment process, enabling it to capture the nuanced many-to-many relationships between and within each modality. Through comprehensive experiments, we demonstrate the effectiveness of RankCLIP in various downstream tasks, notably achieving significant gains in zero-shot classifications over state-of-the-art methods, underscoring the importance of this enhanced learning process.
EFSA: Towards Event-Level Financial Sentiment AnalysisTianyu Chen, Yiming Zhang, Guoxin Yu et al.
In this paper, we extend financial sentiment analysis~(FSA) to event-level since events usually serve as the subject of the sentiment in financial text. Though extracting events from the financial text may be conducive to accurate sentiment predictions, it has specialized challenges due to the lengthy and discontinuity of events in a financial text. To this end, we reconceptualize the event extraction as a classification task by designing a categorization comprising coarse-grained and fine-grained event categories. Under this setting, we formulate the \textbf{E}vent-Level \textbf{F}inancial \textbf{S}entiment \textbf{A}nalysis~(\textbf{EFSA} for short) task that outputs quintuples consisting of (company, industry, coarse-grained event, fine-grained event, sentiment) from financial text. A large-scale Chinese dataset containing $12,160$ news articles and $13,725$ quintuples is publicized as a brand new testbed for our task. A four-hop Chain-of-Thought LLM-based approach is devised for this task. Systematically investigations are conducted on our dataset, and the empirical results demonstrate the benchmarking scores of existing methods and our proposed method can reach the current state-of-the-art. Our dataset and framework implementation are available at https://anonymous.4open.science/r/EFSA-645E
11.3NIJan 7, 2025
MixNet: A Runtime Reconfigurable Optical-Electrical Fabric for Distributed Mixture-of-Experts TrainingXudong Liao, Yijun Sun, Han Tian et al.
Mixture-of-Expert (MoE) models outperform conventional models by selectively activating different subnets, named experts, on a per-token basis. This gated computation generates dynamic communications that cannot be determined beforehand, challenging the existing GPU interconnects that remain static during the distributed training process. In this paper, we advocate for a first-of-its-kind system, called MixNet, that unlocks topology reconfiguration during distributed MoE training. Towards this vision, we first perform a production measurement study and show that the MoE dynamic communication pattern has strong locality, alleviating the requirement of global reconfiguration. Based on this, we design and implement a regionally reconfigurable high-bandwidth domain on top of existing electrical interconnects using optical circuit switching (OCS), achieving scalability while maintaining rapid adaptability. We have built a fully functional MixNet prototype with commodity hardware and a customized collective communication runtime that trains state-of-the-art MoE models with in-training topology reconfiguration across 32 A100 GPUs. Large-scale packet-level simulations show that MixNet delivers comparable performance as the non-blocking fat-tree fabric while boosting the training cost efficiency (e.g., performance per dollar) of four representative MoE models by 1.2x-1.5x and 1.9x-2.3x at 100 Gbps and 400 Gbps link bandwidths, respectively.
7.6CVApr 4, 2024
DiffBody: Human Body Restoration by Imagining with Generative Diffusion PriorYiming Zhang, Zhe Wang, Xinjie Li et al.
Human body restoration plays a vital role in various applications related to the human body. Despite recent advances in general image restoration using generative models, their performance in human body restoration remains mediocre, often resulting in foreground and background blending, over-smoothing surface textures, missing accessories, and distorted limbs. Addressing these challenges, we propose a novel approach by constructing a human body-aware diffusion model that leverages domain-specific knowledge to enhance performance. Specifically, we employ a pretrained body attention module to guide the diffusion model's focus on the foreground, addressing issues caused by blending between the subject and background. We also demonstrate the value of revisiting the language modality of the diffusion model in restoration tasks by seamlessly incorporating text prompt to improve the quality of surface texture and additional clothing and accessories details. Additionally, we introduce a diffusion sampler tailored for fine-grained human body parts, utilizing local semantic information to rectify limb distortions. Lastly, we collect a comprehensive dataset for benchmarking and advancing the field of human body restoration. Extensive experimental validation showcases the superiority of our approach, both quantitatively and qualitatively, over existing methods.
TrafficKAN-GCN: Graph Convolutional-based Kolmogorov-Arnold Network for Traffic Flow OptimizationJiayi Zhang, Yiming Zhang, Yuan Zheng et al.
