Wu Zhen

h-index11
2papers
770citations

2 Papers

11.7CEOct 14, 2024
FairMindSim: Alignment of Behavior, Emotion, and Belief in Humans and LLM Agents Amid Ethical Dilemmas

Yu Lei, Hao Liu, Chengxing Xie et al.

AI alignment is a pivotal issue concerning AI control and safety. It should consider not only value-neutral human preferences but also moral and ethical considerations. In this study, we introduced FairMindSim, which simulates the moral dilemma through a series of unfair scenarios. We used LLM agents to simulate human behavior, ensuring alignment across various stages. To explore the various socioeconomic motivations, which we refer to as beliefs, that drive both humans and LLM agents as bystanders to intervene in unjust situations involving others, and how these beliefs interact to influence individual behavior, we incorporated knowledge from relevant sociological fields and proposed the Belief-Reward Alignment Behavior Evolution Model (BREM) based on the recursive reward model (RRM). Our findings indicate that, behaviorally, GPT-4o exhibits a stronger sense of social justice, while humans display a richer range of emotions. Additionally, we discussed the potential impact of emotions on behavior. This study provides a theoretical foundation for applications in aligning LLMs with altruistic values.

6.6GRMar 25, 2025
Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors

Yuke Lou, Yiming Wang, Zhen Wu et al.

Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its complexity and high cost, limiting existing methods to the narrow diversity of object types and interaction patterns in training datasets. This paper proposes a novel zero-shot HOI synthesis framework without relying on end-to-end training on currently limited 3D HOI datasets. The core idea of our method lies in leveraging extensive HOI knowledge from pre-trained Multimodal Models. Given a text description, our system first obtains temporally consistent 2D HOI image sequences using image or video generation models, which are then uplifted to 3D HOI milestones of human and object poses. We employ pre-trained human pose estimation models to extract human poses and introduce a generalizable category-level 6-DoF estimation method to obtain the object poses from 2D HOI images. Our estimation method is adaptive to various object templates obtained from text-to-3D models or online retrieval. A physics-based tracking of the 3D HOI kinematic milestone is further applied to refine both body motions and object poses, yielding more physically plausible HOI generation results. The experimental results demonstrate that our method is capable of generating open-vocabulary HOIs with physical realism and semantic diversity.