3.3DCDec 23, 2020
BaPipe: Exploration of Balanced Pipeline Parallelism for DNN TrainingLetian Zhao, Rui Xu, Tianqi Wang et al.
The size of deep neural networks (DNNs) grows rapidly as the complexity of the machine learning algorithm increases. To satisfy the requirement of computation and memory of DNN training, distributed deep learning based on model parallelism has been widely recognized. We propose a new pipeline parallelism training framework, BaPipe, which can automatically explore pipeline parallelism training methods and balanced partition strategies for DNN distributed training. In BaPipe, each accelerator calculates the forward propagation and backward propagation of different parts of networks to implement the intra-batch pipeline parallelism strategy. BaPipe uses a new load balancing automatic exploration strategy that considers the parameters of DNN models and the computation, memory, and communication resources of accelerator clusters. We have trained different DNNs such as VGG-16, ResNet-50, and GNMT on GPU clusters and simulated the performance of different FPGA clusters. Compared with state-of-the-art data parallelism and pipeline parallelism frameworks, BaPipe provides up to 3.2x speedup and 4x memory reduction in various platforms.
7.3CVJun 15, 2018
The Toybox Dataset of Egocentric Visual Object TransformationsXiaohan Wang, Tengyu Ma, James Ainooson et al.
In object recognition research, many commonly used datasets (e.g., ImageNet and similar) contain relatively sparse distributions of object instances and views, e.g., one might see a thousand different pictures of a thousand different giraffes, mostly taken from a few conventionally photographed angles. These distributional properties constrain the types of computational experiments that are able to be conducted with such datasets, and also do not reflect naturalistic patterns of embodied visual experience. As a contribution to the small (but growing) number of multi-view object datasets that have been created to bridge this gap, we introduce a new video dataset called Toybox that contains egocentric (i.e., first-person perspective) videos of common household objects and toys being manually manipulated to undergo structured transformations, such as rotation, translation, and zooming. To illustrate potential uses of Toybox, we also present initial neural network experiments that examine 1) how training on different distributions of object instances and views affects recognition performance, and 2) how viewpoint-dependent object concepts are represented within the hidden layers of a trained network.