Urban traffic optimization is critical for improving transportation efficiency and alleviating congestion, particularly in large-scale dynamic networks. Traditional methods, such as Dijkstra's and Floyd's algorithms, provide effective solutions in static settings, but they struggle with the spatial-temporal complexity of real-world traffic flows. In this work, we propose TrafficKAN-GCN, a hybrid deep learning framework combining Kolmogorov-Arnold Networks (KAN) with Graph Convolutional Networks (GCN), designed to enhance urban traffic flow optimization. By integrating KAN's adaptive nonlinear function approximation with GCN's spatial graph learning capabilities, TrafficKAN-GCN captures both complex traffic patterns and topological dependencies. We evaluate the proposed framework using real-world traffic data from the Baltimore Metropolitan area. Compared with baseline models such as MLP-GCN, standard GCN, and Transformer-based approaches, TrafficKAN-GCN achieves competitive prediction accuracy while demonstrating improved robustness in handling noisy and irregular traffic data. Our experiments further highlight the framework's ability to redistribute traffic flow, mitigate congestion, and adapt to disruptive events, such as the Francis Scott Key Bridge collapse. This study contributes to the growing body of work on hybrid graph learning for intelligent transportation systems, highlighting the potential of combining KAN and GCN for real-time traffic optimization. Future work will focus on reducing computational overhead and integrating Transformer-based temporal modeling for enhanced long-term traffic prediction. The proposed TrafficKAN-GCN framework offers a promising direction for data-driven urban mobility management, balancing predictive accuracy, robustness, and computational efficiency.
16.4CVSep 23, 2025
RSVG-ZeroOV: Exploring a Training-Free Framework for Zero-Shot Open-Vocabulary Visual Grounding in Remote Sensing ImagesKe Li, Di Wang, Ting Wang et al.
Remote sensing visual grounding (RSVG) aims to localize objects in remote sensing images based on free-form natural language expressions. Existing approaches are typically constrained to closed-set vocabularies, limiting their applicability in open-world scenarios. While recent attempts to leverage generic foundation models for open-vocabulary RSVG, they overly rely on expensive high-quality datasets and time-consuming fine-tuning. To address these limitations, we propose \textbf{RSVG-ZeroOV}, a training-free framework that aims to explore the potential of frozen generic foundation models for zero-shot open-vocabulary RSVG. Specifically, RSVG-ZeroOV comprises three key stages: (i) Overview: We utilize a vision-language model (VLM) to obtain cross-attention\footnote[1]{In this paper, although decoder-only VLMs use self-attention over all tokens, we refer to the image-text interaction part as cross-attention to distinguish it from pure visual self-attention.}maps that capture semantic correlations between text queries and visual regions. (ii) Focus: By leveraging the fine-grained modeling priors of a diffusion model (DM), we fill in gaps in structural and shape information of objects, which are often overlooked by VLM. (iii) Evolve: A simple yet effective attention evolution module is introduced to suppress irrelevant activations, yielding purified segmentation masks over the referred objects. Without cumbersome task-specific training, RSVG-ZeroOV offers an efficient and scalable solution. Extensive experiments demonstrate that the proposed framework consistently outperforms existing weakly-supervised and zero-shot methods.
21.5CLMay 23, 2023
BiasX: "Thinking Slow" in Toxic Content Moderation with Explanations of Implied Social BiasesYiming Zhang, Sravani Nanduri, Liwei Jiang et al.
Toxicity annotators and content moderators often default to mental shortcuts when making decisions. This can lead to subtle toxicity being missed, and seemingly toxic but harmless content being over-detected. We introduce BiasX, a framework that enhances content moderation setups with free-text explanations of statements' implied social biases, and explore its effectiveness through a large-scale crowdsourced user study. We show that indeed, participants substantially benefit from explanations for correctly identifying subtly (non-)toxic content. The quality of explanations is critical: imperfect machine-generated explanations (+2.4% on hard toxic examples) help less compared to expert-written human explanations (+7.2%). Our results showcase the promise of using free-text explanations to encourage more thoughtful toxicity moderation.
Intention Adaptive Graph Neural Network for Category-aware Session-based RecommendationChuan Cui, Qi Shen, Shixuan Zhu et al.
Session-based recommendation (SBR) is proposed to recommend items within short sessions given that user profiles are invisible in various scenarios nowadays, such as e-commerce and short video recommendation. There is a common scenario that user specifies a target category of items as a global filter, however previous SBR settings mainly consider the item sequence and overlook the rich target category information. Therefore, we define a new task called Category-aware Session-Based Recommendation (CSBR), focusing on the above scenario, in which the user-specified category can be efficiently utilized by the recommendation system. To address the challenges of the proposed task, we develop a novel method called Intention Adaptive Graph Neural Network (IAGNN), which takes advantage of relationship between items and their categories to achieve an accurate recommendation result. Specifically, we construct a category-aware graph with both item and category nodes to represent the complex transition information in the session. An intention-adaptive graph neural network on the category-aware graph is utilized to capture user intention by transferring the historical interaction information to the user-specified category domain. Extensive experiments on three real-world datasets are conducted to show our IAGNN outperforms the state-of-the-art baselines in the new task.
3.6IRDec 31, 2021
Temporal aware Multi-Interest Graph Neural Network For Session-based RecommendationQi Shen, Shixuan Zhu, Yitong Pang et al.
Session-based recommendation (SBR) is a challenging task, which aims at recommending next items based on anonymous interaction sequences. Despite the superior performance of existing methods for SBR, there are still several limitations: (i) Almost all existing works concentrate on single interest extraction and fail to disentangle multiple interests of user, which easily results in suboptimal representations for SBR. (ii) Furthermore, previous methods also ignore the multi-form temporal information, which is significant signal to obtain current intention for SBR. To address the limitations mentioned above, we propose a novel method, called \emph{Temporal aware Multi-Interest Graph Neural Network} (TMI-GNN) to disentangle multi-interest and yield refined intention representations with the injection of two level temporal information. Specifically, by appending multiple interest nodes, we construct a multi-interest graph for current session, and adopt the GNNs to model the item-item relation to capture adjacent item transitions, item-interest relation to disentangle the multi-interests, and interest-item relation to refine the item representation. Meanwhile, we incorporate item-level time interval signals to guide the item information propagation, and interest-level time distribution information to assist the scattering of interest information. Experiments on three benchmark datasets demonstrate that TMI-GNN outperforms other state-of-the-art methods consistently.
1.2DCDec 27, 2021
Automatic Configuration for Optimal Communication Scheduling in DNN TrainingYiqing Ma, Hao Wang, Yiming Zhang et al.
ByteScheduler partitions and rearranges tensor transmissions to improve the communication efficiency of distributed Deep Neural Network (DNN) training. The configuration of hyper-parameters (i.e., the partition size and the credit size) is critical to the effectiveness of partitioning and rearrangement. Currently, ByteScheduler adopts Bayesian Optimization (BO) to find the optimal configuration for the hyper-parameters beforehand. In practice, however, various runtime factors (e.g., worker node status and network conditions) change over time, making the statically-determined one-shot configuration result suboptimal for real-world DNN training. To address this problem, we present a real-time configuration method (called AutoByte) that automatically and timely searches the optimal hyper-parameters as the training systems dynamically change. AutoByte extends the ByteScheduler framework with a meta-network, which takes the system's runtime statistics as its input and outputs predictions for speedups under specific configurations. Evaluation results on various DNN models show that AutoByte can dynamically tune the hyper-parameters with low resource usage, and deliver up to 33.2\% higher performance than the best static configuration in ByteScheduler.
Multiple Choice Questions based Multi-Interest Policy Learning for Conversational RecommendationYiming Zhang, Lingfei Wu, Qi Shen et al.
Conversational recommendation system (CRS) is able to obtain fine-grained and dynamic user preferences based on interactive dialogue. Previous CRS assumes that the user has a clear target item. However, for many users who resort to CRS, they might not have a clear idea about what they really like. Specifically, the user may have a clear single preference for some attribute types (e.g. color) of items, while for other attribute types, the user may have multiple preferences or even no clear preferences, which leads to multiple acceptable attribute instances (e.g. black and red) of one attribute type. Therefore, the users could show their preferences over items under multiple combinations of attribute instances rather than a single item with unique combination of all attribute instances. As a result, we first propose a more realistic CRS learning setting, namely Multi-Interest Multi-round Conversational Recommendation, where users may have multiple interests in attribute instance combinations and accept multiple items with partially overlapped combinations of attribute instances. To effectively cope with the new CRS learning setting, in this paper, we propose a novel learning framework namely, Multi-Choice questions based Multi-Interest Policy Learning . In order to obtain user preferences more efficiently, the agent generates multi-choice questions rather than binary yes/no ones on specific attribute instance. Besides, we propose a union set strategy to select candidate items instead of existing intersection set strategy in order to overcome over-filtering items during the conversation. Finally, we design a Multi-Interest Policy Learning module, which utilizes captured multiple interests of the user to decide next action, either asking attribute instances or recommending items. Extensive experimental results on four datasets verify the superiority of our method for the proposed setting.
7.5LGNov 17, 2021
Aggressive Q-Learning with Ensembles: Achieving Both High Sample Efficiency and High Asymptotic PerformanceYanqiu Wu, Xinyue Chen, Che Wang et al.
Recent advances in model-free deep reinforcement learning (DRL) show that simple model-free methods can be highly effective in challenging high-dimensional continuous control tasks. In particular, Truncated Quantile Critics (TQC) achieves state-of-the-art asymptotic training performance on the MuJoCo benchmark with a distributional representation of critics; and Randomized Ensemble Double Q-Learning (REDQ) achieves high sample efficiency that is competitive with state-of-the-art model-based methods using a high update-to-data ratio and target randomization. In this paper, we propose a novel model-free algorithm, Aggressive Q-Learning with Ensembles (AQE), which improves the sample-efficiency performance of REDQ and the asymptotic performance of TQC, thereby providing overall state-of-the-art performance during all stages of training. Moreover, AQE is very simple, requiring neither distributional representation of critics nor target randomization. The effectiveness of AQE is further supported by our extensive experiments, ablations, and theoretical results.
6.3IRSep 24, 2021
Multi-behavior Graph Contextual Aware Network for Session-based RecommendationQi Shen, Lingfei Wu, Yitong Pang et al.
Predicting the next interaction of a short-term sequence is a challenging task in session-based recommendation (SBR).Multi-behavior session recommendation considers session sequence with multiple interaction types, such as click and purchase, to capture more effective user intention representation sufficiently.Despite the superior performance of existing multi-behavior based methods for SBR, there are still several severe limitations:(i) Almost all existing works concentrate on single target type of next behavior and fail to model multiplex behavior sessions uniformly.(ii) Previous methods also ignore the semantic relations between various next behavior and historical behavior sequence, which are significant signals to obtain current latent intention for SBR.(iii) The global cross-session item-item graph established by some existing models may incorporate semantics and context level noise for multi-behavior session-based recommendation. To overcome the limitations (i) and (ii), we propose two novel tasks for SBR, which require the incorporation of both historical behaviors and next behaviors into unified multi-behavior recommendation modeling. To this end, we design a Multi-behavior Graph Contextual Aware Network (MGCNet) for multi-behavior session-based recommendation for the two proposed tasks. Specifically, we build a multi-behavior global item transition graph based on all sessions involving all interaction types. Based on the global graph, MGCNet attaches the global interest representation to final item representation based on local contextual intention to address the limitation (iii). In the end, we utilize the next behavior information explicitly to guide the learning of general interest and current intention for SBR. Experiments on three public benchmark datasets show that MGCNet can outperform state-of-the-art models for multi-behavior session-based recommendation.
Heterogeneous Global Graph Neural Networks for Personalized Session-based RecommendationYitong Pang, Lingfei Wu, Qi Shen et al.
Predicting the next interaction of a short-term interaction session is a challenging task in session-based recommendation. Almost all existing works rely on item transition patterns, and neglect the impact of user historical sessions while modeling user preference, which often leads to non-personalized recommendation. Additionally, existing personalized session-based recommenders capture user preference only based on the sessions of the current user, but ignore the useful item-transition patterns from other user's historical sessions. To address these issues, we propose a novel Heterogeneous Global Graph Neural Networks (HG-GNN) to exploit the item transitions over all sessions in a subtle manner for better inferring user preference from the current and historical sessions. To effectively exploit the item transitions over all sessions from users, we propose a novel heterogeneous global graph that contains item transitions of sessions, user-item interactions and global co-occurrence items. Moreover, to capture user preference from sessions comprehensively, we propose to learn two levels of user representations from the global graph via two graph augmented preference encoders. Specifically, we design a novel heterogeneous graph neural network (HGNN) on the heterogeneous global graph to learn the long-term user preference and item representations with rich semantics. Based on the HGNN, we propose the Current Preference Encoder and the Historical Preference Encoder to capture the different levels of user preference from the current and historical sessions, respectively. To achieve personalized recommendation, we integrate the representations of the user current preference and historical interests to generate the final user preference representation. Extensive experimental results on three real-world datasets show that our model outperforms other state-of-the-art methods.
18.9LGJun 14, 2021
On-Policy Deep Reinforcement Learning for the Average-Reward CriterionYiming Zhang, Keith W. Ross
We develop theory and algorithms for average-reward on-policy Reinforcement Learning (RL). We first consider bounding the difference of the long-term average reward for two policies. We show that previous work based on the discounted return (Schulman et al., 2015; Achiam et al., 2017) results in a non-meaningful bound in the average-reward setting. By addressing the average-reward criterion directly, we then derive a novel bound which depends on the average divergence between the two policies and Kemeny's constant. Based on this bound, we develop an iterative procedure which produces a sequence of monotonically improved policies for the average reward criterion. This iterative procedure can then be combined with classic DRL (Deep Reinforcement Learning) methods, resulting in practical DRL algorithms that target the long-run average reward criterion. In particular, we demonstrate that Average-Reward TRPO (ATRPO), which adapts the on-policy TRPO algorithm to the average-reward criterion, significantly outperforms TRPO in the most challenging MuJuCo environments.
11.9LGApr 13, 2021
Hierarchical Adaptive Pooling by Capturing High-order Dependency for Graph Representation LearningNing Liu, Songlei Jian, Dongsheng Li et al.
Graph neural networks (GNN) have been proven to be mature enough for handling graph-structured data on node-level graph representation learning tasks. However, the graph pooling technique for learning expressive graph-level representation is critical yet still challenging. Existing pooling methods either struggle to capture the local substructure or fail to effectively utilize high-order dependency, thus diminishing the expression capability. In this paper we propose HAP, a hierarchical graph-level representation learning framework, which is adaptively sensitive to graph structures, i.e., HAP clusters local substructures incorporating with high-order dependencies. HAP utilizes a novel cross-level attention mechanism MOA to naturally focus more on close neighborhood while effectively capture higher-order dependency that may contain crucial information. It also learns a global graph content GCont that extracts the graph pattern properties to make the pre- and post-coarsening graph content maintain stable, thus providing global guidance in graph coarsening. This novel innovation also facilitates generalization across graphs with the same form of features. Extensive experiments on fourteen datasets show that HAP significantly outperforms twelve popular graph pooling methods on graph classification task with an maximum accuracy improvement of 22.79%, and exceeds the performance of state-of-the-art graph matching and graph similarity learning algorithms by over 3.5% and 16.7%.
1.2COMP-PHAug 14, 2020
Data-Informed Decomposition for Localized Uncertainty Quantification of Dynamical SystemsWaad Subber, Sayan Ghosh, Piyush Pandita et al.
Industrial dynamical systems often exhibit multi-scale response due to material heterogeneities, operation conditions and complex environmental loadings. In such problems, it is the case that the smallest length-scale of the systems dynamics controls the numerical resolution required to effectively resolve the embedded physics. In practice however, high numerical resolutions is only required in a confined region of the system where fast dynamics or localized material variability are exhibited, whereas a coarser discretization can be sufficient in the rest majority of the system. To this end, a unified computational scheme with uniform spatio-temporal resolutions for uncertainty quantification can be very computationally demanding. Partitioning the complex dynamical system into smaller easier-to-solve problems based of the localized dynamics and material variability can reduce the overall computational cost. However, identifying the region of interest for high-resolution and intensive uncertainty quantification can be a problem dependent. The region of interest can be specified based on the localization features of the solution, user interest, and correlation length of the random material properties. For problems where a region of interest is not evident, Bayesian inference can provide a feasible solution. In this work, we employ a Bayesian framework to update our prior knowledge on the localized region of interest using measurements and system response. To address the computational cost of the Bayesian inference, we construct a Gaussian process surrogate for the forward model. Once, the localized region of interest is identified, we use polynomial chaos expansion to propagate the localization uncertainty. We demonstrate our framework through numerical experiments on a three-dimensional elastodynamic problem.
5.0CVJul 21, 2020
AinnoSeg: Panoramic Segmentation with High PerfomanceJiahong Wu, Jianfei Lu, Xinxin Kang et al.
Panoramic segmentation is a scene where image segmentation tasks is more difficult. With the development of CNN networks, panoramic segmentation tasks have been sufficiently developed.However, the current panoramic segmentation algorithms are more concerned with context semantics, but the details of image are not processed enough. Moreover, they cannot solve the problems which contains the accuracy of occluded object segmentation,little object segmentation,boundary pixel in object segmentation etc. Aiming to address these issues, this paper presents some useful tricks. (a) By changing the basic segmentation model, the model can take into account the large objects and the boundary pixel classification of image details. (b) Modify the loss function so that it can take into account the boundary pixels of multiple objects in the image. (c) Use a semi-supervised approach to regain control of the training process. (d) Using multi-scale training and reasoning. All these operations named AinnoSeg, AinnoSeg can achieve state-of-art performance on the well-known dataset ADE20K.
4.1MLJul 26, 2019
A Strategy for Adaptive Sampling of Multi-fidelity Gaussian Process to Reduce Predictive UncertaintySayan Ghosh, Jesper Kristensen, Yiming Zhang et al.
Multi-fidelity Gaussian process is a common approach to address the extensive computationally demanding algorithms such as optimization, calibration and uncertainty quantification. Adaptive sampling for multi-fidelity Gaussian process is a changing task due to the fact that not only we seek to estimate the next sampling location of the design variable, but also the level of the simulator fidelity. This issue is often addressed by including the cost of the simulator as an another factor in the searching criterion in conjunction with the uncertainty reduction metric. In this work, we extent the traditional design of experiment framework for the multi-fidelity Gaussian process by partitioning the prediction uncertainty based on the fidelity level and the associated cost of execution. In addition, we utilize the concept of Believer which quantifies the effect of adding an exploratory design point on the Gaussian process uncertainty prediction. We demonstrated our framework using academic examples as well as a industrial application of steady-state thermodynamic operation point of a fluidized bed process
7.9LGJun 2, 2018
Efficient Entropy for Policy Gradient with Multidimensional Action SpaceYiming Zhang, Quan Ho Vuong, Kenny Song et al.
In recent years, deep reinforcement learning has been shown to be adept at solving sequential decision processes with high-dimensional state spaces such as in the Atari games. Many reinforcement learning problems, however, involve high-dimensional discrete action spaces as well as high-dimensional state spaces. This paper considers entropy bonus, which is used to encourage exploration in policy gradient. In the case of high-dimensional action spaces, calculating the entropy and its gradient requires enumerating all the actions in the action space and running forward and backpropagation for each action, which may be computationally infeasible. We develop several novel unbiased estimators for the entropy bonus and its gradient. We apply these estimators to several models for the parameterized policies, including Independent Sampling, CommNet, Autoregressive with Modified MDP, and Autoregressive with LSTM. Finally, we test our algorithms on two environments: a multi-hunter multi-rabbit grid game and a multi-agent multi-arm bandit problem. The results show that our entropy estimators substantially improve performance with marginal additional computational cost.
Diagonalwise Refactorization: An Efficient Training Method for Depthwise ConvolutionsZheng Qin, Zhaoning Zhang, Dongsheng Li et al.
Depthwise convolutions provide significant performance benefits owing to the reduction in both parameters and mult-adds. However, training depthwise convolution layers with GPUs is slow in current deep learning frameworks because their implementations cannot fully utilize the GPU capacity. To address this problem, in this paper we present an efficient method (called diagonalwise refactorization) for accelerating the training of depthwise convolution layers. Our key idea is to rearrange the weight vectors of a depthwise convolution into a large diagonal weight matrix so as to convert the depthwise convolution into one single standard convolution, which is well supported by the cuDNN library that is highly-optimized for GPU computations. We have implemented our training method in five popular deep learning frameworks. Evaluation results show that our proposed method gains $15.4\times$ training speedup on Darknet, $8.4\times$ on Caffe, $5.4\times$ on PyTorch, $3.5\times$ on MXNet, and $1.4\times$ on TensorFlow, compared to their original implementations of depthwise convolutions.